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  1. #1
    Community Member Hauteclaire's Avatar
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    Default Multi class help, tough build

    I REALLY want a Drow or Elf that is multi-class, that is a TWF, uses medium armor at the least (no bathrobes or mc hammer pants) does really good DPS, can solo enough to work in a DUO (I can't play in a group bigger ever than that, because of short bursts of time I am online. If for the Elf I have access to 32 point, have the drow too, supreme tome is no problem.

    I've been searching for months now for a build. I did the TWF elf Paladin. It was great but I would like to try an Elf or Drow that is more fighter, barb something maybe. I don't care about evasion cause I WILL NOT use clothing/robes. I love armor. the look and all that. So I don't know what is available with those limitations and again HAS to be drow or elf because all the other races don't exist to me.

    If anyone can possibly help me out, so I can play something and have some fun, please post a build. I'd appreciate it a lot. I'll send you a thank you card and buy you game on steam if you can help! It sounds crazy but I just can't find a build that would work for this and I am about to give up on this game. I am assuming fighter, barb and ranger or maybe a fighter/fvs or some pure fvs (though that's not multi.) I played two Paladins so I am done with that.

    I'm not to quick on acronyms and DDO slang so you'd have to have patience to help me. English is not my first language either, so like always, I deeply apologize for this poorly constructed and probably very difficult to read request! Thank you!

  2. #2
    Community Member krud's Avatar
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    1. evasion works in light armor (mithral chain, mithral breast plate, etc), so you can still have it with armor.

    2. Here's something I posted long ago. I usually try to make self-sufficient melee types. I can't stand single purpose melee builds. It can be adapted for a 32pt elf as well.
    http://forums.ddo.com/showthread.php?t=231026
    with the updates proposed for mod 5, his dps will suffer a little (so will most other TWF). You could always adapt it for THF and use falchions, though you lose some of the advantage of the elf (higher dex for twf prereq). Take some extra toughness feats to make up for the lower con.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  3. #3
    Community Member Dawnsfire's Avatar
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    Default Build

    Quote Originally Posted by Hauteclaire View Post
    I REALLY want a Drow or Elf that is multi-class, that is a TWF, uses medium armor at the least (no bathrobes or mc hammer pants) does really good DPS, can solo enough to work in a DUO (I can't play in a group bigger ever than that, because of short bursts of time I am online. If for the Elf I have access to 32 point, have the drow too, supreme tome is no problem.

    I've been searching for months now for a build. I did the TWF elf Paladin. It was great but I would like to try an Elf or Drow that is more fighter, barb something maybe. I don't care about evasion cause I WILL NOT use clothing/robes. I love armor. the look and all that. So I don't know what is available with those limitations and again HAS to be drow or elf because all the other races don't exist to me.

    If anyone can possibly help me out, so I can play something and have some fun, please post a build. I'd appreciate it a lot. I'll send you a thank you card and buy you game on steam if you can help! It sounds crazy but I just can't find a build that would work for this and I am about to give up on this game. I am assuming fighter, barb and ranger or maybe a fighter/fvs or some pure fvs (though that's not multi.) I played two Paladins so I am done with that.

    I'm not to quick on acronyms and DDO slang so you'd have to have patience to help me. English is not my first language either, so like always, I deeply apologize for this poorly constructed and probably very difficult to read request! Thank you!
    Tihocan has a Tempest build that forgos the monk level for a fighter level. After getting evasion at level 11 light armor or robes are recommended but the fighter level (taken at 6th) will allow medium or heavy armor. It has a rogue and fighter level so it is technically multiclass and has info for rolling as a Drow or an Elf.

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  4. #4
    Community Member Hauteclaire's Avatar
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    Hey thanks for posting! Question - Does that build work with the medium/heavy up to the end of the game? I just ask because I personally don't like those builds where you can wear medium or heavy armor for awhile, but then switching to robes is better. I pretty much never, ever, ever, ever, eveeeeeeeeeer want to wear robes or cloth armor - EVER! heh. I absolutely hate it.

  5. #5
    Community Member Alabore's Avatar
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    Quote Originally Posted by Hauteclaire View Post
    I just ask because I personally don't like those builds where you can wear medium or heavy armor for awhile, but then switching to robes is better. I pretty much never, ever, ever, ever, eveeeeeeeeeer want to wear robes or cloth armor - EVER! heh. I absolutely hate it.
    You could try the Egomaniac build, adapted for flesh races, or the Utility Ranger they just mentioned, going Str instead of Dex.

