"Please pardon our mess while we upgrade this area for your future pleasure."
This thread now under update construction, have over 50 possible links to add as well as upgrade/downgrades, etc, etc, etc..
Hi all,
Thank you for those who have posted before me on this grand subject.
Since my join date, I have played a few clerics, then exclusively favored souls.
Research, lots of playing time, and some curious swapping (including deleting and reincarnating) about gives a humble perspective on what works, what doesn't, and what myths need busting up.
Without further ago, I present my own humble opinions and welcome other's thoughts.
Many thanks to all who are helping make this guide even better!!
A few questions I have run across, and possible points to ponder:
Question: I am thinking about playing a favored soul (or cleric) but I don't want to heal others. {After 3 minutes of discusion:} in fact I would
rather not buff anyone else either. Wondering about it all?
Possible Answer: Definately comes to mind that some folks look towards the favored soul when self sufficency is more their true desires. Warforged arcane, Monks, Rangers, and Paladins are self sufficent classes. Rangers are expected to buff with resist energy and remove poison during raids when possible as well as self heal sometimes. Paladins have no real expectations upon them and can shine in the end game against devils. Favored Souls are wonderful at soloing, but when joins a raid one must understand that there will be certain expectations of you either providing strong melee damage and/or being about to provide healing for the party. Healing in and of itself is priceless and only clerics/favored souls can easily provide generous amounts of it; therein lies expectactions and hopes.
Question: I am about to purchase the Favored Soul class, cause I think its so cool, could you point me towards the perfect build?
Possible Answer: We think the Favored Soul class is cool too!
The fatal flaw that the designers have placed upon this class is that we must choose between multiple desirable options.
Therefore, with our power also comes specialization and planning.
There are certain places where you must choose between one or more good options; these choices will affect future choices.
In my humble opinion there will never be a "perfect" favored soul build, yet I am begining to see that there are many, many interesting builds and ideas to work with.
The main reason this thread was started is to point you in the direction of more desirable choices and plant signposts on the trapfalls.
Question: I see you True Resurrected multiple Favored Souls, is this necessary for a optimum build?
Possible Answer: Definately not. I did this for fun. The Favored Soul is powerful right out of the box (even with a 28 point build if you are careful). There is no need to True Resurrect a Favored Soul simply for power. There are some players who like spell casters who want 1-3 past lifes each of Favored Soul, Sorcerer, and Wizard; these people probably should consider starting with two past lifes of Favored Soul since it is an easy class to solo and level up. {Warning: The amount of xp required to level up a second True Ressurection character (Legend) is kinda of double the normal amount.}
Diaries of a True Reincarnate (Divine): http://forums.ddo.com/showthread.php?t=263354
Diaries of a True Renicarnate (Arcane): http://forums.ddo.com/showthread.php?t=226992
Choosing Religions:
Your religion determines your capstone and your bonuses with a particular weapon.
Your race restricts you from taking certain religions. The five most prominent are:
Lord of the Blades - greatsword bonuses ; bladeworn transformation (big melee bonuses but you cannot be healed for 24 seconds) every 10 minutes ; shield spell at will ; available to warforged race only
Silver Flame - longbow and free searing light every 6 seconds (doing about 100 ish with critical at 300 ish) ; banishment effect that does not seem to work very well every 10 minutes need to test more ; available to all
Sovereign Host - longsword ; free cure light wounds every 6 seconds (healing for about 40+ hp each time: higher amounts have been suggested, more research required) ; total healing once every 10 minutes {good substitute for greater restoration} ; available to all
Undying Court - scimitars class bonuses which can stack with racial bonuses ; raise dead quicker than anyone else every 10 minutes ; command undead spell at will as a capstone ; available to elves only
Volukoor - shortswords and free invisibility every 6 seconds ; summon monster which is very effective at the level you gain it out ; available to drow race only
Which is best?
Well that is not an easy question which means the designers did their job well...
Choosing Alignment:
Important: A character's alignment can now be changed for 350 turbine points~meaning if you ever pull an uber alignment restricted item: you can change your alignment to be able to use it at that time if necessary.
The experts insist the True Neutral is best because if you pull an evil / chaotic / good / lawful really powerful item, you can still use it.
However that path means that you must invest in the Use Magic Device skill to wield some items, which is a significant investment.
True neutral has the advantage of having a slightly better armor class which as healer you should have given up on when you get blade barrier.
True neutrals are suppose to take less damage. Having played both true neutral and lawful good with the same class, I can easily say whatever differences one recieves in damage is minor imho taking a the birds eye view of things.
Choosing Lawful Good or Chaotic Good allows you to easily wield Good weapons such as a Holy burst Pure Good (maybe frosty burst and force damage crafted on it) weapon. These are the other two choices that experts recommend.
A compound percision Holy Pure Good Frost Force longbow (with appropriate arrows) or this nature combined with free searing light is actually very effective. It will eliminating those stubborn archers who will not run thru your blade barrier as well as be a boss beater since the arrows can be silver, cold iron, and so forth. (Iron and Clay Golemns are the main monsters that I know of that are immune to light).
Choosing game settings:
Figure out the social panel and find the anonymous button, you might need it.
(Turn it off when you are questing if you get too many tells asking for party joining.)
Open up your control panel, we have a lot of work to do there.
First, find the button that says Full Screen and uncheck it. This will allow you to goggle quest and map information, such as these helpful links:
The Lost Quest Guide
Nice Maps
More Nice Maps
Shroud Puzzle Help
More Shroud Puzzle Help
Video Library of Quests
Map Shop
Next, turn down the sound settings and turn up the brightness settings.
Find the enable voice chat and turn it on. (A microphone is not necessary but you must hear the voice chat. If you don't like their attitude leave as soon as it's easy to do so.)
Find the key mapping area, after awhile, you will want to try out reconfiguring the keyboard.
(Leave a, w, s, e, r, t, b, m, space bar, mouse button, shift button, tab, backspace, and arrow keys along)
Attach a lot of the rest of the keyboard to your hot keys, allowing you quicker spell casting. Things just happen too fast to mouse click things, and there are way too many options for a single hotbar. This also prevents a party wipe because you accidently hit the plus/minus key instead of the zero key (turn your hot bar unto a different number and ruining all your healing spells.