Wow I must've been more tired than I thought. Soooo many problems with that last build. I'm going with a modified Rock Candy Mountain build instead. I'll post it when I'm done for input.
Wow I must've been more tired than I thought. Soooo many problems with that last build. I'm going with a modified Rock Candy Mountain build instead. I'll post it when I'm done for input.
Last edited by Forsaken_Mason; 06-12-2010 at 01:59 PM. Reason: I'm never happy with it the first time.
Okay here is the build. I want a THF evasion tank that uses bastard swords & a shield...or just a bastard sword for more dps/hate via glancing blows. I would also like a high AC, Intim, Saves & UMD in about that order. As you will see in my 'Notable Armor' there's not much there that's notable. This is stuff I could whp together easily. I'm willing to grind for better stuff. Ok here it is:
I haven't decided what order i'll be taking my Feats & Enhancements but these are the ones I've got for now.Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 True Neutral Warforged Female (18 Fighter \ 2 Rogue) Hit Points: 314 Spell Points: 0 BAB: 19\19\24\29\29 Fortitude: 15 Reflex: 15 Will: 12 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 16 23 24 Dexterity 16 19 20 Constitution 13 15 17 Intelligence 11 13 13 Wisdom 6 8 8 Charisma 12 14 14 Tomes Used +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Dexterity used at level 20 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) [COLOR=silver]Balance 7 15 13 Bluff 1 2 2 Concentration 1 3 3 Diplomacy 1 2 2 Disable Device n/a n/a n/a Haggle 5 6 6 Heal -2 -1 -1 Hide 3 5 3 Intimidate 5 25 39 Jump 7 11 9 Listen 1 2 2 Move Silently 3 5 3 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 4 5 5 Search 0 1 1 Spot 2 3 3 Swim 3 7 3 Tumble 4 6 4 Use Magic Device 5 25 25 Notable Equipment: Minos Legens Light and Darkness Disease Immunity Necklace of Protection Cloak of Resistance Ogre Power Belt of False Life Bloodstone Spectral Gloves Spiked Boots Chaosgarde Docent of the Flames Striding Ring of Balance Ring of Intimidation Blindness Ward Goggles of the Eagle Health Necklace \par Level 1 (Rogue) Feat: (Selected) Mithral Body Level 2 (Fighter) Feat: (Fighter Bonus) Two Handed Fighting Level 3 (Fighter) Feat: (Selected) Toughness Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 4 (Fighter) Ability Raise: STR Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Item Defense I Enhancement: Fighter Intimidate I Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Enhancement: Warforged Brute Fighting I Enhancement: Warforged Constitution I Enhancement: Warforged Construct Thinking I Enhancement: Warforged Damage Reduction I Enhancement: Warforged Healer's Friend I Enhancement: Warforged Inscribed Armor I Enhancement: Warforged Great Weapon Aptitude I Level 5 (Fighter) Feat: (Fighter Bonus) Shield Mastery Enhancement: Fighter Armor Mastery I Enhancement: Fighter Intimidate II Level 6 (Fighter) Feat: (Selected) Force of Personality Enhancement: Fighter Toughness II Enhancement: Warforged Brute Fighting II Level 7 (Fighter) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword Enhancement: Fighter Stalwart Defender I Level 8 (Fighter) Ability Raise: STR Enhancement: Fighter Tower Shield Mastery I Enhancement: Warforged Great Weapon Aptitude II Level 9 (Fighter) Feat: (Selected) Bullheaded Feat: (Fighter Bonus) Improved Two Handed Fighting Enhancement: Warforged Constitution II Level 10 (Fighter) Enhancement: Fighter Item Defense II Enhancement: Warforged Inscribed Armor II Level 11 (Fighter) Feat: (Fighter Bonus) Combat Expertise Enhancement: Fighter Armor Class Boost II Level 12 (Fighter) Ability Raise: STR Feat: (Selected) Skill Focus: Intimidate Enhancement: Fighter Armor Mastery II Level 13 (Fighter) Feat: (Fighter Bonus) Greater Two Handed Fighting Enhancement: Fighter Stalwart Defender II Enhancement: Fighter Tower Shield Mastery II Level 14 (Fighter) Level 15 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Feat: (Selected) Iron Will Enhancement: Fighter Armor Mastery III Level 16 (Fighter) Ability Raise: STR Enhancement: Fighter Tower Shield Mastery III Level 17 (Fighter) Feat: (Fighter Bonus) Improved Shield Mastery Enhancement: Warforged Inscribed Armor III Level 18 (Fighter) Feat: (Selected) Mithral Fluidity Enhancement: Fighter Intimidate III Level 19 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Enhancement: Fighter Armor Class Boost III Enhancement: Fighter Stalwart Defender III Level 20 (Rogue) Ability Raise: STR Enhancement: Rogue Dexterity I Enhancement: Warforged Great Weapon Aptitude III Feat: (Fighter Bonus) Power Attack
I'll Repost this weekend with updates to Enhancements & my base stat change (-1 Str, +2 Con)
Feats have already been updated.