    I'm building several variations on the theme, an Egomaniac Elf, an Utility Ranger Human, a Utility Ranger Dwarf, and earliest tests were on the whole satisfactory.
    .
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  6. #6
    Community Member GhoulsTouch's Avatar
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    I am making a halfling using 2 rogue/6 ranger/12 fighter that will be specializing in both Melee and Ranged Combat. Right now at level 8 my strength is at 20 and my dex is at 22. I don't know which one will come out on top or whether or not I should be going finesse. I just may being my strength even now isnt that low so that I could focus on dex the rest of the way. I do know that my AC is about 27 now in leather armor plus 4 and I have evasion. If I did go finesse and took armor agility enhancements from fighter I could probably have a better chance to hit and better AC then most fighters. Just need some stat items and some Mithral and I am good to go.
    Last edited by GhoulsTouch; 06-14-2010 at 01:52 AM.

  7. #7
    Community Member Hauteclaire's Avatar
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    hey Ghoulstouch that sounds great, Can you maybe adapt that to a drow or elf (whichever you think is best) if you have time?


    also

    Alabore, I would love to see your Drow or Elf build of that too.


    both of those from both of you sound like stuff I'd want to play and I do enjoy playing multiple characters. Hopefully you two look back at this thread.

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Hauteclaire View Post
    Question - Does that build work with the medium/heavy up to the end of the game?
    Ranger 18 / rogue 1 / fighter 1 can wear whatever armor it likes after it takes fighter 1. Tihocan's build takes ftr 1 at lvl 6; I would take it at lvl 4; but really it's up to you. Once you hit ranger 9, you ought to switch to light armor, but it isn't a requirement; you just won't benefit from Evasion.

  9. #9
    Community Member Mangloid's Avatar
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    Maybe a little something like this? Since you will be only solo or maybe group with one other, I went with a build that could give you trap skills. Yes I know the 2nd level of rogue is slightly redundant as far as evasion goes, but the added skill points were a great help. 13 ranger added nothing as well as 7 pally.

    If you ever do change your mind about wearing Robes, with a +2 wood you can change out the two rogue levels for Monk. It will give you a HUGE AC jump and add two more feats. You'll loose rogue skills, but It's well worth the trade IMHO.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Male
    (6 Paladin \ 2 Rogue \ 12 Ranger) 
    Hit Points: 270
    Spell Points: 140 
    BAB: 19\19\24\29\29
    Fortitude: 19
    Reflex: 20
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    21
    Dexterity            16                    18
    Constitution         14                    16
    Intelligence         14                    16
    Wisdom                8                    10
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    16
    Bluff                 1                     2
    Concentration         2                     3
    Diplomacy             1                     2
    Disable Device        6                    26
    Haggle                5                     6
    Heal                 -1                     0
    Hide                  5                     6
    Intimidate            1                     2
    Jump                  6                    11
    Listen               -1                     2
    Move Silently         5                     6
    Open Lock             7                    14
    Perform               n/a                   n/a
    Repair                2                     3
    Search                6                    28
    Spot                  3                    25
    Swim                  2                     5
    Tumble                7                     8
    Use Magic Device      5                    25
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 18 (Paladin)
    Feat: (Selected) Combat Expertise
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Long term with lots of play time and work and the stats could end up like this:

    38 STR 14 +3 tome + 5 levels + 6 item + 2 stance + 1 litany + 3 exceptional + 2 ram’s + 2 yugo
    34 DEX 16 +3 tome + 6 item + 3 enhancement + 2 racial+ 1 litany +3 exceptional
    28 CON 14 + 3 tome + 6 item + 2 stance + 1 litany + 2 yugo
    18 INT: 14 + 3 tome + 1 litany
    22 WIS: 8 +3 tome + 6 item + 1 litany +2 exceptional +2 insight
    24 CHA: 12 + 2 enh + 3 tome + 6 item +1 litany

    Hit Points
    20 base
    10 argo favor
    60 6 paladin
    96 12 ranger
    16 2 rogue
    20 minos legens
    45 shroud HP
    30 GFL
    160 HP con
    73 23+20 paladin II
    -5 litany of the dead
    _________
    495 HP
    20 +3 con tome
    40 yug-i-oh potion
    _________
    555 HP

