I like the wf ability to heal so was thinking a dragonmark halfling can do some nice healing as well and it does not touch the sp. So I was thinking of a solo (will group alot as well but like to be able to solo when i don't want to do a PUG group). This will be a new character on a server so 28pt build. I will try to get the few tomes I want when I can but there is nothing dependent on them. Only one that is good to get early is the int as it helps with the extra skills the build uses. Other then that the build can put up a good FW (and of course can cast alot of other spells) runn around and heal himself with the marks. He can do the traps so on solo has no need for a rogue no matter the difficulty of the traps.

I know I took only quicken and maximize for spell enhancements mainly as the plan is to use spells like Fw with those on all the time. I am not a fan of extend as many times most spells at higher level have very long durations and the extra time is not going to help. I did not take empower as I already have maximize and with the extra enhancements it costs around the same as empower. I never use enlarge as I never see the point except the off fw at archers but then just running closer with expeditios on and throwing it is not much a difference. I probably could hae taken heighten but was not sure what to take off. As a wizard I not have the sp that a sorc has, also with losing two levels to rogue, I wanted the mental and improved mental to keep my sp up. I like the spell pene and greater spell pen with the enhancements so i get a +7 from them to beat spell resist so have a much better chance expecially with the intel on this toon. I could probably take out the spell focus evocation but like it with fw.


Please some constructive feedback will be nice.

Code:
Character Plan by DDO Character Planner Version 3.34
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Level 20 Lawful Good Halfling Male
(2 Rogue \ 18 Wizard) 
Hit Points: 206
Spell Points: 1543 
BAB: 10\10\15\20
Fortitude: 10
Reflex: 12
Will: 11

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(28 Point)       (Level 1)             (Level 20)
Strength             10                    10
Dexterity            10                    14
Constitution         15                    16
Intelligence         18                    28
Wisdom                8                     8
Charisma              8                     8

Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+2 Tome of Intelligence used at level 20

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                     6
Bluff                -1                    -1
Concentration         3                    26
Diplomacy            -1                    -1
Disable Device        8                    32
Haggle                3                    15
Heal                 -1                     1
Hide                  4                     8
Intimidate           -1                    -1
Jump                  4                     6
Listen                3                     5
Move Silently         4                     8
Open Lock             4                     6
Perform              n/a                   n/a
Repair                4                     9
Search                8                    32
Spot                  3                     3
Swim                  1                     1
Tumble                1                     3
Use Magic Device      3                    22

Level 1 (Rogue)
Feat: (Selected) Toughness
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Improved Trap Sense I


Level 2 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I


Level 3 (Wizard)
Feat: (Selected) Least Dragonmark of Healing
Enhancement: Wizard Improved Maximizing I
Enhancement: Racial Toughness I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I


Level 4 (Wizard)
Enhancement: Extra Dragonmark Use I
Enhancement: Halfling Dexterity I
Enhancement: Wizard Lineage of Elements I


Level 5 (Wizard)
Enhancement: Wizard Energy Manipulation II
Enhancement: Wizard Elemental Manipulation II


Level 6 (Wizard)
Feat: (Selected) Lesser Dragonmark of Healing
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Racial Toughness II
Enhancement: Wizard Energy of the Scholar II


Level 7 (Wizard)
Enhancement: Wizard Improved Maximizing II


Level 8 (Wizard)
Enhancement: Wizard Intelligence II


Level 9 (Wizard)
Feat: (Selected) Greater Dragonmark of Healing
Enhancement: Extra Dragonmark Use II
Enhancement: Wizard Improved Quickening I


Level 10 (Wizard)
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Elemental Manipulation III


Level 11 (Rogue)
Enhancement: Halfling Dexterity II


Level 12 (Wizard)
Feat: (Selected) Improved Mental Toughness
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Wizard Elemental Manipulation IV


Level 13 (Wizard)
Enhancement: Wizard Spell Penetration I
Enhancement: Rogue Dexterity I


Level 14 (Wizard)
Enhancement: Extra Dragonmark Use III


Level 15 (Wizard)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Energy of the Scholar III


Level 16 (Wizard)
Enhancement: Wizard Intelligence III


Level 17 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Evocation


Level 18 (Wizard)
Feat: (Selected) Greater Spell Penetration
Enhancement: Wizard Improved Maximizing III


Level 19 (Wizard)
Enhancement: Wizard Spell Penetration II


Level 20 (Wizard)
Enhancement: Wizard Spell Penetration III