Feats:
Feat: (Selected) Mithral Body
Feat: (Fighter Bonus) Two Handed Fighting
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Shield Mastery
Feat: (Selected) Force of Personality
Feat: (Selected) Bullheaded
Feat: (Fighter Bonus) Improved Two Handed Fighting
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Skill Focus: Intimidate
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Iron Will
Feat: (Fighter Bonus) Improved Shield Mastery
Feat: (Selected) Mithral Fluidity
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Fighter Bonus) Power Attack
Enhancements:
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Intimidate I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Constitution I
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Great Weapon Aptitude I
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Intimidate II
Enhancement: Fighter Toughness II
Enhancement: Warforged Brute Fighting II
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Warforged Great Weapon Aptitude II
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor II
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Tower Shield Mastery II
Enhancement: Fighter Armor Mastery III
Enhancement: Fighter Tower Shield Mastery III
Enhancement: Warforged Inscribed Armor III
Enhancement: Fighter Intimidate III
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Stalwart Defender III
Enhancement: Rogue Dexterity I
Enhancement: Warforged Great Weapon Aptitude III
I would love any constructive input, but, I am most concerned that I am falling short in the 5 most important areas:
1. AC - I can't figure out what my max dex bonus will be & if I'm even close to fulfilling it.
2. Saves - I think my saves seem kinda low. I've seen some builds claim to have saves in the 40s. It seemed like a pretty big commitment to get my will saves up & idk if it was worth it. I can think of a couple much tastier feats i would really rather have than luck of heroes & iron will. (Like PA which i'm going to work in there somewhere I just haven't decided what to axe yet.)
3. HPs - I'm thinking if I can get my AC & my saves to a good level then I won't need to have 650+ but would I have enough hp to not go down after a few lucky hits in a row in end game (think ToD & Epic stuff)?
4. Intimidate - I didn't take Intim IV. Is this a big deal or am I in the area where every point counts?
5. To-Hit - I'm not hugely concerned about DPS. This toon is meant to be a Tanker not a DPSer, BUT I'm probably going to need to do some 'ok' dmg even when tanking to make sure I keep hate up & keep all agro. Will I be hitting enough & causing enough damage to accomplish this?
Could anyone help me sort out where on the gimped-to-uber spectrum I would fall in these 5 areas, or any other areas that I haven't mentioned but may need more consideration. Thanks all.
