
Originally Posted by
blacksteel
end Game Set Ups Are Supposed To Have 50% Unbound/bound Loot? You See Thats Just Pure Opinion Right There. My Opinion Is That The Goal Should Be 100% Raid Loot (bound Obviously, But Note That I'm Clarifying Raid Loot And Not Just Rare Bta Named Items From Some Easy To Farm Explorer Chest)
the Difference Is Your Opinion Leads To Mindless Droning Of Grind For What Binds And Player Leaving Do To Being Bored From Droneing The Same Thing Over And Over And Over And Over And Over And Over Again
And My Opinion Leads To Players Hungering To Get Off Ransack, Excitement With A True Lotto Type Feel, Variety, With Angles Of Commerce, Appraisal, And Trade That Used To Be A Great Parts Of This Game But Are Now Almost Dead.
If You Want 100% Binded Loot Then Why Dont You Go Play W.o.w ... O Wait Turbines All Ready Almost Turn The Game Into W.o.w. So You Dont Have To Just The Way You Like It.
If Your Opinion Is So Good For The Game Then Why Did We See From Mod 6 To 9 When The Game When Shroud Magic Bloat, To Dragon Touch Magic Bloat, To Subterrane The Biggest Drop In Ddo Population History, A Drop That Almost Lead The Game To Extinction, Where They Had To Give It Away For Free To Save It?
And Don't Say Content Because The Content That Was Added From Mod 1 To 4 Was About The Same As Amount Of Content Added From 6 To 9, And During Mods 1 To 4 We Saw Steady Strong Growth In Population In A 50% Bound 50% Unbound Context.
So Now What? Just Ask Any Player Whos Been Here From Mod 1-9 (which Is Hard To Do Because Most Of Them Left Mod 6 Or 7) "whats The Difference Between Bond Grind And Random Loot Unbound Runs, And 9 Out Of 10 Will Say That They Are Not The Same Thing Nor Do They Have The Same Feel.
You Bring Up Time Lines About When The Devs Started Screwing The Pooch With Loot. But As Emili Pointed Out, The Named Item Drive For Players Existed Way Before This. I Think As Early As Mod 4 The Only Non Named Items (random Loot Gen) Items My Characters Were Wearing Was A Con 6 Ring And Resist Cloaks. This 'problem' Of Yours Has Existed Since The Games Release, Named Items Are What Drive People To Farm Loot; And Yes I Remember The Ol +loot/exp Weekends Of Mod 4 Past. But What Quest Did People Hit Up The Most? Pop. Not Only B/c It Was Easy With A Bunch Of Chests, But Also B/c It Could Drop Named Loot At The Same Time.
You Can Call Loot What Ever You Want. But The Truth Is Are To Types There Is Bound Loot And There Is Unbound Loot And Right Now If You Look End Game Toons .....theres A Lot Of Bound Loot And A Little Unbound Loot If Any.
I See Absolutely Zero Reason Why Random Loot Gen Items Should Come Close To Raid Loot.
i See No Real Reason Why I Even Responding To You In This Tread
And Yes Shroud Greensteel Is Raid Loot. But The Funny Thing Is, As Others Have Pointed Out, Easier To Acquire Weapons Can Be Gotten Off The Ah That Are Only Slightly Behind Greensteel.
If You Lack The Ability To Use A Dps Calculator Or If Your Brain Interpreters 2.5 Times Stronger Dps Viability With +4 Ac, Greater Burst, And Clickies On Top As "slightly Behind" Then I Really Dont Know What To Tell You.
Just A Very Small Difference In Damage Between A Min 2 On Pit Fiends And A +5 Holy Silver, Or Transmuting Of Pure Good, As The Acid Damage Is Bunk. And Only Demons Really Require A Combination Dr Otherwise, Thus As Has Been Pointed Out As Well, Greater Banes Do Equivalent Or Better Damage Than Most Greensteel, And Its Not Hard To Pick Up A Nice Greater Bane When You're Not Searching For Silver + Holy. Giants, Gnolls, Goblinoid, Elemental, Practically Everything But Construct And Evil Outsider Are Easy On The Purse Just To Purchase Off The Ah. And All Give Comparable Dps Or Better Depending On The Prefix.
you Really Need Some Help If Your Think Min Lvl 18 Greater Bane Weapons Make The Green Steel Massive Imbalance..........balanced.
Complaining That Most Named Non Raid Loot Has Been Bta Or Btc Lately Is A Legitimate Argument. As Having A Trade Currency Besides Scales And Epic Scrolls Would Be Nice. But A Proxy Buff To Random Loot Via A Nerf To Raid Loot Isnt Going To Make Random Loot Any More Valuable Or Desirable. The Loot Generator Simply Is Not Capable Of Producing Anything That Even Compares To Raid Loot (not Just Greensteel).
the Random Loot Table Did Just Fine Producing, Before W/p Was Nerfed And Massive Magic Bloated Green Steel And Dragon Touch Was Introduced.
Why Would Someone Want A Random Loot Gen +5 Str Belt When They Could Have A Raid Belt With +6 Str And Heavy Fort Or Str 6 And Greater False Life. Why Bother With Random Gen 30% Striding Boots (whose Best Suffix Possible Is Some Trivial +skill) When You Could Be Wearing Madstone, For 5% Less Run Speed You Get +4 Str And +8 Con. Why Would Someone Want A +5 Holy Greataxe At Lvl Ten When You Could Be Running Around With A Sword Of Shadows.
thats My Point Why Would Anyone Want Any Thing But Massive Magic Bloat, Which Is Why We See Players Today With Mostly Massive Magic Bloat Or In The Process Of Drone Grinding For It.
Ironically, Even With All The Ingredient Grinding To Get Even One Nice All Purpose Weapon From The Shroud, People Still Craft Multiple Types Of Greensteel. For Being Such A Great Utility Weapon, And Freeing Up Bag Space, Most People Try To Have Multiple Types To Edge Out A Few More Damage Versus Different Foes. Min 2 For Bosses, Lit 2 For Trash, Triple Water For Fire Eles, Triple Fire Or Radiance For Others, Steam For 100% Fort Lit Immune. All For A Slight Dps Advantage, Which In Turn Is Only A Slight Advantage Over Random Gen Loot.