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  1. #1
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    Default Low Level Cleric Bars

    In my group I play main healer.

    We have a Bard, which seems to override Bless, so should I have it in my bar in the off times when his song wears out?

    I'm Level 3 and I currently have:
    Bless, Bane, Obscuring Mist, Summon Lesser Monster I, Cure Moderate Wounds, Soundburst, Aid

    I'm thinking dropping Summon Lesser Monster I, and Bless to pick up Command and Cure Lesser Wounds, as I do have the 20% increase devoted set, might as well have the other heal on there just in case Cure Moderate I on cool down or I don't need a huge heal.

    What are your thoughts?

  2. #2
    Knight Who Says Ni Lord_Balon's Avatar
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    Default Spellbook Suggestions

    I would change up a few of your spells based on your role of healer

    Level 1:
    Bless
    Command
    Cure Light Wounds
    Nightshield or Shield of Faith

    Level 2:
    Aid
    Cure Moderate Wounds
    Sound Burst

    When I was this level, I tried the healer route but I found that I could be equally helpful with buffs and crowd control. Basically, I'm suggesting swapping out Bane for Nightshield / Shield of Faith. At this level, your tanks should be able to chop up the badguys without the need for you to cast Bane on them. This is a tough point because you can't carry that many spells yet but just keep your group alive and you'll level up quickly. As you get gain levels and get level 3 spells, you might consider swapping out Aid for Protection from Energy because you'll have access to Mass Aid

    Just my thoughts. Best of luck!

  3. #3

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    No..Resist energy for a level 2. Bard song DOES override bless.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  4. #4
    Community Member esoitl's Avatar
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    Default

    I honestly never cast Bless.
    If you have a Bard, use the songs as they are much better and should be able to be kept up for the entire quest.

    At low levels, it's a very poor return for buffs as you have such a small pool compared to how long it lasts. Use Aid; Mass when you get it as it has a Bless portion and supplies extra HP. A non-mass Aid is even a bit too much drain for the benefit received..

    I carry a Bless clicky, or the spell if I don't have one, simply to remove Bane but even that's not much of a reason to cast it.

  5. #5
    Knight Who Says Ni Lord_Balon's Avatar
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    Default I stand corrected

    Quote Originally Posted by DoctorWhofan View Post
    No..Resist energy for a level 2. Bard song DOES override bless.
    Thanks for catching that "Resist" instead of "Protection" from Energy.....oops. : )

  6. #6
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    Aid overrides bless as well, and it gives you extra hitpoints. Use aid as soon as you have enough sp to switch.

    At real low level, use protection from evil for the armor bonus. Later, shield of faith will do more for you.

    Nightshield is always nice to boost those low saves, tho protection from evil will do the same trick at low lvls pretty much, so dont use it till you are a tad higher, and enemy casters have more than one or two magic missiles.

    Otherwise, just save your sp for cures.. command is actually a waste of time at that level as it lasts for too short of a time, and enemy mobs have such low hitpoints, its generally much easier to just whack them down rather than cast them down. Later on command (and especially greater command) become more useful, but only when your DC is higher and you start failing less. Nothing worse than using a tenth of your SP just to make a blue hexagon on some guys head.

    Fog i dont know.. i never used it, seemed like a waste of time. Summon monster was always a huge dissapointment for me, but then again, I play a battle cleric. Still.... id rather keep my fighter buddy going a few more rounds than summon some crappy pet that does no damage and dies in like two hits.


    The big spell for second circle is bulls strength, as it stacks with all the other +hit things and nobody has any good str items yet. You will cast this a lot until people get +4 stat items. I dont cast bears endurance much tho, as in this game people have the +4 con item well before the spell makes any useful difference in their hp. I suppose tho keeping it handy for squishy friends is not the worst sin in the world.

    And double up yes on taking resist energy. Probably the most important damage mitigation spell you will ever get.
    Last edited by Daggaz; 06-16-2010 at 04:28 PM.

  7. #7
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    Default

    Quote Originally Posted by tollman View Post
    In my group I play main healer.

    We have a Bard, which seems to override Bless, so should I have it in my bar in the off times when his song wears out?

    I'm Level 3 and I currently have:
    Bless, Bane, Obscuring Mist, Summon Lesser Monster I, Cure Moderate Wounds, Soundburst, Aid

    I'm thinking dropping Summon Lesser Monster I, and Bless to pick up Command and Cure Lesser Wounds, as I do have the 20% increase devoted set, might as well have the other heal on there just in case Cure Moderate I on cool down or I don't need a huge heal.

    What are your thoughts?
    First off, check the brokers, AH and your friends for Superior Ardor II clickies. They will provide a 75% bonus to your Cure Light / Moderate Wounds spells, for 3 minutes at a time. Superior Devotion shields are also quite nice if you're not used to using a lot of clickie items yet, but they have a higher minimum level and the bonus is only 50%.

    Using Superior Ardor clickies you won't have any need for metamagic feats to boost your healing until you get mass cure spells. If you cannot find any for your level, there are Superior Ardor potions available in House P and House J all the way up to Mass Cure Light Wounds, but while that's a more efficient means of saving mana, it will be quite costly.

    Other items to look out for: Enchantment/Evocation weapons, these will add +1 to the DC of spells from their respective schools. Possibly a Robe of some sort that you can switch to when having to go through underwater/jumping parts of the game.

    Wavecrasher Cargo Manifests - these collectibles can be traded in for Cure Moderate Wounds wands.

    In regards to spells:
    Level 1: Cure Light Wounds, Command, Nightshield, Divine Favor

    Save Divine Favor for boss battles, and Nightshield for when you're encountering enemies that cast Magic Missiles.
    Get used to using Command, especially on Ogres/Trolls/Giants - they have a special attack that most characters will be unable to avoid that deals massive damage.

