I'm afraid I might be getting known for trying strange build concepts and I might even be getting a bad rep for it...
Personally I have a hard time planning a "pure" build of anything. I'm often calling for more versatility, and supporting niche style builds.
In the same style... Here I'm trying to build a multiclass elf paladin.
I try to build my class around my race while ignoring Monks and Warforged as I never want to have to pay for them.
Builds I have planned are my TR'd dwarf fighter into warchanter, my pure human FvS, drow 13 assassin/6 fighter/1 barbarian, and now I'm trying to make an elf.
Here's what I've come up with. 32 point elf build by the way. The build does require a +2 charisma tome (as most paladin builds do) but the other +2 tomes were worked in because they are sure to be had sooner or later.
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 Lawful Good Elf Male
(15 Paladin \ 5 Wizard)
Hit Points: 322
Spell Points: 555
BAB: 17\17\22\27\27
Fortitude: 19
Reflex: 12
Will: 14
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 22 22
Dexterity 10 10 10
Constitution 14 16 16
Intelligence 12 12 12
Wisdom 8 8 8
Charisma 15 18 20
Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Charisma used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 11 11
Bluff 2 5 5
Concentration 2 4 4
Diplomacy 2 5 5
Disable Device n/a n/a n/a
Haggle 2 5 5
Heal -1 -1 -1
Hide 0 0 0
Intimidate 2 5 5
Jump 5 17 17
Listen -1 -1 1
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 3
Spot -1 -1 1
Swim 3 6 6
Tumble 1 1 1
Use Magic Device 4 16 16
Level 1 (Paladin)
Feat: (Selected) Toughness
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Two Handed Fighting
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Selected) Power Attack
Level 13 (Wizard)
Level 14 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Level 15 (Paladin)
Feat: (Selected) Greater Two Handed Fighting
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Stunning Blow
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Arcanum I
Enhancement: Elven Arcanum II
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Attack II
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Undying Call
Enhancement: Follower of the Undying Court
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Knight of the Chalice II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Here's his spells
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 Lawful Good Elf Male
(15 Paladin \ 5 Wizard)
Hit Points: 322
Spell Points: 555
BAB: 17\17\22\27\27
Fortitude: 19
Reflex: 12
Will: 14
Level 1 (Paladin)
Level 2 (Paladin)
Level 3 (Paladin)
Level 4 (Paladin)
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Level 5 (Paladin)
Level 6 (Paladin)
Level 7 (Paladin)
Level 8 (Paladin)
Spell (2): Angelskin
Spell (2): Bull's Strength
Spell (2): Eagle's Spendor
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Level 9 (Paladin)
Level 10 (Wizard)
Spell (1): Nightshield
Spell (1): Tumble
Spell (1): Jump
Spell (1): Detect Secret Doors
Level 11 (Wizard)
Spell (1): Mage Armor
Spell (1): Niac's Cold Ray
Level 12 (Wizard)
Spell (2): Invisibility
Spell (2): Blur
Level 13 (Wizard)
Spell (2): See Invisibility
Spell (2): Repair Moderate Damage
Level 14 (Wizard)
Spell (3): Haste
Spell (3): Rage
Level 15 (Paladin)
Level 16 (Paladin)
Spell (3): Cure Moderate Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Prayer
Spell (3): Remove Blindness
Spell (3): Remove Curse
Level 17 (Paladin)
Level 18 (Paladin)
Level 19 (Paladin)
Spell (4): Break Enchantment
Spell (4): Cure Serious Wounds
Spell (4): Deathward
Spell (4): Holy Sword
Spell (4): Neutralize Poison
Spell (4): Restoration
Spell (4): Stalwart Pact
Spell (4): Zeal
Level 20 (Paladin)
The idea is that with an elf I can wear some armor, have haste and allot of other goodies from paladin making me a versatile buffer and just above average melee fighter. As this is BOTH the first arcane and first paladin I've tried to make, I'm sure I may have made some mistakes. By the way, if you are going to suggest Sorcerer I'll have to say it doesn't quite fit the 15 paladin as I'd have to go 6 sorc and lose out of divine might 3 and holy sword or zeal. Plus extend is a given for paladins.
On missed opportunities I guess this could have been a ranged paladin arcane archer. The investment of feats to make arcane archer good on such a build is very frustrating though. With the Undying Court investment, it seemed to me to be a cheap way to get the ability to raise dead without investing in the lines for redemption. I don't plan on using scimitars much, but it seemed like a logical path to go.
Now some obvious disadvantages are no heavy armor, but as I don't focus on armor class that's not that big of a deal. Although with a +2 in tome I could probably focus on armor class in some unique ways with the self only arcane buffs, combat expertise, and paladin enhancements.
Another disadvantage is hit points. It is kind of squishy but with the lay on hands at level 15 paladin won't be terrible, and his saves aren't bad, he looks like he could survive pretty well.
I think I really may try this build, so if you could give me any tips on "must get arcane spells" or "must get enhancements" I'd like to hear them.