
Originally Posted by
William_the_Bat
I really like playing rogues.
And I really like playing paladins.
While these two classes have some synergies, such as paladin saves + evasion, for the most part, it's not too easy to get them to mix.
Here's my take: the Batbreath build (named after ME, not after the old batman fighter/pally/rogue UMD monkeys)
Drow:
STR 16
DEX 12
CON 8
INT 16
WIS 12
CHA 14
all level up points in STR
First level rogue, next two pally, repeat by taking a rogue level every third level (3, 7, 10, etc)
Feats:
1. toughness
3. power attack
6. combat expertise
9. improved critical
12. extend spell
15. cleave
18. tower shield
Skills: DD, search, spot, Open locks, UMD, Intimidate, in that order. You can't get them all on the pally levels, make up for it on the rogue levels. No, you won't max out intimidate, but with the high charisma you'll have a good chance of intercepting stuff that the sorcerer is kiting so you can smack it down.
Key enhancements: defender of sibrys II, mechanic I, lots of exalted smite, unyielding sovereignty.
Why drow? because I wanted the high int. A 32 point human could get the same skill points with 14 int and have 2 more con, but as a rogue, you'd lose the search and DD. Added bonus: elven dexterity enhancement and elven perception. Is it worth 20 HP in the end game? maybe not, but I built this before I could buy 32 pointers in the DDO store. (I have steadfastly refused to grind out favor beyond the house favor rewards and such. Just not my idea of fun)
So far this guy is level 11 (I switch characters a lot) has a beholder AC of 39, 42 with a bark potion.. not great for GH and the like, but I'm mostly hanging out with some F2P friends and being nigh-invulnerable on level 10-11ish quests. Obviously, he's S&B.. not a DPS monkey, but an exalted smite in the right place goes a long way toward making things dead.
How this actually works: so far, so good. Despite the low con, my saves and AC are more than enough for the quests I'm doing, and I've saved the day more than once as the last man standing when things get rough. As much fun as it is to play a sneaky rogue, sometimes it's fun to be the trap monkey that can go up and deliver a beat-down tank-style. You can sorta do the same thing with any number of ranger/rogue or monk/rogue type characters (and yes, the exploiter, I have one of those too) but to me the paladin is just plain more fun. And I'm having an absolute blast playing this character. I've got higher DPS characters, even higher DPS trapsmiths, that's not the point of this build, and you can certainly make a stronger evasion tank, though so far he's pretty good at that. It's more of a theme thing.
BUT here's the deal:
Do I want to switch up my plan a bit?
My main problem is the last few levels. this guy takes his 7th level of rogue at 19, then pally 13 at 20... and neither of those levels are particularly exciting.
Do I skip level 7 rogue to get 14 pally and zeal? (cause zeal is awesome!)
The main problem with that is the rogue levels are more for skill points than abilities.
I could skip the level 6 rogue at 16 and wait to take it at 20, so I could do some catch up on the skills at the end.. but that's a long stretch with no rogue levels for catch up, and it won't fully make up the point loss.
Option 2: dump defender of siberys altogether, drop combat expertise, tower shield, extend spell, and cleave and go bastard sword & two-handed fighting for shield + glancing blows? Go hunter of the dead II for the energy drain immunity and other goodies.
No reason I can't do both these things. but I'm not convinced I want to do either. Both would be giving up things to get something else
Given the premise: a pally/rogue evasion tank full trapsmith, how would you do it?