    Gear (Mod 9):
    Gear – Dragontouched - +5 resist, +1 dex, dodge 3
    Bracers – Chaosguardes
    Goggles – Mentau’s goggles
    Helm – Minos legens
    Necklace – Lorrik’s Necklace (6 wis/150 mana)
    Cloak – Wretched twilight / +6 cha cloak
    Belt – Frenzied Berzeker – GFL/6 con
    Boots – Golden greaves/anchoring
    Gloves – Mineral II hp item
    Ring – Tempest 8 dex +1 wis
    Ring – Encrusted Ring - Frenzied Berzeker 9 str
    Trinket – Litany of the dead w/ resistance ritual
    Weapons – Min II insight 4 Rapier, lightning II Rapier
    Last edited by Mangloid; 06-14-2010 at 02:31 PM.
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    Hi welcome!

    (I wonder if I'll get banned for this?)

  10. #10
    Build Constructionist unbongwah's Avatar
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    If you have Favored Soul, here's an idea for an elf FvS 18 / ftr 2 build:

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Elf Female
    (2 Fighter \ 18 Favored Soul) 
    Hit Points: 306
    Spell Points: 1561 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 15
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            16                    18
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Dexterity used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     4
    Bluff                 2                     3
    Concentration         6                    24
    Diplomacy             2                     3
    Disable Device       n/a                   n/a
    Haggle                2                     3
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate            2                     3
    Jump                  3                     6
    Listen               -1                     1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                     1
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Favored Soul)
    Feat: (Diety) Favored by the Undying Court
    Feat: (Selected) Toughness
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    
    
    Level 2 (Favored Soul)
    Spell (1): Nightshield
    
    
    Level 3 (Fighter)
    Feat: (Selected) Extend Spell
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 4 (Favored Soul)
    Spell (1): Shield of Faith
    
    
    Level 5 (Favored Soul)
    Spell (2): Cure Moderate Wounds
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Empower Spell
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Spell (2): Resist Energy
    
    
    Level 7 (Favored Soul)
    Spell (3): Cure Serious Wounds
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Quicken Spell
    Spell (2): Lesser Restoration
    Spell (3): Protection From Energy
    
    
    Level 10 (Favored Soul)
    Spell (4): Cure Critical Wounds
    
    
    Level 11 (Favored Soul)
    Spell (3): Mass Aid
    Spell (4): Deathward
    Spell (2): Bear's Endurance
    
    
    Level 12 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (5): Protection From Elements
    
    
    Level 13 (Favored Soul)
    Spell (3): Dispel Magic
    Spell (4): Divine Power
    Spell (5): Mass Cure Light Wounds
    
    
    Level 14 (Favored Soul)
    Spell (6): Blade Barrier
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Greater Two Weapon Fighting
    Spell (6): Heal
    Spell (4): Freedom of Movement
    Spell (5): Raise Dead
    
    
    Level 16 (Favored Soul)
    Spell (7): Protection From Elements, Mass
    
    
    Level 17 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Spell (5): Break Enchantment
    Spell (6): Mass Cure Moderate Wounds
    Spell (7): Mass Cure Serious Wounds
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    Spell (8): Mass Cure Critical Wounds
    
    
    Level 19 (Favored Soul)
    Spell (7): Destruction
    Spell (8): Mass Death Ward
    
    
    Level 20 (Favored Soul)
    Spell (9): Mass Heal
    Enhancement: Fighter Haste Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Valenar Elf Melee Attack II
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Undying Call
    Enhancement: Favored Soul Scimitar Specialization I
    Enhancement: Favored Soul Scimitar Specialization II
    Enhancement: Fighter Item Defense I
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Favored Soul Improved Empowering II
    Enhancement: Favored Soul Improved Empowering III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Prayer of Incredible Life III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Most would tell you to go monk 2 for Evasion, but if you specifically want a build which wears medium or heavy armor, fighter is a reasonable alternative for the extra feats and +1 STR enh. I was a bit lazy about spell selection, but the idea is you would focus on heals & buffs with the occasional DPS spell like Blade Barrier.

    Could also do pure FvS: give up 2 feats for extra spells, 1 more free elemental resistance, and FvS capstone; free Command Undead is pretty blah, but free DR 10/cold iron sure ain't bad.

