the basic crafting we have for DDO now is just way to confusing to many !
I felt like resurrecting the thread with updated thoughts.
I tried LOTRO last week.
It had outfitters and barbers. Yes, barbers, allowing you to change hairstyle and dye hair with in-game currency.
It even allowed for some minor facial tweaks, such as removing or adding moles, scars and wrinkles.
For in-game currency, on a f2p account, right after the intro instance, about a couple hours in the game.
Outfitters were even easier: preview a skin in dressing room, basically a modified inventory panel where you can try gear out on your character, down to individual cloth dyes, buy it for in-game currency and equip it in your cosmetic slot.
Again, about a couple hours in the game, for a f2p account, with no Turbine store purchase.
From what I could gather, LOTRO's engine is related to DDO's.
Tweaks that result in appearance customisation are not only possible.
They are already there.
Hats and store-only dyes are not the only option.
A polite request to devs: please consider giving DDO in-game barbers and outfitters too.
Playing Barbie with my elven rogue will make me mellower, resulting in better game experience for everybody.
Please give it a thought.
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* Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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/signed
I'd love not only to be able to apply any skin and any mesh to any item (excluding meshes and skins unique to named items), but also to see multiple skins and meshes for named items. I, For example, like the shape of GS greataxes, but not the designs on them. Also, more helmets with horns on them please.
Oh, and if you could make hair and helms compatible, that would be great.
"I shall take my bow by opening my heart and revealing my wisdom...Belief or disbelief rests with you."
I fixed it up a little bit.
My main point is that DDO is DDO because it isn't LOTRO, WOW, or any of those other games with a crafting system. You adventure in DDO and the focus is on how you build your character to adventure! The whole collectible thing, isn't supposed to be like crafting, its more of an award system for accomplishing deeds (in this case, collecting things). I like DDO for what it is, a fast paced, adventure oriented D&D flavored action game. This whole suggestion should be thrown into the bin along with Mounts.
Dogan
Unnecessary.
I would be inclined to differ on some points.
DDO cannot probably accommodate for actual processing of resources - turning ore into ingots, leather into armour or fish/game into edibles.
But crafting itself is already there in DDO.
Applying a frost kit is crafting.
Using a guild crystal is crafting.
Creating greensteel weaponry is crafting.
Upgrading gear to epic is crafting.
Collectable clutter is an issue though.
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* Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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