As a father of 5,I can say that video games do not make
kids violent.The most violent game they play is Halo on
the x-box.that is a violent game.lots of guns.Do i think
later in life they will pick up a mac-10 n go to town?..no.
my 2cp
As a father of 5,I can say that video games do not make
kids violent.The most violent game they play is Halo on
the x-box.that is a violent game.lots of guns.Do i think
later in life they will pick up a mac-10 n go to town?..no.
my 2cp
Bluntt,Proud Officer of the Truth Seekers
Adapt or Die,or be a ddo'er and /whine
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I didn't take any offence at all Philly but I thank you for your respectful concern.
The reality is that the discussion is far to complex to be concisely put into a single post or thread. Many posters have made valid points that deserve a fair and valid retort but I have already devoted more time posting in this thread than just about any other. At some point I want to get in a little DDO time.
I don't think I can really do/say anything past this point to convince anyone that my arguement is valid. I can continue to cite case studies and the only thing I'll mention on that point is that I've gone to decent lengths to prove my argument while the naysayers have only said "I believe" and left it at that. It's easy to find flaws with a primary assumption or even valid supporting points but I challange someone to try and actually prove the dissenting arguement in this case. I know there are some out there (they were part of our studies on the issue) so why hasn't anyone presented those for discussion?
For those that think Wiki is a lame source I will simply say I was pointing the OP to the source material. I can link to online sources in my posts but I can't do that with the texts and seminar notes from the shelves next to me. I'm not about to start typing in the sources verbatim.
As far as causation and correlation goes I'm very familiar with the concepts. In fact, it's a pet peeve of mine when people make the claim of one being the other. It's only my guildmates and some of my other close in-game friends that know this but I was a scientist long before I got into law enforcement. But again, I think the primary research and case studies I have cited provide that causal link. And even if I'm wrong and it's only correlation then there is still merit in acknowledging it in this case. There is, for example, no casaul link between the use of seatbelts and accidents. But the data definitely bears out the fact that wearing a seatbelt helps prevent serious injury when an accident occurs. That's why we have mandatory seatbelt laws.
If I've given the OP some good sources and food for thought then mission accomplished. If I've stirred some thought on the matter for anyone else: bonus points.
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To err is human, to forgive is divine. Neither of which is Marine Corps policyJinger~Docholiday~Fritobandito~Bandshee~Grudock~Seigeengine
It is not. Provide a short summary of the experiment and give us the reference for further study. That's it.
Presenting the question as a debate is deceptive. It's not a philosophical question, such as the existence of god(s), or something subjective on which each can have his or her opinion. It's a factual claim which can be verified through experimentation; in other words, it can be proved right or wrong. No rhetoric is needed.
Fine. Which studies and can you summarize how they have ensured that there is indeed causation?
Correlation has no merits and your provided example does not support your claim.
Seatbelts are mandatory because there is a inverse causal relationship between wearing a seatbelt and injuries: subjects who wore a seatbelt during a collision were less prone to suffer grave or fatal injuries than if we were not wearing a seatbelt. Correlation was not the relationship used to make seatbelts mandatory; it was causation.
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So I’ve been reading the web sites and literature from both sides of the coin.
I have made the personal conclusion based and my extremely limited searches that the web sites supporting the view that games are violent tend to provide broken links, links that don’t seem to direct you to the information sited but to the home page of an organization or are undocumented entirely while the sites supporting a “little evidence” or “no evidence" view seem to be better documented and notated.
I have drawn my own conclusion long ago, in considering topics like global warming, evolution etc, that if I feel one side “seems” to encouraging you to look at their sources and one side “seems” to be covering up their sources then that is significant to the motivations and honesty of the points of view.
I firmly believe motivation and honesty are crucial to objective thinking or to put it simply, if someone goes into an endeavor with an agenda and is slanted in their presentation then their work is frankly garbage.
Most of the “anti-game” camp seem to universally list the following works:
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy - Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley
"Teaching Kids to Kill." - Grossman, David.
