Page 2 of 2 FirstFirst 12
Results 21 to 32 of 32
  1. #21
    Community Member RobertVesco's Avatar
    Join Date
    Sep 2009
    Posts
    193

    Default

    When I first started my first character was a 28 pt. human paladin. I soloed almost exclusively with him with no good gear or any knowledge whatsoever. You can use wands and pots for healing as well as Lay on Hands. Your saves are good and you can put out some decent damage. If I could do it, so can you. Just try it out and have fun.

  2. #22

    Default

    A pally is extremely soloable, especially with self healing gear and enhancements. A pally with those and a concordiant opposition item and a low ac can just keep on chugging along. If you are soloing at high level, remember to bring restore scrolls if level drained (and not HOTD). Since those are a class spell, you don't have a UMD roll if you are over level 14.

    Tormenting Role Players, Perma-Death players, and Turbine Mods since February 2006!
    Clandestine * Magestic * HughJaas * Chaloopa * LaBamba * Fervent * DezNuda * Heinous * DeLaScorcha * Waxxoff

  3. #23
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by catalyst111 View Post
    That being said...I guess I have to look more towards the rogue splash builds for effective soloing?
    You don't need to be a rogue splash to solo effectively, though you do need it if you want to be able to deal with locks & traps, of course. I'm currently soloing a TWF drow rogue / paladin; only lvl 6 at the moment (rogue 2 / pally 4), but so far I do pretty good DPS with a pair of keen rapiers, have great saves & Evasion, and have been able to deal with every trap I've come across using decent-but-not-great trapmonkey gear. For a 32-pt THF version, I would do a human (or maybe dwarf) with less DEX and more INT.

    Biggest problem I've had so far is LoH isn't sufficient healing by itself. Granted, if I were a pure paladin, I'd have more powerful LoH; but I suspect I would still need wands, potions, or a hireling. Other than that, I've been pretty pleased with this build; on a good day I even manage to solo n+1 Hard content, which is rare for me.

  4. #24
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by catalyst111 View Post
    Been reading through a lot of the posts, have studied junts build guide, but can't seem to find a solid answer. I prefer pure pally for the capstone, lean more towards 2HF, but its not crucial. Have 32 pt builds unlocked, VIP player, and drow. From what i've read I might want to roll a pally tank if i'm interested in more of a solo route? Sorry if i've missed another thread that goes more indepth into this subject, but i'm pretty terrible at searching forums other than going page by page lol. If someone could link a good thread that address the subject as well I'd greatly appreciate it!
    I find pure paladins are very good soloers in the low-mid levels... Those lay-on-hands are very good for the occasional "Oh no!" moments... (Heal yourself between battles with cure potions)

    Mid levels-High levels, it's much harder...

    I recommend a two monk or two rogue splash... I have an 18/2 paladin/rogue who can solo most high level content... Evasion with paladin high saves is very useful... UMD for using heal scrolls, Lay-on-hands for quick in-combat healing...

    If you're looking to mostly solo with a melee, an 18/2 paladin/rogue is pretty solid.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  5. #25
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by catalyst111 View Post
    Yeah, but I really don't want to derail into a "this game is more enjoyable with a team" thing. I realize that for most people it is. I am, however, a new dad and my play time is easily interupted by a fussing baby. I get to squeeze in quests when he is napping or wife is off from work watching him. There are other reasons besides introversion as to why people look towards solo.

    That being said...I guess I have to look more towards the rogue splash builds for effective soloing?
    Traps are no big deal for a paladin/rogue or paladin/monk with evasion... just run through most of them.

    Don't even try to get your disable skills up on such a build... Grab a few ranks in Open Lock on an 18/2 paladin/rogue, and that's about it...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  6. #26
    Community Member
    Join Date
    Sep 2006
    Posts
    11

    Default

    Yeah, the rogue splash would be for evasion only. Don't really care about disabling the trap as long as it isn't a one shot kill sorta deal =).

  7. #27
    Community Member PopeJual's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by catalyst111 View Post
    Yeah, the rogue splash would be for evasion only. Don't really care about disabling the trap as long as it isn't a one shot kill sorta deal =).
    I'll second that remark. I put points into Open Locks and I get a lot of use out of that skill. I put no points into Search and Disable Device and I'm okay with that on soloing because I can just sprint through the traps without taking any serious damage most of the time.

  8. #28
    Community Member dopamine's Avatar
    Join Date
    Nov 2009
    Posts
    0

    Default

    Quote Originally Posted by DToNE View Post
    Unfortunately, being a pure paladin has too many restraints that prevent it from being able to solo. A few examples would be Traps, Locked Doors, Evasion, Beholders, and INT activation runes.

    Oh well, that's what team play is for!
    this isn't true at all, everyone of those things are nothing to a paladin. trap? zerg thru barlely getting scratched even without evasion. locked door? skip it, loot inside is probably not even worth it. beholder? hunter of the dead 2, or beholder optic nerves...hell even a paralyzer will take it down

  9. #29
    Community Member
    Join Date
    Sep 2006
    Posts
    11

    Default

    hehe, well after all the discussion I now feel fairly safe that I can roll a pally and have it do what I want it to. Now just have to settle on a build =).

  10. #30
    Community Member PopeJual's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by catalyst111 View Post
    hehe, well after all the discussion I now feel fairly safe that I can roll a pally and have it do what I want it to. Now just have to settle on a build =).
    Here's my 0.02 Plat:

    Do you want to play this Paladin a whole lot? If you want to do lots of Epic stuff with a Paladin, go for a pure Paladin 20. Your choice for Two Weapon Fighting or Two Handed Fighting. Paladins get to add Good damage to all their attacks at level 20 with the Paladin Capstone and Epic weapons get an Epic augmentation slot that lets you put Silver on the weapon to make your super Epic weapon both a Boss beater and a trash beater at the same time. Most folks have to put away their Epic weapon when they fight the boss. A pure Paladin doesn't.

    Do you enjoy leveling up more than you enjoy sitting at 20? If so, then play an evasion Paladin. Rogues can Open Locks and they get lots of Use Magic Device skill to make them well rounded. Monks get 2 extra feats and a couple of bonus tricks that are mildly amusing. With a Paladin's crazy high saves and Evasion, you can run through spells and traps without even blinking. Just don't try to do traps if you make a Rogue2/Paladin18. You get 2 skill points per level for being a Paladin. That's not enough for traps even if you are a super-smart Human.

  11. #31
    Community Member
    Join Date
    Jun 2010
    Posts
    1

    Default

    Hello guys !
    You are advising to pick 2 lvl Rogue for Evasion feat, but if it doesn't work with heavy armor how it can be useful ? You always swap your armor ? Or You are wearing light armor ?
    Thanks for the answer.
    Last edited by Kalldorey; 07-08-2010 at 02:32 PM.

  12. #32
    Hero LordPiglet's Avatar
    Join Date
    Sep 2009
    Posts
    632

    Default

    They're wearing light armor, or robes.


    Which is why a TWF paly/monk 18/2 is nice. I have a couple twf's already, so I went THF.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload