Was looking at another thread this morning that discussed a Cleric/Rogue build. Got me thinking if a FvS/Rog build might be more effective.
This is what a put together. It's a 32-pt build btw. The main weaknesses I see are late spell progression (don't get raise dead till 13!) and a low concentration (is this critical at higher levels?).
Goal is to be able to serve as primary healer and handle traps. I think the build would work best as secondary healer due to late spell progress) and trapsmith but should have no problem serving as sole healer in a party.
Is the UMD worth it? Or would those skill points be better used elsewhere? Was also thinking drow or halfling could be good.
Thanks for the feedback.
Code:
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Level 20 Lawful Good Human Male
(2 Rogue \ 18 Favored Soul)
Hit Points: 298
Spell Points: 1765
BAB: 14\14\19\24
Fortitude: 13
Reflex: 16
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 8 8
Constitution 14 14
Intelligence 14 14
Wisdom 16 24
Charisma 14 20
Tomes Used
+2 Tome of Charisma used at level 18
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 3
Bluff 2 5
Concentration 4 9
Diplomacy 3 6
Disable Device 6 26
Haggle 6 9
Heal 3 7
Hide -1 -1
Intimidate 2 5
Jump 5 5
Listen 3 7
Move Silently 3 3
Open Lock 3 6
Perform n/a n/a
Repair 2 2
Search 6 26
Spot 7 11
Swim 1 1
Tumble 2 2
Use Magic Device 6 22
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+3)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Insightful Reflexes
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Level 2 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Diety) Favored by the Sovereign Host
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Level 3 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 4 (Favored Soul)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Child of the Sovereign Host
Level 5 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Maximize Spell
Level 7 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Favored Soul)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Rogue)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Spell Penetration
Feat: (Automatic) Evasion
Level 10 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Feat: (Selected) Greater Spell Penetration
Level 13 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Beloved of the Sovereign Host
Level 15 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Level 16 (Favored Soul)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Level 18 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Level 19 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Leap Of Faith
Level 20 (Favored Soul)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Rogue Skill Boost I
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Favored Soul Concentration I
Enhancement: Favored Soul Concentration II
Enhancement: Favored Soul Concentration III
Enhancement: Favored Soul Concentration IV
Enhancement: Rogue Disable Device I
Enhancement: Rogue Search I
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Life III
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Energy of the Scion IV
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Charisma III
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Toughness IV