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  1. #81
    Community Member Eladiun's Avatar
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    Quote Originally Posted by Deathseeker View Post
    I
    Here's my concern. I don't want to feel like have to run to the airship before very darn quest. I can just hear it now...."does everyone have their buffs? No? Please go to the airship and come back." This has the risk of going from being a nice bonus to being an expectation that is a chore to always have to do.

    This used to be the way with House P buffs. No one got Fire Resists at the door in TS. It takes 30 seconds to get there from the P buffer. You bought P buffs brought pots or simmered in the lava.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  2. #82

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    Quote Originally Posted by Eladiun View Post
    This used to be the way with House P buffs. No one got Fire Resists at the door in TS. It takes 30 seconds to get there from the P buffer. You bought P buffs brought pots or simmered in the lava.
    Yep, and this is exactly what I'd like to avoid. Don't get me wrong, I love having the option of house P buffs. But when it becomes a requirement it becomes a chore.

    This is potentially much worse. At least your example is one where you HAD an option of someone casting it on you. With what Im understanding here, it's a stackable +30. If so, there's really no other way to get that in the game (yeah I know, a max shroud item + ranger boosts, but I mean a common way).

    If they balance for this, then it's a requirement. If they don't, it will be somewhat overpowered becoming...well, a requirement. Either way, I can hear it already...."Please go back to the airship and get your buffs". Sigh....

    And if I understand the mechanics right, it looks like you can open a portal to your airship and let non-guildies into it? If so, can they use the shrines? Oh man, if so, then it will be "Hey, we got a Pestilence guy in the pug, now we can all go get buffs before the quest". Not that Im not hospitable, but....hopefully Im misunderstanding how the mechanic works on that part. Maybe they can just get in but not use the goodies.
    ~PESTILENCE~
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  3. #83
    Founder Barumar's Avatar
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    Quote Originally Posted by Deathseeker View Post
    I am very excited about the airships and would rather have them in their current form than not have them. With that being said, I do agree with the following (which seem to be a common theme)...

    1. Stackable resists of +30 to me are game changing, and not cool IMO
    2. Stackable +2 to all stats, and +2 to damage, isn't game breaking but could become highly annoying

    Here's my concern. I don't want to feel like have to run to the airship before very darn quest. I can just hear it now...."does everyone have their buffs? No? Please go to the airship and come back." This has the risk of going from being a nice bonus to being an expectation that is a chore to always have to do.

    HOWEVER, the rest of the items (navigation, crafting alters, xp bonus, training dummy, guild chest) totally rock and I'd be very disappointed if those got removed or "alter"ed (pun intended).

    So, to me it's rather easy...reconsider stacking buffs (resistance, stats and damage). Resistances are really the big problem, while the other two are more just a potential annoyance IMO.
    Imagine this in future LFM's:

    "Tier N Guild Buffs or don't bother joining!"

    LOVE the Concept of AirShpis, and the convenience features, especially a Guild Bank!, but HATE the idea that my small guild might be left out of quests/Raids as we wont be able to have the buffs those in large Guilds have!

    Wanna add those super buffs, make them Favor based, NOT Guild based.

    Barumar

  4. #84
    Community Member Eladiun's Avatar
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    Quote Originally Posted by Barumar View Post
    Imagine this in future LFM's:

    "Tier N Guild Buffs or don't bother joining!"

    LOVE the Concept of AirShpis, and the convenience features, especially a Guild Bank!, but HATE the idea that my small guild might be left out of quests/Raids as we wont be able to have the buffs those in large Guilds have!

    Wanna add those super buffs, make them Favor based, NOT Guild based.

    Barumar
    Oh they have a plan...

    1) Uber Guild Buffs unbalance content/parties
    2) Buffs added to store. Non guilded can buy their Uber buffs from the Turbine Store
    3) Profit
    “If at first you don't succeed, keep on sucking till you do succeed.”

  5. #85
    2014 & 2016 DDO Players Council Kwyjibo's Avatar
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    I concur, I'm not a fan of this either.

    I don't know how other guilds are run/built up, but ours is a small guild with people that just fit each other well. I'm quite sure that the core of our guild won't jump ship (so to speak) to another larger guild because of amenities.

    Guild renown..meh.
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  6. #86
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    I concur. I don't like the way this system is implemented - It's really going to hurt smaller guilds, who can't get all the perks they might want, and frustrate larger ones, who will be inundated with requests from ship-jumpers looking for an easy ride. I went into more detail about the problems I foresee in another thread. I would like to see a lot of changes in all this before it goes live. You can't trust surveys - Just because a lot of players want something doesn't mean it's good for them, or for the game.

