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  1. #21
    Community Member Drfirewater79's Avatar
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    Quote Originally Posted by Baahb3 View Post
    I too am torn about when DR/Silver is gained. It makes sense game wise to get Cold Iron at 12 because you fight more Renders, Reavers, Flensers not to mention the Demon Queen around lvl 12 then you do Pit Fiends and Horned Devils.

    It is not too bad to have to wait 2 or so levels to get DR/Silver. Most characters don't start running Shroud now until that lvl 16 range which is were you really see that Silver/Good DR for the first time.

    I guess it seems ok to me.
    you start vale at 14 ... not at 18 this is why ...

    cold iron makes more sense at lvl 6 because that is when you are in thernal, co6, and invasion ... these are the places you find the most reavers per level

    bysheck as a side bonus would be ok but there are no missions where mindflayers require you use a dr bypass to kill .... there are no raid mindflayers ... and even if there where they wouldnt be a lvl 6 raid ... cant even think of a mission that a lvl 6 character would run that has mindflayers in it ...

    lvl 10 for shrieking and lvl 14 pop (even though many do them at lvl 8 and lvl 10 currently)

    still makes more sense to have sliver/crystal (for rusties) at tier II and cold iron/bysheck at tier I

    that sets up transmuting or silver for tier III and makes the whole set useful at level for bypassing common DR's at lvl ...
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    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  2. #22

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    Quote Originally Posted by Drfirewater79 View Post
    bysheck as a side bonus would be ok but there are no missions where mindflayers require you use a dr bypass to kill .... there are no raid mindflayers ... and even if there where they wouldnt be a lvl 6 raid ... cant even think of a mission that a lvl 6 character would run that has mindflayers in it ...
    Go play in house J. 2-4 quests with mindflayers there. And normally you don't need the dr beating weapons because you have an arcane that just roasts them any how.

    Sides, aren't normally Tier I not so uber stuff, but a taste of what is to come?

  3. #23
    Community Member Drfirewater79's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Go play in house J. 2-4 quests with mindflayers there. And normally you don't need the dr beating weapons because you have an arcane that just roasts them any how.

    Sides, aren't normally Tier I not so uber stuff, but a taste of what is to come?
    really 2-4 quests with mindflayers ???

    truth be told dont run much house J favor outside of deleras cause missions are pretty useless even as a TR i skipped past all of House J cept xorian and graveyard quests ...

    but again like you said ... even without the firewall ... vorpal is common anti flayer weapon ... but weakening is even better ...

    not enough flayers in the game to warrent needing the dr bypass .. i mean really how many people still go gagga over bysehk weapons?

    no one i know .. .mostly vendor trash or AH sells to noobs who dont know better ...


    *edit - and still twice as many renders and reavers in that lvl area then mindflayers in the entire game .... just saying
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    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  4. #24

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    Quote Originally Posted by Drfirewater79 View Post
    but again like you said ... even without the firewall ... vorpal is common anti flayer weapon ... but weakening is even better ...
    Can't vorpal red named. But we both agree on the main point. Level, #s, and difficulty means who cares.

    Quote Originally Posted by Drfirewater79 View Post
    i mean really how many people still go gagga over bysehk weapons?
    They do have more HP/hardness. That is about it. Perhapes if they made Byshk also have the propery of being lawfully alligned... *shrug* who knows. Either that or they'll create new creatures that have DR/byshk. That would be a better solution. New critters.

    Oh.. btw.. did people ever go gaga over byshk?

  5. #25
    Community Member honkuimushi's Avatar
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    I was kind of hoping to see some synergy with Paladins given the flavor of the Shintao PrE. The lack of any synergy at all was a disappointment(as were most of the other abilities.)

    The suggestion that I've been thinking about was making Whirling Steel Strike an alternative to Stunning Fist. Most pure Monks would take Stunning Fist and concentrate on the DR bypasses. But multiclassed Monks could use long swords and use some of the other abilities-- perhaps something that meshed with their Paladin abilities. I would mostly expect to see this with Paladins and Favored Souls taking 6-8 levels of Monk.

    Right now, the Paladin 14/ Monk 6 build looks interesting, but it really doesn't gain much from the Monk PrEs. And while niether really adds all that much, the Dark path is the only one that actually adds anything useful. That's just wrong.

    And with the Tempest nerf, 6-8 levels of Monk may be a decent substitute on a melee FvS.

  6. #26
    Community Member Drfirewater79's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    \

    Oh.. btw.. did people ever go gaga over byshk?
    lol good point lol
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    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  7. #27
    Community Member Drfirewater79's Avatar
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    Quote Originally Posted by honkuimushi View Post
    I was kind of hoping to see some synergy with Paladins given the flavor of the Shintao PrE. The lack of any synergy at all was a disappointment(as were most of the other abilities.)

    The suggestion that I've been thinking about was making Whirling Steel Strike an alternative to Stunning Fist. Most pure Monks would take Stunning Fist and concentrate on the DR bypasses. But multiclassed Monks could use long swords and use some of the other abilities-- perhaps something that meshed with their Paladin abilities. I would mostly expect to see this with Paladins and Favored Souls taking 6-8 levels of Monk.

    Right now, the Paladin 14/ Monk 6 build looks interesting, but it really doesn't gain much from the Monk PrEs. And while niether really adds all that much, the Dark path is the only one that actually adds anything useful. That's just wrong.

    And with the Tempest nerf, 6-8 levels of Monk may be a decent substitute on a melee FvS.

    you should note that dark adds nothing before lvl 9

    pre is usless as a multi class cept as rouge which you lose out on assasinate and is locked out of acrobat

    light pre is usless for any multiclass cept for light fist and healing combo which is not as effective as heal scrolls as the same cool down and doesnt require light monk to use ..
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    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  8. #28
    Community Member Zyklon's Avatar
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    Quote Originally Posted by Memnir View Post
    Well, the PnP Whirling Steel feat has Weapon Focus: Longsword as a pre-req, so I think that the feat requiring WF: Slashing is fair and not needing a change. I'm in favor of keeping feats in general closer to their PnP counterparts then not.
    Since Whirling Steel also requires proficiency in longswords as well, it seems very unlikely that pure monks will burn the feats for it.


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  9. #29
    Community Member Drfirewater79's Avatar
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    Quote Originally Posted by Zyklon View Post
    Since Whirling Steel also requires proficiency in longswords as well, it seems very unlikely that pure monks will burn the feats for it.


    -
    that is what i have been saying too ... not likely any MONK (not monk splash but actual monk) will use longswords ever.
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    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

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