I would suggest you read these as a contrast to the position you stated in your OP that you will be taking in your paper. (that there is no connection)
My personal belief is that the research used to justify a connection is sketchy.
I found the research in the area to be smaller than at first I would have believed yet the “anti-game” crowd seems state that the work has been exhaustive.
I found the following quotes listed particularly interesting in regards to the ability of social science to properly measure the effects of violent media at all and also in regards to the interpretation of those results.
Professor Jonathan Freedman of the University of Toronto, an independent expert who reviewed the media violence literature in the 1980s, concluded that the research did not "provide either strong or consistent support for the hypothesis that exposure to media violence causes aggression or crime. Rather, the results have been extremely inconsistent and weak."3 Updating his resarch in 2002, Freedman reported that fewer than half the studies support a causal effect.
Jonathan Freedman, Media Violence and Its Effect on Aggression: Assessing the Scientific EvidenceSome experiments have found more aggressive behavior after viewing nonviolent shows like Sesame Street and Mr. Rogers' Neighborhood.
"Field Experiments of Television Violence with Children: Evidence for an Environmental Hazard?" Joyce Sprafkin, Kenneth Gadow & Patricia Grayson“[A]n examination of the scatter plot relating age 8 TV violence viewing to adult violent crime revealed that the correlation between them was entirely due to 3 boys who committed violent crimes and had scored high on age 8 TV violence viewing. ... It is enough to make the results significant according to statistical theory, but if just these 3 boys had behaved differently, all the significant results could have vanished.” Rhodes, supra; e-mail from L. Rowell Huesmann to Richard Rhodes (Mar. 13, 2000) in regards to L. Rowell Huesmann, et al., “The Stability of Aggression Over Time and Generations,” 20 Devel. Psych. 1120 (1984)”They hedged, did other analyses, and tried to make it sound as if the results supported the initial prediction that television violence would increase aggression. The Dutch group did not hedge. Their write-up came right out and said that there was no evidence of any effect. Well, Huesmann and Eron would not publish their chapter unless they revised their conclusions. To this the Dutch replied that they were “competent enough to draw our own conclusions.” And they had to publish their report separately. There may be another side to this story, but the fact is that they did publish separately and their view is that their contribution was rejected because they would not change their conclusions. This is an unfortunate incident and indicates, I think, how politicized this issue has become and how difficult it is for some of the researchers to be objective about the research.” Freedman, 22 Hofstra L.Rev. at 849-51 (citing Oene Wiegman et al., Television Viewing Related to Aggressive and Prosocial Behavior [1986]); see also Wiegman et al., “A Longitudinal Study of the Effects of Television Viewing on Aggressive and Prosocial Behaviors,” 31 Brit. J. Social Psych. 147 (1992).While I must admit I hardly scratched the surface, and others in these forums and certainly in the academic community would differ, I can no longer justify the research as conclusive in finding a connection. I personally believe most people on the "strong connection" camp are looking at the issue through the filter of a "moral campaign" or are politically motivated. While I appreciate the intentions of protecting children I don't find a "crusader" to very reliable in interpreting facts objectively.Laboratory experiments have provided what is arguably the strongest evidence that exposing children to a violent film or TV show can, in the short term, cause some of them to imitate the activity they have just observed, although even in this highly controlled environment, not all experiments have yielded positive results. The classic experiments, conducted by Albert Bandura in the 1960s, showed children films of adults and cartoon figures hitting Bobo dolls, then invited the children to imitate. Bandura’s positive results have been questioned on numerous grounds, among them the fact that Bobo dolls are meant to be hit, so that the experiments did not really measure aggression. Moreover, laboratory experiments cannot replicate the complex mix of media experiences and other factors that in everyday life interact with any particular film, game, song, or TV show. Behaviors that are permitted and even encouraged in a laboratory setting, such as hitting Bobo dolls or delivering “noise blasts,” are weak proxies at best for actual, socially disapproved aggression outside the lab. Children in these circumstances (and indeed, adult subjects as well) are likely to act as they believe the researcher expects. Federal Trade Comm’n, Marketing Violent Entertainment to Children, Appendix A, “A Review of Research on the Impact of Violence in Entertainment Media” 13 (Sept. 11, 2000).
