Hi all, I've been thinking a lot about what I'm going to TR my 28pt elf wizard into when I hit 20 (soon).
***NOTE: The only build assistance I really require is feats, if you want to critique the build and help me out sure, but I really need feat assistance! ***
I've had a hankering for a gish type character, particularly due to the (very few) very nice melee spells available to wiz's.
Keep in mind, I am NOT looking for a Tucaw build, I hate playing warforged. Also, I feel like playing a traditionally pnp gish type char, not a super solo beast. THIS IS FOR FUN.
My current build consideration is a human or elf 12 wiz/6 fighter/2 rogue.
With 16 int and human, or 18 int elf I can max out search/disable/openlock, just to be useful. That however, is NOT something I particularly care about, I'd be more than happy to dump those skills into move silently/concentration/anything.
My stat ideas are (Human/Elf):
STR 16/15 (+5 via levelling)
DEX 14/14
CON 14/14
INT 16/16
WIS 8/8
CHA 8/8
This character will more than likely wield a quarterstaff. Quarterstaves can be found with both +spell enchantments and +melee enchantments, so I will want to focus on this type of character. It's a shame that until GS weaponry in DDO you can't get +spell enchantments on weapons other than daggers/scepters/staves but I'm not building a build around GS weapons.
For me the Pros and Cons of the races are
Human + Feat
Human + Skill
Human + INT or STR enhancement
Elf + Arcane Fluidity
Elf + SP Enhancements
Elf + DEX enhancement
Elf - worse stats (because CON is a MUST)
Elf + Roleplay (Traditionally gish type chars in pnp are usually elves) [And yes, I care about roleplay. Not that I roleplay, but if I'm building a pnp char I care about it's origins]
As you can see, I'm heavily leaning towards Human. If I was going a TWF build I'd go drow and shortswords, but meh.
Skills, as mentioned above, would be:
Maxed Search, Disable Device, Open Lock.
Spells will be self buffs and electricity/acid spells. I will have divine power clickies but I'm not going to bother carrying a ****ton of them, so I'll likely just use tenser's transformation when I want to burn my last SP and jump into melee. I can extend it for 2m 24s or so. Spells like Shocking Grasp, (Acid ver) Burning Hands, Chain Lightning (if they ever fix it) will be my offensive spells. Obviously I will avoid using spells with saves, but those with reflex for half etc are ok-ish. I will have a decent int, nothing special, and obviously TR'd from wizard helps.
I will be kensai, and as we have no details about wizard prestige's I will reserver judgement. (Obviously pale master does not work in this build.)
Feats, however, I'm having a problem with. Perhaps this forum can help me out. I get 4 from fighter, 2 from wizard, 1 from being human (probably) and 7 from levels. (14 total)
Some I am thinking about are:
Toughness
Mental Toughness
Extend Spell
Maximise Spell (I personally do not like Empower so much)
Weapon Focus Quarterstaff (Bludgeoning)
Weapon Specialisation Quarterstaff (Bludgeoning)
THF
ITHF
Power Attack
Cleave
Improved Sunder ?
Improved Trip ?
Stunning Blow ?
Wizard Past life
Thanks for any/all help/criticism I recieve.