ive been playing a WF sorc for sometime and i wanted to try out a wizard and see how they match up at end game, but i was looking for a halfling build and didnt see one so i came up with this.
tell me what you think and what i should change.
Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Neutral Halfling Female (20 Wizard) Hit Points: 222 Spell Points: 1786 BAB: 10\10\15\20 Fortitude: 11 Reflex: 16 Will: 12 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 8 8 8 Dexterity 10 10 10 Constitution 16 18 18 Intelligence 18 25 29 Wisdom 8 8 8 Charisma 12 12 12 Tomes Used +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 1 11.5 11.5 Bluff 1 1 1 Concentration 7 27 29 Diplomacy 1 1 1 Disable Device n/a n/a n/a Haggle 3 13 13 Heal -1 0 2 Hide 0 0 2 Intimidate 1 1 1 Jump 0 8.5 10.5 Listen -1 -1 1 Move Silently 0 0 2 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 4 9 9 Search 4 9 9 Spot 0 11 11 Swim 0 3 3 Tumble 2 11.5 11.5 Use Magic Device 3 12.5 12.5 Level 1 (Wizard) Skill: Balance (+1) Skill: Concentration (+4) Skill: Haggle (+2) Skill: Jump (+1) Skill: Spot (+1) Skill: Swim (+1) Skill: Tumble (+2) Skill: Use Magic Device (+2) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Least Dragonmark of Healing Spell (1): Expeditious Retreat Spell (1): Jump Spell (1): Nightshield Spell (1): Shield Spell (1): Tumble Spell (1): Magic Missle Spell (1): Burning Hands Enhancement: Wizard Concentration I Enhancement: Wizard Energy Manipulation I Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Energy of the Scholar I Level 2 (Wizard) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Spot (+0.5) Skill: Swim (+1) Skill: Use Magic Device (+0.5) Spell (1): Detect Secret Doors Spell (1): Shocking Grasp Enhancement: Extra Dragonmark Use I Enhancement: Wizard Intelligence I Enhancement: Wizard Wand Mastery I Level 3 (Wizard) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Spot (+0.5) Skill: Swim (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Insightful Reflexes Spell (2): Blur Spell (2): False Life Enhancement: Wizard Lineage of Energy I Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Force I Enhancement: Wizard Force Manipulation I Level 4 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Spot (+1.5) Skill: Use Magic Device (+0.5) Spell (2): Resist Energy Spell (2): Scorching Ray Enhancement: Wizard Concentration II Enhancement: Wizard Elemental Manipulation II Level 5 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Empower Spell Spell (3): Displacement Spell (3): Haste Enhancement: Wizard Lineage of Deadly Energy I Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Energy of the Scholar II Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Lesser Dragonmark of Healing Spell (3): Heroism Spell (3): Frost Lance Enhancement: Extra Dragonmark Use II Enhancement: Wizard Energy Manipulation II Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Spot (+0.5) Skill: Swim (+0.5) Skill: Use Magic Device (+0.5) Spell (4): Wall of Fire Spell (4): Stoneskin Enhancement: Wizard Lineage of Deadly Force I Enhancement: Wizard Elemental Manipulation III Level 8 (Wizard) Ability Raise: INT Skill: Balance (+2) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (4): Dimension Door Spell (4): Phantasmal Killer Enhancement: Wizard Lineage of Energy II Enhancement: Wizard Lineage of Elements II Level 9 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Toughness Spell (5): Teleport Spell (5): Protection From Elements Enhancement: Wizard Energy of the Scholar III Level 10 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Improved Mental Toughness Spell (4): Force Missles Spell (5): Cloudkill Enhancement: Racial Toughness I Enhancement: Wizard Elemental Manipulation IV Level 11 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (6): Reconstruct Spell (6): Greater Heroism Enhancement: Wizard Lineage of Force II Enhancement: Wizard Lineage of Deadly Elements II Level 12 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+1.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Dragonmark of Healing Spell (6): Disintegrate Spell (6): Chain Lightning Enhancement: Wizard Lineage of Elements III Level 13 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Spot (+0.5) Skill: Tumble (+1.5) Skill: Use Magic Device (+0.5) Spell (7): Finger of Death Spell (6): True Seeing Enhancement: Wizard Energy of the Scholar IV Level 14 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Spot (+0.5) Skill: Tumble (+1.5) Skill: Use Magic Device (+0.5) Spell (7): Banishment Spell (7): Otto's Sphere of Dancing Enhancement: Wizard Lineage of Deadly Energy II Enhancement: Wizard Lineage of Deadly Elements III Level 15 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Spot (+0.5) Skill: Tumble (+1.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Enlarge Spell Feat: (Selected) Heighten Spell Spell (8): Polar Ray Spell (8): Otto's Irresistable Dance Enhancement: Wizard Force Manipulation II Enhancement: Wizard Spell Penetration I Level 16 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Tumble (+2.5) Skill: Use Magic Device (+0.5) Spell (8): Incendiary Cloud Spell (7): Greater Teleport Enhancement: Wizard Lineage of Deadly Energy III Level 17 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+1) Skill: Spot (+1.5) Skill: Use Magic Device (+0.5) Spell (9): Wail of the Banshee Spell (9): Mass Hold Monster Enhancement: Wizard Intelligence II Level 18 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+1.5) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Spell Penetration Spell (9): Meteor Swarm Spell (9): Summon Monster IX Enhancement: Wizard Lineage of Deadly Force II Enhancement: Wizard Energy Manipulation III Level 19 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+1.5) Skill: Spot (+0.5) Skill: Swim (+0.5) Skill: Use Magic Device (+0.5) Spell (8): Power Word: Stun Spell (9): Dominate Monster Enhancement: Wizard Energy Manipulation IV Level 20 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+1.5) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Mental Toughness Spell (7): Mass Invisibility Spell (9): Energy Drain Enhancement: Wizard Master of Magic Enhancement: Racial Toughness II
and as its posted down below just grab a +4 bulls str item to boost your str to 12 so you wont become helpless in battle.