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Thread: Augment Summons

  1. #41
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    Quote Originally Posted by EKKM View Post
    Is the feat affecting hirelngs and charms WAI? If so, it will be a popular feat for soloers etc.
    The official announcements say so. I still don't think solo players would get much use out of it, although it could be popular regardless.

  2. #42
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    Quote Originally Posted by ArdanosMerrow View Post
    He was easily able to kill spiders etc. I do think that the increased Fortification would be the greatest help since we don't really know how many extra HP are gained from feat.
    If someone really wants to find out, you can go into a PVP Deathmatch room and have an opposing Cleric cast Harm on the summons.

  3. #43
    Community Member pasterqb's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    If someone really wants to find out, you can go into a PVP Deathmatch room and have an opposing Cleric cast Harm on the summons.
    Dont think this works. Last time i checked you couldnt kill or attack pets in PvP. Maybe Different on Lammania though.

  4. #44
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    If someone really wants to find out, you can go into a PVP Deathmatch room and have an opposing Cleric cast Harm on the summons.
    Actually we figured out the Hp of the pale master summons with heal, they are posted here on the lamannia forums somewhere. It was the HP with Augment Summoning, should in Daehawk's Pale Master thread.

    Quote Originally Posted by pasterqb View Post
    Dont think this works. Last time i checked you couldnt kill or attack pets in PvP. Maybe Different on Lammania though.
    Normal summons I've had a little difficulty targeting in pvp, but pale master summons I did not, kinda odd if you ask me.

    EDIT: Ok, unfortunately at this time I do not have numbers for non-augmented, but here are the hit points for augmented pale master minions.
    Skeleton Swordsman CR3: 126
    Skeletal Knight CR6: 203
    Skeleton Archer CR6: 106
    Skeleton Mage CR6: 103
    Blackbone Knight CR12: 465
    Blackbone Archer CR12: 206
    Blackbone Mage CR12: 162
    Frostmarrow Knight CR18: 840
    Frostmarrow Archer CR18: 415
    Frostmarrow Mage CR18: 311
    Last edited by Dylos_Moon; 06-22-2010 at 06:38 PM.
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  5. #45
    Community Member Wurmwood's Avatar
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    Nice work on the hitpoint chart. I am goig to try and get video of hirelings/summons in vale/shav. Shav is kind of hard though, much more "party" oriented. But we will see haha. If anyone else wants to chip in that would be awesome. I dont have an lamma characters with the Drow scorp summon, or a ranger with his summons. I also wanted to see if I get get a party of palemasters lol, can you imagine? a full party each with a Bezukira, Frostmarrow Knight/Archer/Mage? Throw up one firewall, and let them have at it.

  6. #46
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    Quote Originally Posted by Wurmwood View Post
    Ok, finally uploaded to YouTube. You have to watch it in HD(720p) or else your not really going to be able to tell whats going on. It's only 7 and a half minutes, and has cheesy music. You have been warned.

    http://www.youtube.com/watch?v=5fzMPO5zqco

    *edit* as far as charms breaking, well, they have buffed stats, so yes it will effect saves/breaks.

    I totally spelled Bezekira wrong in the video, but you know what? I don't care
    Nice to see that the skeleton knights still aren't fixed.
    Last edited by ArdanosMerrow; 06-23-2010 at 01:13 PM.

  7. #47
    Community Member Aerendil's Avatar
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    Quote Originally Posted by ArdanosMerrow View Post
    Nice to see that the skeleton knoghts still aren't fixed.
    Yeah, noticed that too.
    Real shame as well, since when he actually did attack, it looked quite decent.

  8. #48
    Community Member BinyaminTsadik's Avatar
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    Quote Originally Posted by Dylos_Moon View Post
    Actually we figured out the Hp of the pale master summons with heal, they are posted here on the lamannia forums somewhere. It was the HP with Augment Summoning, should in Daehawk's Pale Master thread.


    Normal summons I've had a little difficulty targeting in pvp, but pale master summons I did not, kinda odd if you ask me.

    EDIT: Ok, unfortunately at this time I do not have numbers for non-augmented, but here are the hit points for augmented pale master minions.
    Skeleton Swordsman CR3: 126
    Skeletal Knight CR6: 203
    Skeleton Archer CR6: 106
    Skeleton Mage CR6: 103
    Blackbone Knight CR12: 465
    Blackbone Archer CR12: 206
    Blackbone Mage CR12: 162
    Frostmarrow Knight CR18: 840
    Frostmarrow Archer CR18: 415
    Frostmarrow Mage CR18: 311
    Just remember that the +4 to con will add twice the CR rating in health in addition to whatever health is supposed to be added.

  9. #49
    Hatchery Hero BOgre's Avatar
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    Sorry for the necro, but my Arti's dog seems not to be receiving the 50% fort from Augment Summoning. Known issue? I have screenies if needed. Not bug reported yet.
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

  10. #50
    Hatchery Hero BOgre's Avatar
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    double post. deleted
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

  11. #51
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    Quote Originally Posted by BOgre View Post
    Sorry for the necro, but my Arti's dog seems not to be receiving the 50% fort from Augment Summoning. Known issue? I have screenies if needed. Not bug reported yet.
    Your Iron Defender should be receiving the 50% fort. Unfortunately, the pet character sheet is acting up regarding displaying fortification. I was able to see the Fort bonus when I had both augment summoning and armor with a light fort bonus equipped to my pet. However, if I just had augment summoning OR the armor, the character sheet did not display the fort bonus. We know about the Pet character sheet display issue. However, if this does not cover what you are running into, feel free to send me a PM with more details!

  12. #52
    Hatchery Hero BOgre's Avatar
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    Ill come back and confirm if and when i equip a fort item on him, but yes as of right now that describes my prob. while i have yer ear, the pet sheet isnt displayong stat breakdown mouseovers either.

    thanx for yer time.

    good to kno he is getting hs fort though:-)
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

  13. #53
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    As far as I know the pet sheet has never listed the stats' breakdowns when you mouse over them.

  14. #54
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    nor does it show AC miss % like it does on your own character sheet. though you can make a rough estimate of the dog's chances by comparing his AC # to your AC #. though on my artie, the dog's number is way, way higher

  15. #55
    Hatchery Hero Sonos's Avatar
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    Now for 3 druid lives for +10 with aug summon . I only have 1 druid PL but with arti aug summon will be +6, not too shabby.

    On my PM I never really messed with summons except for the Magister one for a bit, however, I have TRd him and thinking of making sure to get the mummy summon, I've seen that thing fear every room in Cabal practically, pretty sweet CC. Anyone else use the mummy?

  16. #56
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Sonos View Post
    Now for 3 druid lives for +10 with aug summon . I only have 1 druid PL but with arti aug summon will be +6, not too shabby.

    On my PM I never really messed with summons except for the Magister one for a bit, however, I have TRd him and thinking of making sure to get the mummy summon, I've seen that thing fear every room in Cabal practically, pretty sweet CC. Anyone else use the mummy?
    Don't forget the "Grand Summoner" Enhancement in Magister

    Quote Originally Posted by DDOWiki
    Grand Summoner: Passive Bonus: Summons gain +4 to all ability scores, increased health, increased fort (50%) and a 40% increase to movement speed. Stack with augment summoning and similar effects.
    Thats a total of +14 to all stats, hopefully at least a total of 100% fort (I know Aug Summon is 50% so its likely gran summon is as well), lots and extra HPs (both the feat and the epic enh seem to act like the affected tagets gain an extra toughness feat) and increased Movement speed (IMO this is a huge deal since unbuffed hirelings,companions etc. always fall behind)

    Mix this all into a Palemaster with a hireling (my personal fav being a cleric with DVs), PM summon and a regular summon and you have a pretty effective solo setup. Mind you the PM "Summons" really should be made into companions a-la Druid and Arty.

    Sidenote: I really wish Archmage had of taken a different forms the SLAs are only mildly useful and the DC bonuses are worth not being a Palemaster...I wish each specialization had some well special...for a example related to the Topic if you had Conjuaration spec any of your summons would have their CR boosted to match your wizard level (aka your summons become "heightened"

    IOW you could still used your celestial dog at Lvl 20 if you wanted to than it would come down to which special ability is most effective for this situation and not which summon happens to have the highest CR. I'd would have also like to have seen reduced casting time, reduced cooldown and even the ability to summon more than one...or maybe a percentage chance to summon more than one or something.
    Last edited by Failedlegend; 01-15-2013 at 12:10 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  17. #57
    Community Member psykopeta's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Don't forget the "Grand Summoner" Enhancement in Magister



    Thats a total of +14 to all stats, hopefully at least a total of 100% fort (I know Aug Summon is 50% so its likely gran summon is as well), lots and extra HPs (both the feat and the epic enh seem to act like the affected tagets gain an extra toughness feat) and increased Movement speed (IMO this is a huge deal since unbuffed hirelings,companions etc. always fall behind)

    Mix this all into a Palemaster with a hireling (my personal fav being a cleric with DVs), PM summon and a regular summon and you have a pretty effective solo setup. Mind you the PM "Summons" really should be made into companions a-la Druid and Arty.

    Sidenote: I really wish Archmage had of taken a different forms the SLAs are only mildly useful and the DC bonuses are worth not being a Palemaster...I wish each specialization had some well special...for a example related to the Topic if you had Conjuaration spec any of your summons would have their CR boosted to match your wizard level (aka your summons become "heightened"

    IOW you could still used your celestial dog at Lvl 20 if you wanted to than it would come down to which special ability is most effective for this situation and not which summon happens to have the highest CR. I'd would have also like to have seen reduced casting time, reduced cooldown and even the ability to summon more than one...or maybe a percentage chance to summon more than one or something.
    i read in 1 post than magister's ed isn' stacking with augment summoning feat(when ed description says so lol) dunno if they fixed it...

    imho whatever + a clr hire with +10 augment is a solo setup XD
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  18. #58
    Community Member Dancingrage's Avatar
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    So we can confirm the past life: Druid feat stacks with Augment? That gives me reason to run Druid 3 times just for the boosts....

  19. #59
    Community Member Maxallu's Avatar
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    During my arty life and when going through the magister ed, the grand summoner only worked on summons. Not permanent pets like the wolf or defender. kind of a bummer actually. +14 to all stats would make a nasty pet.

  20. #60
    The Hatchery Drekisen's Avatar
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    Breaks out the +6 disrupting quarter staff of greater thread bane!

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