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  1. #1
    Community Member osirisisis's Avatar
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    Default To good to nerf green steal.

    I saw one of the devs say there avoiding nerfing Green Steal. I dont have the link at the moment.

    My question is why is a green steal move from 12 min level to 16 min level, removing the extra +2 to damage, changing good burst to just pure good, and droping level 12 to end game mobs hit points by 10% or so across the board, so much to ask for, when turbine decided to nerf wounding and puncturing to:

    1. 95% less viable and deceasing its value by more then 95%

    2. Wronging it's veteran population that choose to put a massive amount of work that it took to build the net worth to obtain these elite weapons by that hard work with one simple change, a veteran population that supported the game from the beginning in its most fragile time and deserves to be grand fathered in.

    3. All because 30% more viability in swing per kill ratio on trash mobs vs. the common vorpal was considered SOOOOOOO imbalance, in a game where 95% of the party wipes and combat challenge happen at red names where w/p is useless.

    4. Destroying most of what little random loot excitement factor was left in the random loot table at the time.

    So my question to the turbine dev team is: If w/p was so bad that it had to be eradicated basically, with the list of all the negative side effects that came with it, instead of just raising the rarity of wound or puncturing effects X 100 with no bias to class based end reward, Then why is GREEN STEAL TO GOOD TO NERF?

    When:

    Tier 3 green steal is about 280% more effective DPS then its min level 12 random loot table counter parts, with a unnatural level to gear ratio growth curve diluted the random loot table value of many founding players accounts with its massive magic bloat, and in karmic irony is now cause mass lag problems and client crashes.

    Does the Turbine team still feel that W/P nerf was the right move? and if not what restitution is in store? because I don't appreciate my entertainment company destroying years of half of my hard work and half my account value with one move.

    W/P 130% viability with the massive amount of work to aquire for trade in value VS "Take out the Trash" mobs nerfed into oblivion.
    Green Steel 280% viability vs EVERY THING Un nerfed.
    I fail to see the logic in this behavior.
    Last edited by osirisisis; 06-15-2010 at 08:41 AM.
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  2. #2
    Community Member Trillea's Avatar
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    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  3. #3
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by Trillea View Post
    +1

    saved alot of us the effort
    Shadowsteel [TR train wreck]

  4. #4
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    They probably can't figure out how to nerf it any more than they can figure out how to make greensteel hand wraps.

  5. 06-09-2010, 10:37 PM


  6. #5
    Community Member rjedi's Avatar
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    /Kick count

    (Standard): This horse has been kicked 432933 times.

  7. #6
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by osirisisis View Post
    God what would I do with out all these highly intelligent and logical responses to my posts.
    I think you mightve exhausted all of those last year with pretty much the exact same posts on a daily basis.

    cept now you'll have a F2P audience who have no idea just how crazy w/p was back in the day with crit rage barbs or tempest splashes
    Shadowsteel [TR train wreck]

  8. #7
    Community Member osirisisis's Avatar
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    Quote Originally Posted by BlackSteel View Post
    I think you mightve exhausted all of those last year with pretty much the exact same posts on a daily basis.

    cept now you'll have a F2P audience who have no idea just how crazy w/p was back in the day with crit rage barbs or tempest splashes
    I think your "how crazy" is a pathetic over dramatization. If w/p worked on red names or purple names and killed them in 8 to 25 swings then you would have a good point in my opinion, but they never did so the nerf was completely unnecessary and by far never out weighted its sideffects.
    Last edited by osirisisis; 06-09-2010 at 10:56 PM.
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  9. #8
    Community Member REALb0r3d's Avatar
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    I just wanted to post and say its spelled greensteel.
    Quote Originally Posted by REALb0r3d View Post
    Hi, welcome.
    Quote Originally Posted by Arkat View Post
    Fail

  10. #9
    Community Member GreenGurgler's Avatar
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    Quote Originally Posted by osirisisis View Post
    God what would I do with out all these highly intelligent and logical responses to my posts.
    Maybe your point was lost in the fact that 95% of your facts were exaggerated and 95% of them were unsubstantiated. Using wild, obviously inaccurate and fabricated statistics and generalities makes any valid argument you have seem almost 95% useless. Your fabricated statistics destroyed your entire argument.

    Just saying....


  11. #10
    Community Member arminius's Avatar
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    Quote Originally Posted by REALb0r3d View Post
    I just wanted to post and say its spelled greensteel.
    But green is the color of envy, and when you are envious of something you want to steal it. Motivation of thread resolved.

    Please pay at the front desk when you schedule your next appointment, cash or check only. Thank you.

    /freud off
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  12. #11
    Uber Completionist Lithic's Avatar
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    Raising the min lvl of greensteel would change nothing at all except for TR's. Non TRs will almost certainly hit lvl 20 before they make their first tier 3 greensteel item. Few (if any) are even flagged for the shroud before your suggested min lvl 16, and fewer still get into shroud groups before lvl 16.

