Originally Posted by
Kriogen
To be able to use exotic weapons, you have to take a feat. Usually you'd expect that if it costs something it also works better (vs for-free martial weapons). Now, this is not allways the case.
Khopesh: It is better then martial wapons. No need to change. And no, zero need to nerf. Don't touch.
Bastard sword: change its, so you get 150% STR bonus in main-hand, just as it would be 2hander. NOT +10 Power Attack, just STR bonus. No effect if used in off-hand.
Dwarwen Axe: give it x4 critical, so its like Heavy Pick but 'slash'.
Kama: change it so, that you get full STR bonus if used in off-hand. Like Monks handwraps.
Great crossbow: change into x3 critical (or more). Its a slow weapon, but maybe it should hit hard. Like a sniper riffle?
Heavy Repeater: change base damage into 2d8. Scale number of 'bolts per reload' with BAB. 2 at BAB 1, 4 at BAB16+ maybe? Make it like some sort of battle/assault riffle?
Light Repeater: lower reload time. Like some sort of fast sub-machine gun?