  11. #11
    Community Member GhoulsTouch's Avatar
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    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Pointdexxer 
    Level 20 True Neutral Drow Male
    (12 Fighter \ 2 Rogue \ 6 Ranger) 
    Hit Points: 342
    Spell Points: 40 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 18
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             15                    24
    Dexterity            16                    23
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom               10                    12
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                     Feat/Enhancement
                      Modified Skills
    Skills             (Level 20)
    Balance                 10
    Bluff                    2
    Concentration           10
    Diplomacy                2
    Disable Device           n/a
    Haggle                   1
    Heal                     2
    Hide                    11
    Intimidate               2
    Jump                    13
    Listen                   3
    Move Silently           12
    Open Lock               26
    Perform                  n/a
    Repair                   2
    Search                  16
    Spot                    15
    Swim                    11
    Tumble                   7
    Use Magic Device        21
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 3 (Fighter)
    Feat: (Selected) Mobility
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 4 (Ranger)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 5 (Rogue)
    Feat: (Automatic) Evasion
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    Feat: (Automatic) Diehard
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Weapon Finesse
    
    
    Level 9 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Aberration
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    
    
    Level 12 (Fighter)
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    
    
    Level 14 (Fighter)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 16 (Ranger)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Weapon Specialization: Piercing Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Kensei Rapier Mastery I
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Armor Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Critical Accuracy IV
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Rapier Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Now I just threw this together, all I was worried about was the feats and enhancements not the when and wheres but how the build should look like at level 20. The only real rogue skills I focused on was OL and UMD.

    I took the same feats but at different levels. Like I said I just threw this together. You can switch out the Armor Masteries later if they arent doing much for you, maybe throw in some more damage bonuses for ranged and melee. Also I made the mistake of adding in weapon finesse, you can take power attack instead.
    Last edited by GhoulsTouch; 06-14-2010 at 07:09 PM.

  12. #12
    Community Member Hauteclaire's Avatar
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    Hey you guys are great for posting those builds. I have some questions over the two drow builds posted, I can do the elf favored soul though, but I want to play the drow and elf at the same time, switching off when things get slow now and then.

    With the ranger levels I assume I will be using a bow as well as swords or I don't have to? I never was sure about that. Knowing me I would rush into combat with melee all the time. I'm confused out of the exact things I get from ranger (other than evasion with light armor) since I'd probably stick with medium armor forever.

  13. #13
    Community Member GhoulsTouch's Avatar
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    You would be specced for both rapiers and longbows yes. You'd apply your strength modifier to your bow damage, you are also able to do an extra 1d6 when flanking an enemy. With high dex you'd be reliable with ranged too. Not to mention it helps out with evasion. You also have Many Shot, Rapid Fire etc. but the cool thing is you would have strengthened your melee attacks as well with Tempest and Kensai as well as damage enhancements.

    Rapiers have good criticals as is but the enhancements and feats I set up will allow you to critical alot more then usual. The build is made to deliever damage both in ranged and melee...let the tanks do all the tripping etc, you are out for blood.

    Might drop those armor masteries for kensai 2 or added damage or whatever though. Might use them early on but later its probably better to switch them out.

    Talk to Lockania in the market if you take finesse after your strength is equal to dex, Then talk to Fred to switch it out for another Feat like Power attack.
    Last edited by GhoulsTouch; 06-14-2010 at 09:18 PM.

  14. #14
    Community Member Loromir's Avatar
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    Quote Originally Posted by Hauteclaire View Post
    Hey you guys are great for posting those builds. I have some questions over the two drow builds posted, I can do the elf favored soul though, but I want to play the drow and elf at the same time, switching off when things get slow now and then.

    With the ranger levels I assume I will be using a bow as well as swords or I don't have to? I never was sure about that. Knowing me I would rush into combat with melee all the time. I'm confused out of the exact things I get from ranger (other than evasion with light armor) since I'd probably stick with medium armor forever.
    You get Bow skills and TWF skills with your ranger levels.

  15. #15
    Community Member Hauteclaire's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    .

    Might drop those armor masteries for kensai 2 or added damage or whatever though. Might use them early on but later its probably better to switch them out.

    Talk to Lockania in the market if you take finesse after your strength is equal to dex, Then talk to Fred to switch it out for another Feat like Power attack.