    TRing is already quite long and annoying. Don't make it worse. Greensteel at lvl 11/12 is about all that makes it palatable.
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  13. #12
    Community Member osirisisis's Avatar
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    Quote Originally Posted by GreenGurgler View Post
    Maybe your point was lost in the fact that 95% of your facts were exaggerated and 95% of them were unsubstantiated. Using wild, obviously inaccurate and fabricated statistics and generalities makes any valid argument you have seem almost 95% useless. Your fabricated statistics destroyed your entire argument.

    Just saying....

    Ok Grugler

    There is a w/p rapiers on the AGG sever AH that have sat around 1 mil plat buy out for the last month and now its sitting at 800K along with some higher priced ones that of course are not getting any action. Traditionally I find AH buyout prices about 200% give or take private sales done player to player ... translates into w/p rapiers are probably worth less then 500 K at the moment in the ARG. population base, when pre nerf they were valued at about 6 mil plat putting the quote of 95% value at a close estimate that give or take a little is right on point.

    Currently in the game to day I would challenge you to find 5% of the trash mob population on any difficultly that dies faster to a w/p rapier specked and geared toon in swing to kill ratio vs my pick of specked toon and gear alternative, which I would doubt you will due and would even be willing to make a wager on if you would like.


    So as for "your facts were exaggerated and 95% of them were unsubstantiated. Using wild, obviously inaccurate and fabricated statistics and generalities makes any valid argument you have seem almost 95% useless."

    I would say that my claims are close estimates, completely testable and can be substantiated.
    As for inaccurate they are averages not absolutes and slightly bias but for the majority true and in some cases conservative.
    Last edited by osirisisis; 06-10-2010 at 06:44 AM.
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  14. #13
    Community Member Therilith's Avatar
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    Quote Originally Posted by osirisisis View Post
    instead of just raising the rarity of wound or puncturing effects X 100 with no bias to class based end reward
    Rare and overpowered is still overpowered.

  15. #14
    Community Member osirisisis's Avatar
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    Quote Originally Posted by Therilith View Post
    Rare and overpowered is still overpowered.
    Agreed....
    But I would say that rarity should inherently grant power hence value, and if all things were balanced and equal in the game it would lose a piece of its essences and entertainment.

    Was 30% viability on TRASH MOBS on the average over the 100 times more common vorpal justification for 95% plus devolution.... I don't think so.

    Which brings me back to my OP. Currently the mineral 2 (which is still in some players opinion not the best choice of Greensteal DPS.) is over 280% more viable in DPS give or take alittle over its +4 elemental burst pure good min level random loot table counter part and that is "overpowered" that I think and feel needs to be addressed.

    yes about 280% ... I was surprised when I ran it on the calculator my self
    So the 130% viable w/p is degraded 95% but the 280% Greensteal is to good to be nerf...........now would somebody on the development team at turbine please explain to me why?
    Last edited by osirisisis; 06-10-2010 at 06:46 AM.
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  16. #15
    Community Member Tyche's Avatar
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    Quote Originally Posted by Trillea View Post
    +1 For real...

  17. #16
    Community Member Chai's Avatar
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    Quote Originally Posted by osirisisis View Post
    I saw one of the devs say there avoiding nerfing Green Steal. I dont have the link at the moment.

    My question is why is a green steal move from 12 min level to 16 min level so much to ask for, when turbine decided to nerf wounding and puncturing to:

    1. 95% less viable and deceasing its value by more then 95%

    Woah woah woah, stop right there...

    WoP was bunk. People were breaking out 8 str 40 dex rangers with a couple of toothpicks that were killing things faster than 56 str barbarians swinging Chevy S-10s by their front bumpers. This was somehow fair? LOL.

    It is not 95% less viable. It is 5% less viable, if that. The nerf means that mobs now live one second longer than they did previous to the nerf.

    If it takes you such a long time to kill a mob with zero con that is in auto crit mode, and this results in WoP not being viable for you, its your build that needs major adjustment, and not the weapons you are using.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  18. #17
    Community Member Eladiun's Avatar
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    “If at first you don't succeed, keep on sucking till you do succeed.”

  19. #18
    Community Member Chai's Avatar
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    Quote Originally Posted by rjedi View Post
    /Kick count

    (Standard): This horse has been kicked 432933 times.
    And died after the 300th kick...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  20. #19

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    Quote Originally Posted by osirisisis View Post
    God what would I do with out all these highly intelligent and logical responses to my posts.
    Becasue it was logical to buy up all the w/p on firesale at the auction house after the nerf was announced because you thought you could personally convince them not to do it?
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  21. #20

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