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  1. #1
    Community Member redoubt's Avatar
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    Mar 2006
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    Default Lag related: remove extra umd checks to reduce calculations

    Go back to the old school umd calcs. i.e. it is only checked when you attempt to equip and item requiring umd. That is one check and it only happens when you equip an item requiring it.

    The current system appears to check every item you are wearing every time you swap anything. That's a lot more calculations.

    I'm not 100% on how all these checks work, but I saw something in another thread that made me think of this. I know many of my characters have several umd required items on at any given time.

  2. #2

    Default

    Those rolls are cheep compared to hit detection calculations.

  3. #3
    Community Member Arctigis's Avatar
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    Sep 2009
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    Default

    Interesting, I'm pretty sure they already had gone back to the old system (only check on equip).

  4. #4
    Community Member redoubt's Avatar
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    Mar 2006
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    Default

    Quote Originally Posted by Missing_Minds View Post
    Those rolls are cheep compared to hit detection calculations.
    Granted. But, its still a bunch of calc, even if simple ones, that may be easily removed.

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