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  1. #1
    Community Member Chaosprism's Avatar
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    Apr 2006
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    Default A revisiting of Graphical Weapon effects

    Some of this has already been done with TOUCH weapons, elemental weapons, and elemental burst weapons, havent seen them yet on lamania, but it sounds like a great change.

    Thats the tip of the iceberg.


    An anarchic weapon of pure good. Bossbeater? maybe but it should look different to a normal weapon of pure good.

    Here's my idea.:
    We make the PREFIX on the weapon control the "particle" display of the weapon, and the SUFFIX part control the animating overlay on the weapon itself.


    For shroud weapons you make the second tier effect control the particle display and the first tier control the animating overlay.




    Heres an example of prefixes: (particle effect)

    Holy: Tinges of White flames form on the blade and burn into the air.
    Unholy: Tinges of Black flames form on the blade and burn into the air.
    Axiomatic: Golden colours and sparkling leap of the blade into the air.
    Anarchic: Random red, blues and purples leap off the blade.
    Fire: Tinges of Black flames form on the blade and burn into the air.
    Acid: Acid drips along the bottom of the weapon and onto the ground.
    Shock: Lightning crackles around the blade.
    Thundering: Sonic sphere's pulse lightly from the end of the blade.
    Keen: Motes of sparkling glint along the blade showing it's sharpness.
    Ghost Touch: Whispy ghosts shimmer from the blade. (like a trail)
    Metalline: Particles of the 5 diffenent metal colours twinkle around the weapon.
    Stench: Olive colored gas vents from the weapon.
    Cursespewing/Improved Cursespewing: Black lightning faintly arcs around the blade.
    (elemental/alignment burst): The tinges pulse occasionally making more particles.


    Suffixes: (weapon overlay (displays over the surface of the weapon itself ))

    Everbright: Low transparency mother of pearl colour moves slowly across the weapon.
    True Chaos: The weapon shimmers with an aura of red.
    True Law: The weapon shimmers with an aura of yellow
    Pure Good: The weapon shimmers with an aura of white
    Pure Evil: The weapon shimmers with an aura of black.
    Shattermantle: Dk Purple and grey shimmer across the weapon.
    Smiting: Dark red sonic field shimmers across the weapon.
    Banishing: Light blue electrical light shimmers across the blade.
    Disrupting: Dark green field lightly shimmers across the blade
    Destruction: Dark blue sonic field light shimmers across the blade.
    Puncturing: Blood red field lightly shimmers across the blade.
    Maiming: Red lightning shimmers across the blade..
    Last edited by Chaosprism; 06-15-2010 at 09:11 AM.

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