    Note that Command is a Will save, and most spellcasters have high Will saves. Command works best on big melee enemies that can do a lot of damage. Enemies on the ground have -4 to AC against melee attacks and +4 ac against ranged.

    Level 2: Cure Moderate, Soundburst, and Resist Energy as default. You can get free wands for Bulls, Owls etc. from certain collectibles. Instead of using one hotbar slot for Resist Energy, instead click the spell, and drag the 5 energy types to their own hotbar slots. At early levels it's usually just Acid that you have to look out for, but Fire and Electricity will come along very soon.

    Note that Soundburst is a Fortitude save, and enemy Wizards/Sorcs/Bards tend to have poor Fort saves. Enemy Clerics are more susceptible to Reflex save spells, like Web. Trip is also very good to use against all types of enemy spellcasters.
    Last edited by JollySwagMan; 06-17-2010 at 02:33 AM.

  8. #8
    Community Member katana_one's Avatar
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    Default

    Aw man, I read the title of the thread and thought this would be about where newly-rolled clerics like to hang out when they're off-duty.
    You are responsible for your own DDO experience.

  9. #9
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    Quote Originally Posted by JollySwagMan View Post
    First off, check the brokers, AH and your friends for Superior Ardor II clickies. They will provide a 75% bonus to your Cure Light / Moderate Wounds spells, for 3 minutes at a time. Superior Devotion shields are also quite nice if you're not used to using a lot of clickie items yet, but they have a higher minimum level and the bonus is only 50%.


    Using Superior Ardor clickies you won't have any need for metamagic feats to boost your healing until you get mass cure spells. If you cannot find any for your level, there are Superior Ardor potions available in House P and House J all the way up to Mass Cure Light Wounds, but while that's a more efficient means of saving mana, it will be quite costly.
    Thanks for the info. When you say Ardor II Clickies. Are you talking about items that have charges built into them?

    Quote Originally Posted by JollySwagMan View Post
    Other items to look out for: Enchantment/Evocation weapons, these will add +1 to the DC of spells from their respective schools. Possibly a Robe of some sort that you can switch to when having to go through underwater/jumping parts of the game.
    Will do

    Quote Originally Posted by JollySwagMan View Post
    Wavecrasher Cargo Manifests - these collectibles can be traded in for Cure Moderate Wounds wands.
    Good info thanks.

    Quote Originally Posted by JollySwagMan View Post
    In regards to spells:
    Level 1: Cure Light Wounds, Command, Nightshield, Divine Favor

    Save Divine Favor for boss battles, and Nightshield for when you're encountering enemies that cast Magic Missiles.
    Get used to using Command, especially on Ogres/Trolls/Giants - they have a special attack that most characters will be unable to avoid that deals massive damage.

    Note that Command is a Will save, and most spellcasters have high Will saves. Command works best on big melee enemies that can do a lot of damage. Enemies on the ground have -4 to AC against melee attacks and +4 ac against ranged.

    Level 2: Cure Moderate, Soundburst, and Resist Energy as default. You can get free wands for Bulls, Owls etc. from certain collectibles. Instead of using one hotbar slot for Resist Energy, instead click the spell, and drag the 5 energy types to their own hotbar slots. At early levels it's usually just Acid that you have to look out for, but Fire and Electricity will come along very soon.

    Note that Soundburst is a Fortitude save, and enemy Wizards/Sorcs/Bards tend to have poor Fort saves. Enemy Clerics are more susceptible to Reflex save spells, like Web. Trip is also very good to use against all types of enemy spellcasters.
    Exactly what I was looking for. Thank you. I'm Level 4 now, and things are really starting to smooth out for me. I really appreciate it.

  10. #10
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    Quote Originally Posted by tollman View Post
    Thanks for the info. When you say Ardor II Clickies. Are you talking about items that have charges built into them?
    Aye - here's an example of a nice high-level one:

    Unfortunately a Superior Ardor II mace/sceptre/sickle etc with no other special effects has no minimum level, thus you won't see them at the Level II weapons broker in the marketplace. However you will see some there with other random effects like 'Lesser Acid Lore'. At a price of 1000pp ish from the broker, that's the same cost as about 20 Superior Ardor II potions from the House of Wizardry in House J or the magic shop in northwest House P. It pays off if you consider that you'll be using the clickie/potion in every quest.

    Will do
    Weapons usually have the lowest minimum level requirements - at level 7 you will see Bracers with equivalent abilities, and there are various Named robes that boost your spells in this way.

    I forgot to mention spellpoint items in my previous post - there can be a bit more competition for these, because most spellcasters are looking out for them. The most common items will usually be weapons - you can have these equipped before you enter a quest, buff away the extra mana, then switch to your other weapons.

    Exactly what I was looking for. Thank you. I'm Level 4 now, and things are really starting to smooth out for me. I really appreciate it.
    Glad to be of assistance, if you're on Khyber, Orien or Argonessen I may be able to donate some stuff. Folks on DDO are often more than happy to help out someone willing to learn, especially Clerics. But on the other hand, everybody has their own idea of what the Cleric should be doing .

  11. #11
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    Quote Originally Posted by JollySwagMan View Post
    Glad to be of assistance, if you're on Khyber, Orien or Argonessen I may be able to donate some stuff. Folks on DDO are often more than happy to help out someone willing to learn, especially Clerics. But on the other hand, everybody has their own idea of what the Cleric should be doing .
    I'm on Argonessen, how do I get in touch with you.

    This is me so far.

    http://my.ddo.com/character/argonnessen/eletan/

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