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  1. #1
    Community Member wax_on_wax_off's Avatar
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    Feb 2010
    Posts
    6,512

    Default How i would fix DPS/meleel balance issues

    First, what i WOULDN'T DO:

    1. Don't get rid of twitching, the game will be worse for it, this isn't wow and noone wants it to be.
    2. Don't get rid of the attack sequence, this is how TWF paladins twitch and it is awesome and fun.

    What I would do:
    firstly, to get rid of lag:
    1. yes, remove physics checks for second and third strikes and just use the first strike to see whether they all hit or miss.
    2. yes, remove some "attack speed boosts" and replace them with "double strike" i can see that for DPS lag, this might be effective

    melee balancing:
    1 simple melee balance fix:
    get rid of stupid weapon base damages and crit ranges!
    a longsword should do 1d8 damage, it doesn't matter if its epic of muppet slaying or whatever, it is still a 1d8 weapon because it is shaped like a longsword. It is such an affront to me having played pen and paper to have my perceptions of the what a longsword is by messing around with the base damages of weapons.
    No exceptions, no rainchecks.

    further thoughts.
    Problem: armour needs to be useful past level 10, its just silly that 90% of characters (or even 95%) don't bother wearing armour, its ... plain wrong.

    Possible solution: well umm, ok, im a bit stuck here. It does seem however that the basic D&D mechanic breaks down in this scenario where there is vastly varying AC numbers and it would seem that a new mechanic needs to be brought in to provide a solution. I'm not sure where the inspiration for that mechanic might come from. Maybe glancing blows need to hurt more, and the amount that they hurt is based on the heaviness of your armour. Break up glancing blows to say that if you would be hit my a melee touch attack then you take a glancing blow which is mitigated by L/M/H armour at rates of 25%/50%/75%. This would have to happen even if the guy is hitting you normally.

  2. #2
    Community Member rezo's Avatar
    Join Date
    Aug 2006
    Posts
    175

    Talking

    Most high lvl quests where made with DPSer's in mind because the melee's cried on the forums and this is want we got. lol
    Quote Originally Posted by Shade View Post
    No one that throws together a bunch of numbers and calls it fact is going to give you and real accurate answer, there's too many variables and it's all biased towards there own personal outlooks on how it should be, not how it is. Numbers are too easy to manipulate.
    So sad but true.

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