Page 1 of 5 12345 LastLast
Results 1 to 20 of 92
  1. #1
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default Start Over On Airships and Renown, sorta

    Basically, I feel that Turbine stuck their middle finger in the air to small guilds. Renown was a bad idea, period. Large guilds will continue to just get larger, and small guilds will see their members gravitate to larger ones just for the path of least resistance to some of the poorly thought out buffs available.

    Stats, Damage, Energy Resistance? No. Scrap them. Pretty much anything that will improve your character in game should be thrown out. Things that help via convenience are fine (group storage, shops in one place, etc.). The other things are very poorly thought out and really don't make any sense, either.

  2. #2
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    Agreed wholeheartedly, particularly on the second point.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  3. #3
    Community Member iamsamoth0's Avatar
    Join Date
    Feb 2007
    Posts
    0

    Red face ty

    Plain, short, sweet.
    Lovely.
    I sincerely hope they re-evaluate the concept.
    And actually listen to, and compile some of the suggestions presented by the players.
    To me, as stated previously, it feels rushed, and scant on imagination.

    **ala' custom
    /SIGNED
    Last edited by iamsamoth0; 06-09-2010 at 11:06 AM. Reason: /john hancock
    The Truth~ +5 Transmuting Utterance of Puncturing .
    BarrelBane Crateslayers~Shamrocks.
    of Spew(Argo, Thelanis, Cannith);Chunkss[Argo]

  4. #4
    Founder Rickpa's Avatar
    Join Date
    Feb 2006
    Posts
    511

    Default

    I don't see the guild renown/housing doing anything but hurting small guilds, and I am worried that actual questing will suffer even more as people grind low level quests (Kobold Assault) over and over, and parts of high level and epic quests without actually doing any quests.

    As it is, this update looks not only to be a blow to small friendly guilds, but a blow to game play.

  5. #5
    Community Member moorewr's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Default

    I agree with this.

    It would be better to throw out the entire renown system as it exists now, and simply make the ship and convenience amenities a gold sink.

    The gold sink options are endless.. You could, for example, charge a delivery fee every time the "any public zone" delivery option was used. Eberron is a setting with commercial air travel and for-pay daily teleport service, so why not?

    [In addition - I find the notional link between items we loot and the fame of a guild extremely sketchy. I am curious whether the renown system exists as it does because the development work to add it directly to quest completions was ruled out from some technical reason]
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  6. 06-09-2010, 11:10 AM


  7. #6
    Community Member Zenako's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Basically agree.

    It seems that have chosen to utilize how "focused" (I have other terms in mind, but focused will do), many players can be to obtain every little percentage of improvement. Witness the long and heated threads every time ANY change is made to combat that alters the results in ANY fashion.

    They did get a few things right. From a simple perspective, getting to rank 25 and not having to worry about having your Airship dissappear from sight is a good thing. With reknown decay et al. Some of the perks are wonderful and completely in line with what many had been asking for all along.

    BUT it seems that took what was looking to be a "good" thing and were trying to make it a "great" thing by adding more and more hooks and reasons to "focus" on the Airship. What does it take to drive those "focused" players to build bigger and more powerful Airships. Not Airship combat. Thats not likely. But ways to BUFF the hell out of their characters and make them even more dominant in quests.

    Toss in the Scarlett Letter approach of including your Guild Rank under your name and this is not cool. Imagine if everyone around your school for example had a little floaty text with their GPA attached. Or if at your workplace everyone had their Salary in a little floaty text over their name (kinda like that commericial for credit ratings). It does nothing but stigmatize. It is not an positive incentor for most.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  8. #7
    Community Member karnokvolrath's Avatar
    Join Date
    Sep 2009
    Posts
    287

    Default

    Id have to agree here, im notoriously in smaller guilds, more often i use user channel chat then stick something funny above my head.

    The other day i was reading what all the ship did and the 1st thought in my head was,
    "Great im going to have to be pingoenholed into some guild i barely know to keep up."

    I dont mind guilds but often so much is made of them, and one bad member can give you a bad name, hence i usally just use the user chat channels.

    /signed

    Edit- On a side note, why is kobalt assault a big deal and epic runs/raids irrellevent? If we needed another Army of Krothos they sould just expand it.
    Gasoline(tr) Favored Soul - 5th Life
    Deadwall(tr) - Soul Survivor - 2nd Life
    Gasolinex - Pale Master
    Gasomatic Systematic - Bard

  9. 06-09-2010, 11:12 AM


  10. 06-09-2010, 11:16 AM


  11. #8
    Community Member Baahb3's Avatar
    Join Date
    Jul 2006
    Posts
    1,083

    Default

    /signed

    Anything that affects your character while adventureing should be thrown out. Convienance, travel, storage are what we all thought of when this was suggested, not character enhancing buffs.

    The second thing is that any renown system should not be affected in any way by loot drops. Treasure bags, chests pulls and end rewards are not what renown is about. Completing deeds, adventures, difficult things is what renown should be all about, not how lucky you are with your loot rolls.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  12. #9
    The Hatchery Scraap's Avatar
    Join Date
    Oct 2009
    Posts
    1,651

    Default

    Would kinda like to see how the breakdown would work if renown / ranks worked closer to UMD, ie: you must be either x level to use this item, or bypass it via guild rank, for instance. Speaking of items, creepy thought: what happens to equipped items in mid-battle when your ranks decay below their usage stat? Do they just pop off?

