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  1. #21
    Community Member Mister_Peace's Avatar
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    Random encounters don't make narrative sense and would reduce immersion. Remember the Depths quests. I don't ever want to see rust monsters and iron golems cohabitating.
    Quote Originally Posted by havokiano View Post
    you are boring. And you rosik a lot. bye.
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    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

  2. #22
    Community Member Halock's Avatar
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    Quote Originally Posted by Mister_Peace View Post
    Random encounters don't make narrative sense and would reduce immersion. Remember the Depths quests. I don't ever want to see rust monsters and iron golems cohabitating.
    You can easily make it semi random, assign ti a pool of monsters so you dont get what you are talking about happening.

    Take inspired quarter for example, walking down a hall you get 2 fighters and 2 wizards, every time, you can make it randomly choose what those 4 will be, from the list of possible enemies for the dungeon. You might get 4 wizards, 1 war 3 clerics, 2 rogues wizard cleric, w/e, just some change rather than the old, bust open this door, our wizard fingers the casters before the shards hit the floor, melee follow soon after.

    What you're describing would be silly, but is easily avoidable.

    As to people crying about random traps, i think if you made spot do the wave thing on the person who senses that a trap is near like what you get on a box when you search for traps, should make it much more smoother for dungeon crawling with random traps and alleviate some of those whines. Would also give some use to some of those ranger flavor ( curently ) type skills/spells

  3. #23
    Community Member Chaosprism's Avatar
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    Cry for help does this sort of thing


    theres a LOT of traps in this quest but it's random as to whether or not they're there.


    They could retrofit old quests this way, and I think for the ones that get played a lot (the f2p) ones and ones you need to semi-farm this idea is a sound one.



    I'd also like to see very rare creature spawns in some quests... maybe even one that spawns NOT on the enemies side..
    SO it actually fights THEM when it spawns.

    You could also have a rare chance for a MEETING of sorts to take place in a mission where theres a lot of creatures in one room.
    Last edited by Chaosprism; 06-17-2010 at 05:28 AM.

  4. #24
    Community Member Rakian_Knight's Avatar
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    What's this...........an idea that promotes............,no it couldn't be,..............PLAYING SMARTER!
    I love most of the ideas making things where you aren't sure where that next trap is going to be or if it is going to throw a weak poison at you or boiling water. Also the mob types would be nice, have a small table of mobs in the quest and let the trash mobs be a random assortment of the quest monsters.

    Maybe not all of them are on the same side, maybe on one run you get lucky and find a group of Kolbolds that ran into some smugglers now their are Kolbolds fighting you, Smugglers fighting you, and Kolbolds fighting Smugglers, or (promoting smart game-play) pull the Smugglers to the Kolbolds where they fight leaving you to deal with the ones who survive.

    /signed

    Also again this is just my thoughts

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  5. #25
    Community Member Kepli_Moonshadow's Avatar
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    /aye

    Just for the heck of it.
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  6. #26

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    Quote Originally Posted by Mister_Peace View Post
    Random encounters don't make narrative sense and would reduce immersion. Remember the Depths quests. I don't ever want to see rust monsters and iron golems cohabitating.
    Better not go in thernal east then
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    *pokes the patch with a stick* get out there you,
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    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
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    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  7. #27
    Community Member JPDefault's Avatar
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    Quote Originally Posted by Ormindo View Post
    I would LOVE random monster location for explorer areas. You know, in old D&D, you roll a dice to see your encounter. Same thing.
    Geez, they are already removing the dice from the game because they make it less easy™...

    I'd love to see random traps and monsters, but it's just not going to happen...
    Re-branded WoW: we haz it.
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  8. #28
    Community Member tkneip1874's Avatar
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    /signed.

    what i have always thought that devs should do is implement quests like they did the devils assault. sure i dont like the quest and have only done it when it first came out. but was it a surprise when my friends and i ran it on elite with lvl 16 toons thinking we are going to walk through this lvl 8 quest and we got smoked. when we went back in i looked and noticed it was a lvl 18 quest. just imagine running ww on elite with lvl 16 toons and actually be challenged...

  9. #29
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    Thumbs up Approved!

    Very well put together.

    Devs, please consider it seriously.

  10. #30
    Community Member jhorn02's Avatar
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    Those are both interesting ideas.

