Results 1 to 4 of 4
  1. #1
    Community Member
    Join Date
    Jun 2010
    Posts
    7

    Default self-buffing dual-kopesh spellblade

    i was looking for suggestions on a idea for a dual-kopesh spellblade i wipped up the other day. My primary concern is whether my stats are to spread out and on my spells but any suggests are welcome
    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Jazz terdbane
    Level 20 Lawful Good Human Female
    (4 Paladin \ 16 Sorcerer) 
    Hit Points: 226
    Spell Points: 1377 
    BAB: 12\12\17\22
    Fortitude: 18
    Reflex: 16
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    17
    Dexterity            15                    17
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             16                    20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     3
    Bluff                 3                     5
    Concentration         6                    28
    Diplomacy             3                     5
    Disable Device       n/a                   n/a
    Haggle                3                     5
    Heal                 -1                    -1
    Hide                  2                     3
    Intimidate            3                     5
    Jump                  2                     3
    Listen               -1                    -1
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  2                     3
    Tumble                4                    14.5
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Tumble (+2)
    Feat: (Selected) Two Weapon Fighting
    Feat: (Human Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Paladin)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    
    
    Level 3 (Paladin)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Sorcerer)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (1): Chill Touch
    Spell (1): Shocking Grasp
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (1): Mage Armor
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Power Critical
    Spell (1): Shield
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (2): Melf's Acid Arrow
    
    
    Level 8 (Sorcerer)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (2): Bull's Strength
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (3): Fireball
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (2): Eagle's Spendor
    Spell (3): Haste
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+2)
    Spell (4): Stoneskin
    
    
    Level 12 (Sorcerer)
    Ability Raise: STR
    Skill: Tumble (+1)
    Feat: (Selected) Toughness
    Spell (2): Cat's Grace
    Spell (3): Displacement
    Spell (4): Wall of Fire
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (5): Cloudkill
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (3): Rage
    Spell (4): Force Missles
    Spell (5): Cone of Cold
    
    
    Level 15 (Paladin)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    
    
    Level 16 (Sorcerer)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (6): Disintegrate
    
    
    Level 17 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (4): Acid Rain
    Spell (5): Hold Monster
    Spell (6): Tenser's Transformation
    
    
    Level 18 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Spell (7): Delayed Blast Fireball
    
    
    Level 19 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (5): Ball Lightning
    Spell (6): Acid Fog
    Spell (7): Prismatic Spray
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (8): Power Word: Stun
    Enhancement: Follower of the Silver Flame
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Sorcerer Lineage of Energy I
    Enhancement: Sorcerer Lineage of Energy II
    Enhancement: Sorcerer Lineage of Energy III
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Elements III
    Enhancement: Sorcerer Lineage of Force I
    Enhancement: Sorcerer Lineage of Force II
    Enhancement: Sorcerer Lineage of Force III
    Enhancement: Sorcerer Lineage of Deadly Energy I
    Enhancement: Sorcerer Lineage of Deadly Energy II
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Lineage of Deadly Force I
    Enhancement: Sorcerer Lineage of Deadly Force II
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Energy Manipulation III
    Enhancement: Sorcerer Energy Manipulation IV
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Force Manipulation I
    Enhancement: Sorcerer Force Manipulation II
    Enhancement: Sorcerer Force Manipulation III
    Enhancement: Sorcerer Force Manipulation IV
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II

  2. #2
    Community Member Diddly1's Avatar
    Join Date
    Sep 2009
    Posts
    17

    Default

    Yeah, I think your stats will be a bit too spread out. Most multiclasses with paladin/sorcerer I've seen are 2 Pal/18 sorc.--paladin levels for the saves. I don't think you'll be hitting too much with your khopeshes with your strength what it will be, and the DC's of your spells, endgame, won't be high enough to hit much. I may be wrong, not sure, but from what I've seen, you might be better off with a FVS (if you have access to the class) or cleric with higher strength or Divine Favor/Divine Power to buff, plus high DC blade barrier and other offensive spells. I have a lvl. 18 sorcerer currently, and the survivability is nice, but mostly because he's WF. Cleric or Fav. Soul for heals, BB, limited melee--mostly with cursespewers, maladroit, etc. to increase hit chance/decrease saves against your offensive spells. I currently have a lvl. 15 FVS and he can hit melee some stuff at level, and cast BB/cometfall as well. It's just too difficult, from what I've seen, to multiclass a sorcerer like you're describing. You may look at some of the 2 Rogue/18 wizard builds out there--might be more of what you're looking for.

    Edit--Also, you don't need to be putting that many points into tumble--all you need is 1 point in it to tumble. Put it into UMD instead--much more useful, especially if you're planning on having a high charisma character anyway.
    Ghallanda server: Dhanni 13 Favored Soul, Dhargo 17 Sorcerer, Durander 5 Fighter, Vaunted 18 Monk, Hooty 15 Rogue


  3. #3
    Community Member
    Join Date
    Jun 2010
    Posts
    7

    Default

    ok, thank you

  4. #4
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Take a look at the Arcane Knight: WF monk 2 / paladin 6 / sorcerer 12. Sorc is mostly for the buffs & self-repairs, though it does take Firewall, of course; monk 2 for the usual reasons; paladin for Divine Grace & KotC I. Be forewarned it seems to be VERY gear-dependent; in particular, without a stack of Divine Power clickies, I'm not sure your BAB would be viable at higher levels.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload