After Druids....because it has been on a lot of people's wish lists for a very long time...
With the possibility of at-will spell powers, how feasible will a Warlock class be? Can their Eldritch Blasts not be seen as a form of "at-will" spell?
After Druids....because it has been on a lot of people's wish lists for a very long time...
With the possibility of at-will spell powers, how feasible will a Warlock class be? Can their Eldritch Blasts not be seen as a form of "at-will" spell?
Similar behavior to the blasts and invocations appears to exist, but there may be other internal issues of the class that make them difficult to add.
I would enjoy trying out a Hideous Blow themed melee dps warlock if they get added.
I personally don't see druid ever coming. It would be illogical. Seeing as you spend 99% of your time in the city or underground. Druids cast spells that affect nature, and by their natural training they tend to avoid the hustle and bustle of the cities.
War lock is one big headache and it'll never happen b/c you'd gain fiendish traits. Something no 'good' character (since this game only gives you benefical meaningful items for good alignment) would ever do to him/her self.
If anything they need a 4th specialist class. I propose sword sage b/c of the flexibility of the class. Lots of skill points, various jobs it can do in combat situations and it'd definitely go well with the new nerf coming in.
or well, Ninja, scout, or spell thief would make much better additions to the game rather than warlock or druid. seeing as the last three listed are from the complete adventurers meant to be specialist type of classes. Ninja another form for trap monkey/assassin with acrobatic skills with monk like ac bonus, scout variant archer rogue, and spell thief spell casting sp stealing rogue.
Last edited by Veriden; 06-10-2010 at 02:43 PM.
Developers are still saying Druids will maybe come out next year, but they will definitely get around to adding them to the game, most of their spells can be adapted to be used underground even in PnP anyway.
As for fiendish traits, we already have greensteel weapons which are suppose to be evil, and the assassin prestige class was suppose to be an evil only class, yet they added it to the game anyway. Regardless, Warlocks don't have to be evil, they can be chaotic good, as their traits are either fiendish or fey in origin.
Aside from Druids and Warlocks, which I think both should be added, I would pick artificer as a third class to add to the game. I think artificers are iconic enough to this game setting and would add a second class able to disable traps.
Last edited by Ystradmynach; 06-10-2010 at 02:46 PM.
http://community.wizards.com/go/thre...ook&post_num=1
Hideous Blow is a warlock blast shape that allows them to add their eldrich blast damage to a melee attack.
Community Member
I can see Druids summoning elementals and having elemental/nature based spells like Earth Grab,Barkskin,Stoneskin, Fairie Fire for invisible creatures etc etc.
Maybe make Druid a prestige class for divine casters and Warlock for arcane.
Sorry hate warlocks always have and always will there is a Eberron specific class and many others that would be more desirable
Beware the Sleepeater
While I've always been interested in them, I think they'd be over powered for this game.
Unlimited 10d6, undefined type energy blasts? That beats any sorc out there.
Are you thinking of artificers, Uska? Which others? It would be nice to get more Ebberon flavor into the hands of players.
Well, they have already said that Druid is comming and will be the next class added. Not going to happen this year. They supposedly have been working on them forever now.
Technically the Warlock has several potential power sources according to the source material, Devils, Demons, Fey... They are NOT required to be evil. They and be any Chaotic or any Evil. So they can even be Chaotic good. Warlocks do not gain ANY feindich features, just that their magic is tainted depending on source.
BTW: They hav already said they will be puting the Acolyte of the Skin in as a PrE line. This does give feindish traits in PnP. You end up as basically a half-fiend.
This is not a NEW specialist type. It is mor a specialized existing type (melee).
Again these are mainly gish classes not unique speacialists. Basically D&D has 4 specialist types, Warrior, Arcane Caster, Divine Caster, Rogue. In DDO they made the Melee, Caster, Specialist.
Don't get me wrong, I am in favor of several of the classes you mention but they just don't constitute a new speciality. Even Psionics is just a third type of Caster.
Last edited by Drakos; 06-10-2010 at 03:42 PM.
yes the artificer and how about some of the psionic classes soul blade and such would need to add psionics but its really only another form of magic.and your right about the reason I dont like warlocks I have always felt they were a munckin class and I never allowed them but then I only allowed the core books when I ran 3.x anyways.
Beware the Sleepeater
I'll agree to disagree here. I've played a Warlock in regular D&D and my group as a whole found them to be slightly under powered. They are truely one-trick ponies. They still need to contend with SR and they must apply Shape invocations to be effective vs. more than one target at a time.
Really, at the level they are when they get to 10d6 their contemporaries are doing 15d6 empowered Fireballs and instant kill spells. On the up side, they would be another Firewall capable class.
Edit: The 15d6 fireball is assuming enlarged BTW.
Last edited by Drakos; 06-10-2010 at 03:51 PM.