    Quote Originally Posted by Chaosprism View Post
    I'd also like to see very rare creature spawns in some quests... maybe even one that spawns NOT on the enemies side..
    SO it actually fights THEM when it spawns.
    I've often thought this game should include more opportunities for encounters that don't just involve killing everything that spawns.

    The devs did something like that in the Ghola Fan prison. The guards and inmates will fight each other unless you draw aggro. The quest is much easier if you DON'T fight everything. I can imagine encounters where an overpowered boss spawns along with an ally. Much testing would have to go into making sure the encounter was balanced, but I think it could be done. In Weapons Shipment, the titan is overpowered, so all you really have to do is sit back and wait...but I'd like more situations where you have to pitch in and work collaboratively with a NPC to beat a boss. (Unlike Threnal, where Coyle is more detriment than help).

    There is one other quest where I seem to remember two types of enemies fighting each other, but I can't remember which. Seems like its a mid-level quest...

    Quote Originally Posted by Chaosprism View Post

    You could also have a rare chance for a MEETING of sorts to take place in a mission where theres a lot of creatures in one room.
    This would be difficult unless the creatures that were meeting were from various "factions" and began to fight each other. A room full of creature would be a lot for a party to handle (not to mention lag concerns).
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  11. #31
    Community Member Chai's Avatar
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    /signed.

    Putting things into the game like this would curb metagaming to the point where running the same quests over and over again would still have some sense of adventure.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  12. #32
    Community Member Chai's Avatar
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    Quote Originally Posted by JPDefault View Post
    Geez, they are already removing the dice from the game because they make it less easy™...

    I'd love to see random traps and monsters, but it's just not going to happen...
    Re-branded WoW: we haz it.

    We are nowhere near the WOW level, nor will we get there. 75% of the old world content is abandoned in WOW, and people solo in the outerworld and skip all the dungeon crawls due to being able to farm xp at a higher rate.

    DDO is not even close by a long shot. Its not even comparing apples to oranges. Its more like apples to construction equipment.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  13. #33
    Community Member joaofalcao's Avatar
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    /signed

  14. #34
    Community Member ssgcmwatson's Avatar
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    Quote Originally Posted by Ormindo View Post
    I would LOVE random monster location for explorer areas.
    I'd love to see some random traps in wilderness areas - perhaps something that rangers (and hopefully eventually druids) would get to spot on DC 20+. Things like tiger pits, punji sticks, etc.

    Another brainstorm for dungeons - a random "trap" where the floor falls out and you find yourself in a nest of [random vermin] and need to fight your way out.
    Last edited by ssgcmwatson; 06-18-2010 at 12:19 AM.

  15. #35
    Community Member Theolin's Avatar
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    Default yes

    my first
    /sign /sign /sign /sign /sign
    ?? 6th /sign -????
    Last edited by Theolin; 06-18-2010 at 12:55 AM.

  16. #36
    Community Member Daliyn's Avatar
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    Great ideas, and a lot of constructive elaborations in this thread.

    /signed

  17. #37
    Community Member JPDefault's Avatar
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    Quote Originally Posted by Chai View Post
    We are nowhere near the WOW level, nor will we get there. 75% of the old world content is abandoned in WOW, and people solo in the outerworld and skip all the dungeon crawls due to being able to farm xp at a higher rate.

    DDO is not even close by a long shot. Its not even comparing apples to oranges. Its more like apples to construction equipment.
    I know you're right, Chai: I was purposedly overemphasizing the fact that some changes seem to be made only to appeal the "fresh meat", most of which comes from easier and predictable games like WoW.

    P.S.: Can I /sign this again? I'd like it SO much.
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  18. #38
    Community Member Emili's Avatar
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    Many of us have asked for randomness years ago... however was put to us would add overhead killing performance and be easily prone to bugs,

    are a few quasi-random things in game. Rainbow's traps, the differeing maps of shadow crypt, but nothing extraordinary.
    Last edited by Emili; 06-18-2010 at 05:03 AM.
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  19. #39
    Community Member Voxreal's Avatar
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    Thumbs up Sugested a long time ago but still a good idea

    \sign

  20. #40
    Community Member Myrddinman's Avatar
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    /sign

    End the metagame!
    Quote Originally Posted by 404error View Post
    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

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