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  1. #1
    Community Member
    Join Date
    Mar 2010
    Posts
    141

    Default Mage of the Chalice (Paladin 15/Wizard 5)

    I'm afraid I might be getting known for trying strange build concepts and I might even be getting a bad rep for it...

    Personally I have a hard time planning a "pure" build of anything. I'm often calling for more versatility, and supporting niche style builds.

    In the same style... Here I'm trying to build a multiclass elf paladin.

    I try to build my class around my race while ignoring Monks and Warforged as I never want to have to pay for them.

    Builds I have planned are my TR'd dwarf fighter into warchanter, my pure human FvS, drow 13 assassin/6 fighter/1 barbarian, and now I'm trying to make an elf.

    Here's what I've come up with. 32 point elf build by the way. The build does require a +2 charisma tome (as most paladin builds do) but the other +2 tomes were worked in because they are sure to be had sooner or later.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (15 Paladin \ 5 Wizard) 
    Hit Points: 322
    Spell Points: 555 
    BAB: 17\17\22\27\27
    Fortitude: 19
    Reflex: 12
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 22                   22
    Dexterity            10                 10                   10
    Constitution         14                 16                   16
    Intelligence         12                 12                   12
    Wisdom                8                  8                    8
    Charisma             15                 18                   20
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                 11                   11
    Bluff                 2                  5                    5
    Concentration         2                  4                    4
    Diplomacy             2                  5                    5
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  5                    5
    Heal                 -1                 -1                   -1
    Hide                  0                  0                    0
    Intimidate            2                  5                    5
    Jump                  5                 17                   17
    Listen               -1                 -1                    1
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    3
    Spot                 -1                 -1                    1
    Swim                  3                  6                    6
    Tumble                1                  1                    1
    Use Magic Device      4                 16                   16
    
    Level 1 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Power Attack
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Stunning Blow
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Arcane Fluidity II
    Enhancement: Elven Arcane Fluidity III
    Enhancement: Elven Arcanum I
    Enhancement: Elven Arcanum II
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Valenar Elf Melee Attack II
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Undying Call
    Enhancement: Follower of the Undying Court
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    Here's his spells

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (15 Paladin \ 5 Wizard) 
    Hit Points: 322
    Spell Points: 555 
    BAB: 17\17\22\27\27
    Fortitude: 19
    Reflex: 12
    Will: 14
    
    Level 1 (Paladin)
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    
    
    Level 4 (Paladin)
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Spell (2): Angelskin
    Spell (2): Bull's Strength
    Spell (2): Eagle's Spendor
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    
    
    Level 9 (Paladin)
    
    
    Level 10 (Wizard)
    Spell (1): Nightshield
    Spell (1): Tumble
    Spell (1): Jump
    Spell (1): Detect Secret Doors
    
    
    Level 11 (Wizard)
    Spell (1): Mage Armor
    Spell (1): Niac's Cold Ray
    
    
    Level 12 (Wizard)
    Spell (2): Invisibility
    Spell (2): Blur
    
    
    Level 13 (Wizard)
    Spell (2): See Invisibility
    Spell (2): Repair Moderate Damage
    
    
    Level 14 (Wizard)
    Spell (3): Haste
    Spell (3): Rage
    
    
    Level 15 (Paladin)
    
    
    Level 16 (Paladin)
    Spell (3): Cure Moderate Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Prayer
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    
    
    Level 19 (Paladin)
    Spell (4): Break Enchantment
    Spell (4): Cure Serious Wounds
    Spell (4): Deathward
    Spell (4): Holy Sword
    Spell (4): Neutralize Poison
    Spell (4): Restoration
    Spell (4): Stalwart Pact
    Spell (4): Zeal
    
    
    Level 20 (Paladin)
    The idea is that with an elf I can wear some armor, have haste and allot of other goodies from paladin making me a versatile buffer and just above average melee fighter. As this is BOTH the first arcane and first paladin I've tried to make, I'm sure I may have made some mistakes. By the way, if you are going to suggest Sorcerer I'll have to say it doesn't quite fit the 15 paladin as I'd have to go 6 sorc and lose out of divine might 3 and holy sword or zeal. Plus extend is a given for paladins.

    On missed opportunities I guess this could have been a ranged paladin arcane archer. The investment of feats to make arcane archer good on such a build is very frustrating though. With the Undying Court investment, it seemed to me to be a cheap way to get the ability to raise dead without investing in the lines for redemption. I don't plan on using scimitars much, but it seemed like a logical path to go.

    Now some obvious disadvantages are no heavy armor, but as I don't focus on armor class that's not that big of a deal. Although with a +2 in tome I could probably focus on armor class in some unique ways with the self only arcane buffs, combat expertise, and paladin enhancements.

    Another disadvantage is hit points. It is kind of squishy but with the lay on hands at level 15 paladin won't be terrible, and his saves aren't bad, he looks like he could survive pretty well.

    I think I really may try this build, so if you could give me any tips on "must get arcane spells" or "must get enhancements" I'd like to hear them.
    Last edited by donotdirect1; 06-18-2010 at 12:00 AM.

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