A build based around Halfling Guile and Dragonmarks, Monk for Fists of Iron and Ninja Spy, with Ranger I get 3 favored enemies and all my TWF feats plus 100% off hand attacks. I figure this guy will mainly be in windstance most of the time giving him haste and 5% Double Strike. This build should be able to solo a good bit as it has decent saves, decent AC (using Defensive Fighting) and is self healing. I will be honest though the DPS should be somewhat middle of the road but not gimp either.

I have created a build using 36 points for one of my TR guys however it could easily be modified for a 32 or 28 point build. I would just drop sneaks of shadows and pick up a 2nd toughness.

I did debate starting with 12int for Combat Expertise, however I would have to drop Dex or Wis both of which would drop his standing AC in other stances like PA or none at all.

Code:
Character Plan by DDO Character Planner Version 3.34
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Level 20 Lawful Neutral Halfling Male
(2 Fighter \ 6 Monk \ 12 Ranger) 
Hit Points: 301
Spell Points: 220 
BAB: 18\18\23\28\28
Fortitude: 20
Reflex: 22
Will: 15

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             14                    22
Dexterity            18                    24
Constitution         14                    16
Intelligence          8                    10
Wisdom               16                    20
Charisma              8                     8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                    28
Bluff                -1                     3
Concentration         6                    27
Diplomacy            -1                     0
Disable Device       n/a                    n/a
Haggle               -1                     0
Heal                  3                     8
Hide                  8                    20
Intimidate           -1                     0
Jump                  6                    24
Listen                3                     8
Move Silently         8                    20
Open Lock             n/a                   n/a
Perform              n/a                    n/a
Repair               -1                     1
Search               -1                     1
Spot                  7                    28
Swim                  2                     7
Tumble                n/a                  11
Use Magic Device     n/a                    n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Least Dragonmark of Healing
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Rogue


Level 2 (Monk)
Feat: (Monk Bonus) Dodge


Level 3 (Ranger)
Feat: (Selected) Mobility


Level 4 (Ranger)


Level 5 (Monk)
Feat: (Monk Bonus) Toughness


Level 6 (Ranger)
Feat: (Selected) Lesser Dragonmark of Healing


Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 8 (Ranger)


Level 9 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Spring Attack


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Monk Bonus) Power Attack


Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Empower Healing Spell


Level 16 (Ranger)


Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 18 (Ranger)
Feat: (Selected) Past Life: Sneak of Shadows


Level 19 (Ranger)


Level 20 (Fighter)
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Luck (Reflex) I
Enhancement: Static Charge
Enhancement: Way of the Patient Tortiose I
Enhancement: Fists of Iron
Enhancement: Monk Improved Recovery I
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I