    This is the part that's a little confusing (and sorry for asking, I'm still new in a way where I don't know what you mean exactly heh) So you think I should just take Power Attack and not Finesse?

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    Finesse on a strength built is useless, in the one mentioned it would raise your attack by one for levels 1-3 which is a complete waste of the free feat exchange.

  17. #17
    Community Member GhoulsTouch's Avatar
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    Quote Originally Posted by Hauteclaire View Post
    This is the part that's a little confusing (and sorry for asking, I'm still new in a way where I don't know what you mean exactly heh) So you think I should just take Power Attack and not Finesse?
    Finesse is a temporary feat because where at first you are high dex due to elven and ranger enhancements, later you will be putting into strength as you level up. Weapon finesse uses dex to get your to hit higher but there will be a point where you will no longer need it. That's because you will reach a point where they will be equal so it would make no sense to keep it. Early on though it will help and serves as a place holder for Power Attack.

    So there is a subquest you can do to get a free feat exhange. By talking to Lockania in the marketplace and going inside to take a quiz about Eberron, when you pass the test you are elgible for both a feat exchange and the ability to take dragonmarks on new characters. That is of course after you talk to "Fred" the friendly mindflayer in House Jorasco under the Garden of Respite.

    When you talk to him you can exchange one feat for another, in this case Weapon finesse for another of your choosing.

    It's just to have your attack bonus higher faster, when your BAB is up as well as your strength you can switch it out with Power attack to do more damage but at the cost of your to hit. By that time your attack bonus would be high enough, and you will no longer need finesse.

    The thing is you can use the free feat exchange on each character, so you either can use it or not. Totally up to you, if you start dex high Finesse at early levels it is a good temporary feat where an exchange such as this would be warranted. Totally up to you whether you want to take it or not.

    Some casters use this sometimes to take mental toughness feats earlier only to exchange them for metamagics when they have more sp later.

    Also the planner isn't a step by step planner just a rough sketch of ideas. I just wanted to show what kind of feats and enhancements you could take not WHEN to take them. Basically its a build centered around its attacks/criticals with high reflex to make the most of evasion...cut and dry. The open Locks, Umd is just a bit of spice.
    Last edited by GhoulsTouch; 06-15-2010 at 03:00 AM.

  18. 06-15-2010, 06:04 AM

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  19. #18
    Community Member Alabore's Avatar
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    Quote Originally Posted by Hauteclaire View Post
    Alabore, I would love to see your Drow or Elf build of that too.
    As they mentioned, Tihocan worked some kinks out of default paths.

    -> http://forums.ddo.com/showthread.php?t=232660

    I really like his work because he usually explains the rationale behind feat and skill choice, what you can expect from a given build, and expected performance and solo viability at a given level.

    To me it seemed very friendly to new comers; and I've started building my own chars after his builds - with some variations to account for available gear and personal tastes.

    Reading his builds proved very insightful; I felt he was trying to get across how DDO worked, not how to achieve the ultimate dps, by grinding or buying tomes and gear.
    Also, he mentioned possible variations to his builds, so you could adapt them to your tastes and gaming style.

    ...

    The Utility Ranger is basically a Rog2/Rng18.
    It is yet another variation on Tihocan's Tempest: basically a very tough trap-capable character who can dish out some respectable damage, thanks to three tiers of Tempest PrE.

    Break off point could be char level 3, Rog1/Rng2, once you get dual wielding from Ranger granted feats or level 7, Rog1/Rng6, once you get your first tier of Tempest - U5 might influence advisability of that choice though.
    Ranger 9 does grant Evasion too, so if you feel like delaying Rogue 2 for whatever reason, or you can spare skill points so second dip is not as critical, Ftr 1 or Barb 1 could work for you too.

    Fighter gives among the others a bonus Feat and Attack Haste boost; could be redundant - you get it from Rogue.
    Barbarian gives extra Movement Speed - which is nice for some players - and DR-6 Boost; Rage might be controversial for various reasons: it is bugged with some spells, it will block out your own spell-casting and it will lower AC by 2.
    Extra To Hit, Dmg and HP could be nice, but you could collect Rage clickies instead, without the downside of Fatigue on flesh races.
    Mind you - no expert here; just relating what I read from vets and tested myself on the field.
    Take with a grain of salt.



    ...