  13. #10
    Community Member Zenako's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Quote Originally Posted by Scraap View Post
    Would kinda like to see how the breakdown would work if renown / ranks worked closer to UMD, ie: you must be either x level to use this item, or bypass it via guild rank, for instance. Speaking of items, creepy thought: what happens to equipped items in mid-battle when your ranks decay below their usage stat? Do they just pop off?
    Interesting thought about how dynamic they actually envision reknown to be. Do items you have bought for the various hooks based on your current reknown go away before they expire if your reknown decays below the threshold? That would be the source of many tickets I am sure.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  14. #11
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Items based on guild renown: throw them out.

    Buffs based on guild renown: throw them out.

    Extra experience from guild renown: throw it out.

    Nobody wanted any of this, and all of it should go.

  15. #12
    Community Member DANTEIL's Avatar
    Join Date
    Sep 2009
    Posts
    965

    Default

    Quote Originally Posted by Aspenor View Post
    Items based on guild renown: throw them out.

    Buffs based on guild renown: throw them out.

    Extra experience from guild renown: throw it out.

    Nobody wanted any of this, and all of it should go.
    I have to say that I agree with this. The complete list of guild rewards seems way overpowered and largely unnecessary. Storage, transport, conveniences like a binder/barkeep/vendors (although the crafting forges... really?) should be enough of an incentive for people to want to level their guild.

  16. #13
    Community Member hcarr's Avatar
    Join Date
    Feb 2007
    Posts
    0

    Default

    have to agree as someone in a smaller guild we have a very hard time keeping people as it is from leaving to larger guilds. This new system will just make it worse. Please throw out the gear and buffs. The xp boost sounds nice but this should go also. cant wait for the lfms must have this guild buff for raid oh joy.

  17. #14
    Community Member KingOfCheese's Avatar
    Join Date
    Nov 2007
    Posts
    1,770

    Default

    Quote Originally Posted by Aspenor View Post
    Items based on guild renown: throw them out.

    Buffs based on guild renown: throw them out.

    Extra experience from guild renown: throw it out.

    Nobody wanted any of this, and all of it should go.
    I agree that this should all go. But I do think a lot of people wanted/want this. Turbine circulated a survey on this exact topic and received a lot of player feedback. I suspect that they drew the line on the level of amenities, at least in part, based on this player feedback.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  18. #15
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    What are some guild airship features that are (mostly) acceptable?

    * Convenient access to standard amenities (bank, mail, auction)
    * Rapid travel to different zones (meridia, desert, refuge)
    * Discounted vendors (maybe with items that bind-to-guild)
    * Bank space shared between characters (with selectable access restrictions)
    * Long-lasting buffs that don't stack with other bonus sources (and which may be limited by character level)

  19. #16
    Community Member
    Join Date
    Mar 2006
    Posts
    1,051

    Default

    What exactly is the reasoning for killing off small guilds? Are there any positive points either to players or the money changers?

  20. 06-09-2010, 11:50 AM


  21. 06-09-2010, 11:51 AM


  22. #17
    Community Member Tomalon's Avatar
    Join Date
    Mar 2006
    Posts
    435

    Default

    I kind of have to agree with this, as the leader of EW, one of the larger guilds on Sarlona, I have seen the number of requests to join our guild shoot thru the roof in the last few weeks.

  23. #18
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by tinyelvis View Post
    What exactly is the reasoning for killing off small guilds? Are there any positive points either to players or the money changers?
    Yes.

    - stacking stat point buffs
    - stacking damage buffs
    - stacking energy resistance buffs
    - stacking experience buffs
    etc.

    I don't quite understand your question fully, though, I hope this answer explained.

  24. #19
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Aspenor View Post
    Large guilds will continue to just get larger, and small guilds will see their members gravitate to larger ones just for the path of least resistance to some of the poorly thought out buffs available.
    Yes, that will happen. It's funny, but that's analogous to the consequence of the new raid loot system: players gravitated to bigger groups to get better rewards, regardless of if it was less fun for them to play.

    When larger groups have a mechanical benefit then players will be pressured to join the biggest groups, but past experience shows it will often be in name only. Often people will have minimal interaction with much of the rest of the group: the guild becomes more of a shared investment in services than a team that works together. Players who grow to dislike their guild will nonetheless feel stuck there for the bonuses, and leaders will feel bad to boot anyone on behavioral grounds if he's contributed to amenities.

  25. #20
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Aspenor View Post
    Items based on guild renown: throw them out.

    Buffs based on guild renown: throw them out.

    Extra experience from guild renown: throw it out.

    Nobody wanted any of this, and all of it should go.
    Extra experience is fine... doesn't impact gameplay.

    I definitely think guild renown should be tied to quest completions, not treasure drops...

    Oh, but I agree with renown decay... If you're not out there saving the world, people will forget about you...

    I'm really surprised at the 30 point resists... Are we sure that's stackable? That sounds insane... If not stackable, I think it's a okay idea.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload