Proposal:
My company gets feed back from end users to better understand what they would like to see in future versions. I propose we gather information as a group and come up with a unified proposal to give to Turbine to address concerns with the current Dragon Touched (DT) Armor system. Please answer/rate the following questions.
Problems with current DT System:
1 - Very little replay value after you get the armor you want
2 - No way of knowing what the runes are without collecting multiple
3 - There is a chance to get an unwanted/worse effect (incite on a rogue, caster effect on a fighter)
4 - Potentially infinite grind to not get what you want (the the reverse is true, could get lucky early on)
5 - SOS and ETK are not worth running compared to others (3 prey faster than 1 SOS and MotS can give 2 runes)/ Quests changes
Basic information:
1. How many toons do you have that you play (don't include storage or haggle toons)
5
2. Of the toons you play that are high enough level, how many have DT armor they are 100% happy with
0
3. How Happy are you with the current DT system 1-10? (1=I hate it more than anything 5= meh 10= this is the best thing ever)
3
4. How likely are you to run DT quests again after you have armor you are happy with 1=I gots mine, F-the rest of ya'll, 5=maybe if I am bored or to help a friend 10=these are the most fun quests in the game I can not wait to run them again.
5
5. How do you feel about grinding to get that perfect item? (1=I hate grind 5=some things I want more than others 10 = I have to have the perfect gear)
5
6. How do you feel about the random crafting process? (1=I like to know what I am getting 5=It's fine 10=It's really nice
1
Proposed Changes:
Please rate 1-10 where 1=I don't like this idea at all or OP/game breaking, 5=better than current, but room for improvement or it's an alright change, 10=perfect or extremely happy with this idea
Also how important is this change to you. (1=don't care 10=I really really want this change to happen)
Problem 1: Very little replay value after you get the armor you want
- [li]Proposed Solution 1: All runes (Draconic Runes, Eldritch Runes, Tempest Runes, Sovereign Runes) are now bound to account.[/li] 5
[li]Proposed Solution 2: All runes are not bound (can be sold/traded in the AH)[/li] 1
[li]Proposed Solution 3: End chests now have a chance to spawn Shroud Ingredients (like Amarath)[/li] 1
Problem 2: No way of knowing what the runes are without collecting multiple
- [li]Proposed Solution 1: Allow NPCs in town to Identify runes for a fee (Gold +/- Draconic Runes)[/li] 5
[li]Proposed Solution 2: Allow runes to show up in the chest identified[/li] 3
[li]Proposed Solution 3: A special bag is created to hold runes (like the tapestry bag) with each unlocked effect Rune 1 unknown Rune 2 incite 10%[/li] 3
Problem 3: There is a chance to get an unwanted/worse effect (incite on a rogue, caster effect on a fighter)
- [li]Proposed Solution 1: When applying a rune you are give a choice to apply the effect (identified) to the armor or discard the rune.[/li] 10
[li]Proposed Solution 2: For a fee you can revert the current effect back to it's previous state. This would be similar to exchanging spells at a trainer. You would pay a fee and not be able to remove another effect for 3 days.[/li] 1
Problem 4: Potentially infinite grind to not get what you want
- [li]Proposed Solution 1: After 20 runs, a list of with a number identified runes appears with the ability to pick one.[/li] 5
[li]Proposed Solution 2: The quest giver for each of the quest has a chance to spawn an identified rune with the normal loot. This would tie in with problem 2. Runes in the chest would remain unknown as today.[/li] 1
Problem 5: SOS and ETK are not worth running compared to others (3 prey faster than 1 SOS and MotS can give 2 runes)/ Quests changes
- [li]Proposed Solution 1: Each of the elemental chests in SOS has a chance to drop any runes (Draconic Runes, Eldritch Runes, Tempest Runes, Sovereign Runes)[/li] 5
[li]Proposed Solution 2: A timer has been added to the SOS quest similar to a raid. Initial flagging requires essences[/li] 5
[li]Proposed Solution 3: ETK gains an optional chest with an eldritch rune.[/li] 1