    The Exploiter is one of those "nasty" bathrobe builds; Rog1/Rng18/Mnk1.
    I'm currently testing two; one with finesse, a Drow, one without, a WF.
    From preliminary tests, the Drow had higher solo capabilities, thanks to better self healing, better AC and better saves.
    While initially shorter on HP, higher AC helped a bit vs swarming mobs of low-damaging foes.
    It really shined as a trap-capable character, despite lacking Improved Evasion.

    The WF had a rougher time early on, but in groups I was able to manage aggro better, and 100% Fort ensured my "little" sneaky golem stayed well and alive even when hit by staggering crits.
    A big plus with WF is, since they use Docents and inherent armour, you are never stuck with bathrobes.
    Stay with composite plating or switch out from Mithral, and you'll still qualify for Centered.

    ...

    The Egomaniac is the Exploiter's crazy cousin.
    Mix Ranger, Fighter and Barbarian for a full BAB multi that can dish out some serious TWF dmg.
    Viability of existing build might be influenced by U5 changes; current build is Rng6/Ftr12/Barb2, meant to be played on a WF.
    If you wanted some extra survivability with traps, you could consider Rng12 instead.
    It all depends on how new dual wield mechanics will impact Tempest I.
    I would go for Evasion anyway; but you could find yourself starved for HP, compared to the heartier d10 Fighters get, and vets swear by Kensei II over Tempest II, without mentioning the extra feats.

    ...

    This is what I could gather so far; while meagre, I hope it was of some help in making up your mind.

    Oh, as an extra bit of info: do look for Drow Hunter Armour.

    -> http://ddowiki.com/page/File:ScreenShot00000.jpg

    It's a fixed-appearance suit of +4 Studded which I think looks very nice on rogue splashes and sneaky types.
    It big downside is, it caps a 20 Dex; but on a Str build it might take you a while to get there.
    As they mentioned over the forums, it's got Rogue written all about it.

    Last edited by Alabore; 06-15-2010 at 06:10 AM.
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    * Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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  20. #19
    Community Member Mangloid's Avatar
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    Quote Originally Posted by Hauteclaire View Post
    With the ranger levels I assume I will be using a bow as well as swords or I don't have to? I never was sure about that. Knowing me I would rush into combat with melee all the time. I'm confused out of the exact things I get from ranger (other than evasion with light armor) since I'd probably stick with medium armor forever.
    As stated above, with the Ranger levels you have access to both Bow and Melee. The build I posted is primarily melee focused and would take the tempest feat/ However, it still does have the ability to utilize manyshot and bow skill when the situation calls for it.

    The advantages to the 12 ranger levels are:
    --Tempest II (increase in AC)
    --the ability to cast Barkskin (+5 to you AC at 12)
    --The ability to self cast Acid, Fire, Cold, Electric,and Sonic resists as well as Poison
    --Self cast Jump spell
    --Self cast minor heal spells <--with added enhancements you can increase it's effectiveness
    --Tempest (currently 10% faster attack speed)
    --The ability to cast Rams Might (+2 to your Str)
    --Better saves than fighter levels
    --Ability to both melee (primary) and use a bow(secondary)
    --Free Two Weapon Fighting feats (TWF, ITWF, GTWF)
    --Evasion at level 9
    --Use of Heal wands
    --Use of many other wands

    The advantages to the 6 Paladin levels:

    --Increased saves (Cha skill modifier applied to saves)
    --Ability to Lay on hands for those times where you need a heal quick
    --Immunity to fear and disease
    --In ceased AC for you and party member through Auras
    --Access to Paladin Toughness I & II enhancements
    --Access to Paladin Cha I & II enhancements
    --Increase in the types of wands you can use (wands are cheap. slower than pots though)
    --Access to Tier I of a paladin prestige feat (you pick which one)
    ***** Paladin Defender of Siberys I-2 additional Turn attempts, additional armor class when blocking with a shield, increases the maximum dexterity bonus allowed by tower shields by 1, and grants the ability to enter a defensive stance or to create a Magic Circle Against Evil effect.
    ***** Paladin Hunter of the Dead I- 2 additional turning and remove disease attempts per rest, +1 to your level when turning, and a +2 bonus on saves against spells and effects produced by undead. In addition all of your attacks are considered Ghost Touch, and ignore the chance to miss incorporeal creatures. Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Lesser Restoration effect.
    ***** Paladin Knight of the Chalice I-Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +1 to attack Evil Outsiders and deal 1d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by Evil Outsiders.