Edit: Posting End Stats & Skills
Full time ending stats:
Str 30: 16 base +2 tome, +5 lvls, +6 item, +1 enh = 30 unbuffed
Dex 26: 16 base +3 tome, +6 item, +1 enh, = 26 (can get 4 more from DT armor w/o too much effort)
Con 23: 13 Base +2 tome, +6 item, +2 enh = 23
Int 13: 11 base +2 tome = 13
Wis 6/8: 6 base +2 tome (maybe)
Cha 20: 12 base +2 tome, +8 item = 20
SKILLS:
Intim:
23 ranks
6 stalwart Defender
5 cha mod
15 item
3 enh
3 Skill Focus
2 Bull Headed
1 yugo pot
4 GH
-----------------
62 (+2 bard, +2 monk, +1 luck 67 total)
UMD:
23 ranks
5 Cha Mod
3 Golden Cartouche
4 GH
----------------
35 meh...good enough i suppose
Last edited by Forsaken_Mason; 06-14-2010 at 06:24 PM. Reason: adding feats & enhancements in list form below the Scroll Box. Updated Feats
Two Handed fighting for glanving blows. You can THF with a bastard sword right? I know for certain you can TWF with them but i'm not going that route. THF for sure, tho i've been considering dropping BS & just going with a scimi while with a shield & a Great Sword/Axe when in "DPS' mode, tho I realize he won't be out DPSing anyone.
but in u5 you can use a bastard sword and a shiled (or just 1 bastard sword and nothing though not sure why) with thf feats and get glancing blows with it, you can then switch to a th weapon to go full dps.
Sarlona's FORMER #1 Piker!!
QuiknDirty~Quikster~Quikkilla Missquik~
Member of Roving Guns
-1 for misrepresenting information that you don't have all the facts for.
In less than a month bastard swords will be dealing glancing blows damage (as will dwarven axes), and will have their glancing blows scale with the THF feats and enhancements (barb capstone, WF great weapon aptitude, etc...).
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Ok trying to get this thing back on track for ya.
1.Im not an expert in wfd max dex but ill try. I believe that the SD bonus is fixed in U5
mithral body base is 5 and is considered light armor.
+3 for fighter enhancements if you take them all.
+2 possible if you get an epic docent with a blue slot and add nimble moves to it
so +8 for non epic and +10 for epic docents.
This may not be correct, but from what I see it seems right. If you want to utilize the SD bonuses you need med armor for +1 and heavy armor for +2, though that would negate your evasion.
2. Saves: Builds with saves in the 40's are typically monks or palys or splashes of one or both of them. What I find the hardest part of getting saving throws up is wearing an item for wisdom on my non casting melee builds. Thats +3 to will save. I like to go with Force of Personality to boost my will save personally, but some builds cant fit it in, or cant wear a cha item full time. Looks like you can add +5 to your will save by doing this if your cha mod in your intimi breakdown is correct.
3.You are going to want 650 + if you are tanking horoth. If you have horoth agro he can put up to three badges on you (usually you keep 2 for the fight, having 3 at the same time isnt all that common) These tick for between 20-50 a tic. His melee damage is around 80-100 and even with the highest ac, he will hit you once in a while. On a failed save for his spells you will take damage, on a save you will take none for most of his spells. Then there is the famed disintegrate. A failed save lands you 490-525 points in damage.
If you truly want to be a serious end game tank, you are going to want to be able to survive those times when you fail a disintegrate save while the healer is stunned, or lagged, or if you are already low on hp from failing another save, or from dots, or from him rolling a 20.
4. Intimidate
your calc:
23 ranks
6 SD
5 Cha mod
15 Item
3 Enhancement
3 SF
2 Bullheaded
1 Fav pot
4 GH
________
62
This number seems a little low if you want to be able to intim everything fairly reliably. The number for no fail anything worth doing is 80. So every drop from this number reduces your reliability.
Add to those numbers
+2 luck (Head of Good Fortune from The Reavers Fate. Trinket)
+6 Shroud Item ( I like to use air guard goggles. You wont need Tharnes on when intimidating, and you can get a haste proc that adds a stacking +1 to ac, + a haste clickie )
+2 if you can find a spot to fit in a +7 cha item, AND +3 exceptional somewhere. This can be for intimitanking only the hardest raid bosses and can be kept in your backpack otherwise.
This brings your total to 72 with gh.
add 2 for bard song thats 74. If you can get a monk thats 76. Up to 3 short term for house D collectable pots thats 79 (Epic DQ on a 1, Elite Hound on a 2) So your score is right there, just need to figure in a little more gear. Id say you should be ok without the final fighter intim enhancement once you get a bit more gear for those pesky hard to get raid bosses.
5.To hit is a big deal when not tanking, which is a large % of the game. In epic von 6 you will have issues hitting the djinns for sure. You can boost your to hit with items easily enough however.
Epic spectral gloves, +7 dex colorless slot, +4 to hit, +2 of which stacks with bard songs.
Shintao Set, +2 to hit and damage. Good swap set, I put +2 str on my ring so its +3 over all. This allows to hit the next str mod bracket, so its effectively +4 to hit and damage.
Turn on Stance for +2 to hit and damage.
Madstone for another +1
You should be fine with your to hit once you get a few of these items, and you will only really notice it without on elite/epic most likely (kinda where you really need it though lol)
You are going to find that the damage aspect of your melee will cause you more issues with hate. It is very difficult to balance whats needed to make a great end game ac tank. You have to balance dps/ac/hp/intimidate if you choose. Even balancing 3 of these 4 is difficult, hence the bias towards ac tanks. If fighter hate worked better (or at all) this might not be an issue, but there is clearly somthing wrong with the stance hate at the moment. Getting the tod set will help generate more hate. I find well timed use of madstone rage, and haste boosts to help tremendously. Also the wf'd hate enhancements will help a ton.
Just my opinions based upon my experience your mileage may vary GL with the build. It is quite a grind and a long haul to build a real quality end game ac tank, but i really enjoy mine.
Sarlona's FORMER #1 Piker!!
QuiknDirty~Quikster~Quikkilla Missquik~
Member of Roving Guns
I haven't rolled this guy up yet & yeah I was basing his build on U5 where he will get GLANCING BLOWS from his BASTARD SWORD because you will be able to use TWO HANDED FIGHTING on a BS. I hope I'm clear on that now. Sorry for the confusion.
I read U5 bastard sword changes as needing to take off the shield for THF with a BS, but idk if that's correct or not.
@Quikster-
Thanks for the feedback.
Idk how to quote ppl on here yet so i'll go with the 1-5 # system for my responses
1. AC/Max dex bonus - Thanks so much Q. that's what I wasn't sure about. So it looks like 8 is enough until epic at which point I can get epic gear to help raise my dex.
I realize the AC is lil lower than some tanks but I'm hoping the evasion will more than compensate for it & I'm definately gonna need to grind some gear for this toon. Please let me know if you think I'm still too short here.
2. Saves - I have force of personality in the build already & am planning on a fulltime cha item. Could someone help me figure out what my saves will actually be sitting at with decent gear & routine buffs on? And would these numbers be good enough to matter very much?
3. HP - Yeah it does seem low. Any suggestions? (I'd love some help figuring out exactly where he will end up with gear/argonessen favor toughness feat &/or anything else that might get 'em up.)
4. Intim - Could be a bit better but I'm satisfied.
5. To-Hit - Exactly what I was hoping to hear. lol
I forgot to mention this but I gave this toon WF Weapon Aptitude. Does anyone know if this will still be nonfunctional in U5?
edit - Because I could be just as happy with more hate enhancements instead. (WF Brute Fighting I think is what it's actually called)
Last edited by Forsaken_Mason; 06-13-2010 at 02:56 PM.
Ac break down should be aroud 66 stanced
10 base
8 dex
7 dt docent (best easy to get ac docent)
5 body feat
5 protection item
9 shield (8 +superior stability)
4 insight
2 chaosguarde
5 ce
4 sd stance
3 sd enhancement
2 alchemical
2 tod set (prolly hardest to get on this list of easy gear)
_____________
66
buffs
self add 6 (3 bark pot, 1 haste, 2 recitation scroll)
easy raid add 6 (2 more for ranger bark 4 for bard song)
stars aligned raid add 8 (6 for dos paly 3 for halfling)
so 84 s&b potential with 5 more blocking (89) and 4 more boosted i think.
take 6 away for hate mode with ce up still.
-9 shield
-1 alchemical
+4 shield spell (10 min wands are 38 umd i think)
You can add more to this though.
+2 epic redscale docent w/+2 dex in blue slot (insight must be on weapon now)
+2 (+3 exceptional and dex tome or rogue dex, not sure what you calc was, but you can get it for sure, might need lotd (+1 all stats))
+3 chattering ring
so +7 with some harder to get gear.
Saves
18 fighter 11/6/6
2 rog 0/3/0
11/9/6 base
6/8/5 ability mods per your stats con/dex/cha
6/6/6 resistance (l&darkness add 5 if dropping shield and have +5 resist item)
0/1/0 bullheaded
1/1/1 luck of heroes
5/3/3 stalwart defensive stance
1/1/1 alchemical
________________
30/29/22 stanced
4/4/4 gh
2/2/2 luck (head of good fortune trinket or craft on epic item. Recitation Prolly situational)
__________
36/35/28
not horrible saves. They start hoping around with auras, yugoloth pots, etc, but this gives you a basic idea at 20.
HP
180 fighter
12 rogue
120 con
20 heroic vitality
10 agents favor
30 gfl
22 toughness
20 toughness enhancements
_____________
414
40 sd stance
40 yugo pot
_____________
494
add 45 for shroud hp item
539
This is the ultimate low end. You can increase this several ways and i highly recommend it. You can:
add con 20 hp for every 2 con points
add toughness enhancements 10 for each
add toughness feats 20 for every feat
I would recommend a few of 1 and 2. Add some starting con, maybe drop str a point to 15 that buys you 2 build points, put em into con to start at 15. You can add the wfd II con enhancement. I personally would add at least 2 racial toughness enhancements as well. I think my human has fighter and racial III thats 60 hp's
Intim is fine, it could be a little higher, but i showed you how to get it high enough with some consumables to get the highest dcs on a 2. Thats more than acceptable.
I very well could have missed a few numbers here or there, so check my math but this gives you a decent idea of where you will be sitting.
Sarlona's FORMER #1 Piker!!
QuiknDirty~Quikster~Quikkilla Missquik~
Member of Roving Guns
I have no idea. I havent spent much time playing two handers. Shoot a pm to one of the thf around here maybe.
To quote hit the quote button below a post, to multi quote hit the icon right next to it that looks like a sheet of paper with writing on it. Look at the quote and you can see the code to do it yourself.
Sarlona's FORMER #1 Piker!!
QuiknDirty~Quikster~Quikkilla Missquik~
Member of Roving Guns
I already have WF Con II, but i can drop str by 1 & up con by 2 for 20 hp. I suppose I could drop Bastard Sword proficiency for a toughness & just stick with scimi's while in shield mode & have great axes for dps mode. Then I could drop GWF: Slash for another toughness, but i would rather swap that out for power attack if my to-hit will be ok. I can take some more Toughness enhancements but I'm not sure of what to drop.
What do you think? (Kinda talking to Quik but am open to all input. Let me know whatcha think people!)
Looks similar to my FOP version of the Rock Candy. Few comments.
Take the Rogue level sooner. Why wait for evasion, especially in Gianthold? Best after level 8 for the skill point boost with a +2 tome.
You can switch 1 STR point onto 2 CON points. Consider instead the following breakdown:
STR 15+5(lvl)+2(fighter)+2(tome)+6(item)=30 +4 (stance) +2 (exceptional) +2(epic) = 38STR (BELT)
DEX 16+1(rogue)+2(tome)+5(item)=24+2(epic)+2(exception al)=28 (GLOVES) (+1 exceptional and +3 tome = 30).
