I've been playing around with ideas on building a drow. First I made a simple by the books assassin. No matter how nice skills looked or the damage from sneak attack I just wasn't getting where I wanted to. So in a fit of rage I made this build.

Now the builds goals are: Weapon finesse, Dual Rapiers, Full Sneak/Trap/Lock/Haggle Skills, 300+ HP base

The builds advantages are: Access to a +2 intelligence tome. Other tomes written in as a guide on looking at base stats except the +1 Strength Tome (Which will be used earlier, just put it in before power attack for reference to others)

The builds limitations are: No monk class or 32 point builds

The idea is: Sooner or later they will release the Scorpion Wraith PrE, which should allow this character to take the full assassin line someday. In the meantime it'll be a solid rogue and DPS who deserves every bit to be up next to the fighters instead of cowering. Barbarian for increase movement, kensai for increased damage and other goodies.

Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page

Level 20 True Neutral Drow Female
(6 Fighter \ 1 Barbarian \ 13 Rogue) 
Hit Points: 312
Spell Points: 0 
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 17
Will: 7

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(28 Point)       (Level 1)             (Level 20)
Strength             12                    16
Dexterity            14                    24
Constitution         16                    18
Intelligence         14                    16
Wisdom                8                     8
Charisma             10                    10

Tomes Used
+2 Tome of Intelligence used at level 7
+1 Tome of Strength used at level 11
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               6                    14
Bluff                 0                     5
Concentration         3                     5
Diplomacy             0                     1
Disable Device        6                    26
Haggle                4                    23
Heal                 -1                    -1
Hide                  6                    36
Intimidate            0                     1
Jump                  4                    19
Listen               -1                     1
Move Silently         6                    36
Open Lock             6                    20
Perform               n/a                   n/a
Repair                2                     3
Search                6                    28
Spot                  3                     8
Swim                  1                     3
Tumble                3                     8
Use Magic Device      4                    23

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Finesse


Level 3 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 4 (Barbarian)


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Weapon Focus: Piercing Weapons


Level 7 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Sap


Level 10 (Fighter)


Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons


Level 12 (Fighter)
Feat: (Selected) Power Attack


Level 13 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 16 (Rogue)


Level 17 (Rogue)
Feat: (Rogue Bonus) Cripling Strike


Level 18 (Rogue)
Feat: (Selected) Iron Will


Level 19 (Rogue)


Level 20 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Barbarian Sprint Boost I
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Kensei Rapier Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Questionable Feat Choices: Sap and Iron Will. If superior two weapon fighting was added, I'd hold off my fighter level to get in on it. Combat Expertise + Trip could be a good spend of the feats, or even stunning blow, I however think that Sap is very rogue like and would like to try it. Iron Will is for the abysmal will save as I couldn't justify putting build points there when I was trying to meet my goals.

Feel free to leave comments and advice.