  7. #87
    DDO Official Troubadour Taurnish's Avatar
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    Post Agreed

    Borror0 and Angelus_dead are on the money. Toss the buffs. Guilds should be a place to congregate, (have a common area where you can invite friends) maybe get a discount on some items from a vendor, share items via shared bank with certain retrictions and make travel easier (cough , cough ......REFUGE/ Amrath ) I have not played Lamannia but think some of the new players who may make a small guild of friends (even real life friends) may be forced to hunt for a larger guild.

    I am okay with guild decay above a certain point, but if done too early in the favor climb this may hurt smaller guilds especially those who may be casual players. I also don't care for looking in bags that drop on the ground. I think the renown should come from defeating rares in explorer areas, or rares in quests that are not always there and finally end bosses or possibly orange named monsters in quests. (a similar thought was mentioned early in this thread)...somethign like, hey did you hear that Billy Bob and his merry men from XXX guild beat the wraith who has been terrorizing the local village (Korthos)? This is what fame is.......or renown as you say.

    Add in a raid and this should give renown including the number of completions. Just a few thoughts I think are pertinent.

    I hope the DEVS check this thread.

    Quote Originally Posted by Borror0 View Post
    Spot on.

    Originally Posted by Angelus_dead
    What are some guild airship features that are (mostly) acceptable?

    * Convenient access to standard amenities (bank, mail, auction)
    * Rapid travel to different zones (meridia, desert, refuge)
    * Discounted vendors (maybe with items that bind-to-guild)
    * Bank space shared between characters (with selectable access restrictions)
    * Long-lasting buffs that don't stack with other bonus sources (and which may be limited by character level)


    The idea to give powerful stacking buffs to damage and abilities is ill-conceived. The above list, however, is a list of reasonable perks.

    The reasoning is that, if you don't remain active, people will slowly forget about you. Personally, I think that make sense. From a gameplay perspective, it's to make achieving and staying at 100 renown "special" which is quite fine by me. The only issue I have is that it starts too early. It should be put after most of the really desirable stuff has been acquired so to not lock out casual guilds out of most of the goodies, not at 25 renown.
    Last edited by lorthean; 06-09-2010 at 06:03 PM. Reason: correction
    Cannith! Too many alts to list. Lorrtusk, Lorrtank (my main), Lorrgar, Jimipage, Taurnish, etc.

  8. #88
    Community Member cardmj1's Avatar
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    Quote Originally Posted by LunaCee View Post
    Didn't you get the memo? They decided to not kick that nerf over to live anyways.
    I did miss that. Thank you very much.

  9. #89
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    Quote Originally Posted by Baahb3 View Post
    /signed

    Anything that affects your character while adventureing should be thrown out. Convienance, travel, storage are what we all thought of when this was suggested, not character enhancing buffs.
    Does your statement include House Phiarlan buffs?
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  10. #90
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    Quote Originally Posted by Aspenor View Post
    Items based on guild renown: throw them out.

    Buffs based on guild renown: throw them out.

    Extra experience from guild renown: throw it out.

    Nobody wanted any of this, and all of it should go.
    QFT.

    my.DDO is already used to screen players.

    This gives another means to exclude players/guilds unable to get to the higher tiers of guild rewards.

    This is a game killer for me.

    If my choice to be in a guild with a few of my real life friends means I am rejected for raids, I will have no option but to find somewhere else to spend my money/time.

    Quote Originally Posted by UltraMonk2 View Post
    Does your statement include House Phiarlan buffs?
    House P buffs do not stack, the same effect can be easily obtained from multiple other sources, do not require a large guild to aquire and keep and are not visible on my character (or my.DDO page).
    Last edited by TechNoFear; 06-10-2010 at 05:49 AM.
    Jesus saves but only Buddha makes incremental backups.

  11. #91
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    Quote Originally Posted by Aspenor View Post
    Items based on guild renown: throw them out.

    Buffs based on guild renown: throw them out.

    Extra experience from guild renown: throw it out.

    Nobody wanted any of this, and all of it should go.
    some of us have wanted this since Beta.

  12. #92
    Community Member Nevthial's Avatar
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    Quote Originally Posted by Aspenor View Post
    Items based on guild renown: throw them out.

    Buffs based on guild renown: throw them out.

    Extra experience from guild renown: throw it out.

    Nobody wanted any of this, and all of it should go.
    This.
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