CON 16+2(wf)+2(tome)+6(item)=26+4(stance)=30 (NECKLACE)
INT 11+2=13 (+6 RING or Googles maybe for DISABLE)
WIS 6+2(tome)=8
CHA 11+2(tome)+6(item)+1(epic)=20 (CLOAK)
If you got a litany, that could replace the epic options in the above.
Here is a HP break that I'm working towards:
180 = Fighter 18
12 = Rogue 2
20 = Heroic Vitality
10 = Dracon Vitality
160 = CON26 [16+2(wf)+2(tome)+6(item)=26+4(stance)=30 (NECKLACE) ]
22 = Toughness
30 = Racial Toughness III
30 = Fighter Toughness III
30 = GFL
20 = Minos Legens/Other
=
514
40 = STANCE (+4 CON)
45 = Greensteel
20 = +2 Exceptional CON
==
619
20 = Rage [Drops AC so mixed blessing]
40 = Double Madstone
==
679
Saves:
11/6/6 - F18
0/3/0 - Rog2
8/0/0 - CON26
0/8/0 - DEX26
0/0/5 - CHA20+FOP
=
19/17/11
5/5/5 - resist
4/4/4 - GH
0/0/1 - Bull
3/3/3 - stance
2/2/2 luck
1/1/1 alchemical
==
34/32/27
F/R/W
Put some points into Open Locks. Even 4 points at level one should mean you can open locks in the Shroud with a +15 item and +5 tools.
Don't discount your dps options, especially when you can UMD a 10th level shield wand for non S&B mode.
Mithral body/Dragontouch Docent has a MDB of 5 and AC of 12. Armor Mastery gives +3 MDB. So 8 MDB or 26 DEX is easy. SD MDB boost only applies to medium or heavy armor which negates the benefit of evasion. (Does anyone know if evasion applies to Horoth's disintegrate?) To get higher MDB you need Mithral Fludity (feat - which can be taken multiple times) or Epic items. Past Life Fighter also can add 1 MDB.
For example:
Armour MDB 5 + 3 (AM3) +Fludity = 9
Tower MDB 4 + 3 (DS3) +2 (TS2) = 9
=> 28 DEX (base dex 16 +2 tome +7 (epic item)+1 rogue +2 exceptional)
Second Fludity Feat and an epic shield if you want to hit 10 MDB.
The AC isn't bad for this type of build. Check out my analysis. A non-epic geared raid buffed 88 blocking or 93 when a Paladin is next door.
Last edited by emptysands; 06-13-2010 at 08:55 PM.
I'll need to get some gear but I already have the feat & enhancements for the following:
180 = Fighter 18
12 = Rogue 2
20 = Heroic Vitality
10 = Dracon Vitality
160 = CON26 [16+2(wf)+2(tome)+6(item)=26+4(stance)=30
22 = Toughness
20 = Racial Toughness II
20 = Fighter Toughness II
30 = GFL
20 = Minos Legens/Other
==
494
==
40 = STANCE (+4 CON)
45 = Greensteel
20 = +2 Exceptional CON
==
599
==
40 = Double Madstone
==
639
I think I can live with this & I can improve it a little further later with +3/+4 tome & epic gear.
I also have WF Thinking for +1 more vs Enchantments but are my saves good enough or do they need work too?
I ask because I would prolly drop Luck of Heroes for Mith Fluidity. Which brings me to:
Thanks for the breakdown. Very well done. So, I think I'm good here. If I can eventually get to 30 Dex I'm right where I need to be. I'll be happy with 26 & then 28 in the meantime.
Would love to check it out but the link's broken I guess.
Sorry here is the URL: http://forums.ddo.com/showthread.php?t=246597
Sarlona's FORMER #1 Piker!!
QuiknDirty~Quikster~Quikkilla Missquik~
Member of Roving Guns