    The advantages to the 2 Rogue levels.

    --unlocks trap and lock abilities
    --More skill points
    --Unlocks full UMD use
    --evasion with 2 levels

    * 2 levels of rogue were not needed for this build, but the 13th level of ranger and the 7th level of paladin didn't really give much. The 2nd level of Rogue granted evasion right at the time you should be entering Gianthold (very nice to have), and gave me a lot more very important skill points to help keep some rogue skills maxed.
    Last edited by Mangloid; 06-15-2010 at 11:35 AM.
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  21. #20
    Build Constructionist unbongwah's Avatar
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    If you're interested in bards and don't mind wearing light armor, there are a lot of builds to choose from. Here's my drow variant on the Axesinger: rogue 3 / ftr 2 / bard 15 - pretty good DPS & trap skills, bard buffs & heals, fairly self-reliant. HPs are low, unfortunately, and even under ideal circumstances it won't have great AC; but that's why you have Cure Wounds & Displacement. Although for soloing, I would prefer Virtuoso: nothing lowers mob DPS quite like freezing them all in place so you can take them down one at a time.

    Or if you want a mostly-fighter build, here's an elf rogue 2 / fighter 18 build I whipped up:

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Female
    (18 Fighter \ 2 Rogue) 
    Hit Points: 334
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 13
    Reflex: 13
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            17                    18
    Constitution         14                    14
    Intelligence         12                    13
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                     8
    Bluff                -1                     2
    Concentration         2                     5
    Diplomacy            -1                     2
    Disable Device        5                     5
    Haggle                3                     3
    Heal                 -1                    -1
    Hide                  3                     6
    Intimidate            3                    25
    Jump                  7                    11
    Listen               -1                     1
    Move Silently         3                     4
    Open Lock             7                    15
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                     7
    Spot                  2                     4
    Swim                  3                     7
    Tumble                4                     5
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Least Dragonmark of Shadow
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Lesser Dragonmark of Shadow
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Elven Dexterity I
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Extra Dragonmark Use I
    Enhancement: Kensei Scimitar Mastery I
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Dragonmark of Shadow
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 10 (Rogue)
    Skill: Intimidate (+1)
    Skill: Open Lock (+7)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Rogue Skill Boost I
    Enhancement: Valenar Elf Melee Attack II
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Extra Dragonmark Use II
    Enhancement: Extra Dragonmark Use III
    Enhancement: Kensei Scimitar Mastery II
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Scimitar Specialization I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength II
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Trip
    Feat: (Selected) Superior Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Dodge
    Enhancement: Fighter Attack Boost III
    Enhancement: Kensei Scimitar Mastery III
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Scimitar Specialization II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Pretty standard TWF Kensai using Scimitars; sacrifices fighter capstone for Evasion, UMD, and a bit of sneak attack. A few comments:
    - Until UMD is high enough to use cure wands, your only forms of healing will be potions or healers. Be sure to stock up!
    - For the first 10 levels or so, you wear whatever medium or heavy armor you want; probably mithral full plate for max AC or adamantine full plate for DR 3. Once you take rogue 2, you ought to switch to light armor (e.g., mithral breastplate) for Evasion.
    - Maxed UMD & Intimidate, although Intim is not that useful to the dedicated soloer, so you might want to put those points elsewhere. Put extra points from rogue 2 into Open Lock, since apart from all the extra loot in locked chests, the devs also like keeping extra shrines behind locked doors. With the right gear, you don't need max OL to be good at it.
    - I went with the Dragonmarks partly for solo utility - Invisibility & Shadow Walk for running past mobs, Displacement for avoiding hits - but mostly for flavor. It's not hard to find clickies or buy potions with the same effects; and those feats can be spent on more useful abilities. But who doesn't want a cool glowing facial tattoo?
    - A drow version using rapiers would be fairly similar: trade the Slashing feats for Piercing; and replace the Dragonmarks (since drow don't get any) with other feats. Skill Focus UMD would be a good one; not sure what to do with the other two.

    EDIT: could go with base stats DEX 16 / INT 14; you'll need a +1 DEX tome by lvl 6 instead of a +1 INT tome, but it gets you extra skill points.
    Last edited by unbongwah; 06-15-2010 at 12:20 PM.

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