Considering the issue does involve our freedoms I would be opposed to an outright ban on violent themed video games or "First Person Shooter" games.
While the right to play video games is not our most important social privilege I am considering the greater implications of a ban on this form of artistic expression or to paraphrase (and hopefully not misuse) a German proverb, "It always starts this way".
In conclusion, while earlier I stated I was in the “I don’t know” camp, I have now switched to the “little or no connection” camp.
Again, good luck on your paper.
Edit - In the spirit of honestly I'll point out that the above quotes were taken from other sources. I'm trusting the accuracy of the quotes and notations. I didn't actually read the books listed and my own investigation into this issue was brief and also "sketchy" (at best). I am not a researcher, psychologist, scientist or sociologist but rather "just some guy". This is, obviously, just personal opinion and should be taken with a rather large grain of salt.
Last edited by phillymiket; 06-14-2010 at 10:51 AM.
BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.
This part I can agree with.(LOL on #1)
I disagree with you here in some cases.
Violence is a human trait, typically displayed by those that are emotionally incapable of expressing themselves in an effective manner. Lack of respect for others and being unable to communicate the emotion tends to lead to violence.
There are differences in the types of violence.
Schoolyard brawls- fight results both get bloodied, its over and they move on, often gaining each others respect.
Alphamale syndrome- jockeying for their place in the hiearchy (a male testosterone genentic thing we all grew up with)
Bullying - those that pick on others that allow themselves to be bullied are often cruel and unyeilding. those that are bullied are typically have low self esteem and will not defend themselves.
Unfortunately until they stand up for themselves and draw the line this does not usually go away on its own. Standing up to a bully often results in getting a beating but if the one being bullied gives it all they have will often not be bullied again thereafter.
Sadly many kids are raised to not defend themselves, instead they are told to go tell someone else if they are harrassed and never learn to really defend themselves. These kids don't/won't talk to their parents or teachers as peer pressure and ridiclule will geneally be the result. They may also have a tendancy to resort to more unconventional ways (Billy and his gun or even suicide) to resolve their situation when they have no one to support them and feel they have no other options. Girls tend to be the cruelest and mental manipulation is the game they play.
Stopping a fight once the outcome has become clear or allowing someone to be beaten by more than one person.
Everyone is more concerned about themselves and most will not step in to stop this type of activity, or look a round to see if someone else will step in instead.
I recently saw a news clip where a man having a heart attack on the street lay there for several hours before he finally died as hundreds of people walked by looking at him thinking he was either a bum or someone else had done something or they were to busy to get involved.
As a community we are failing our kids by setting poor examples of how to treat each other. Respect and common decency is on the decline, simple things like holding a door open and thanking someone else for doing so for you. Teaching our kids to do the same. Everyone is in a rush, no time to smile and say good morning. Riding someones bumper because they are not driving fast enough, refusing to let someone merge in front of you because you are in a hurry.
Fights will happen that is part of growing up, be willing to stand up for what is right for yourself or for someone else. Your kid may get suspended from school (stupid school rules- no clause for self defense) but at least you have the chance to do the right thing. Support your kids, be willing to listen without judgement and watch for signs because they are not allways obvious.
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"Violence" as a concept is an onion and a complicated onion. But at the end of the day, it's an onion; one with many layers.
I don't think you can wholly dismiss violent video games as a layer to the onion of violence. As a society, we've become numb to computerized murder. There is a sense of pride one has from their own body count they've created. To think one of the most popular games ever, "Grand Theft Auto," reveled in an orgy of anarchy senseless violence. Players were rewarded for conducted drug deals, "hits," and even murdering police. So, no I don't think you can wholly dismiss violent video games as a source of promoting violence.
That being said, various media (TV--series, cartoons, Hollywood, and music) have all been blamed for promoting violence. These can be layers of the dilemma too, but not the whole cause of violence.
Other layers include: parenting, the community in which one develops, the individual's experience with justice and the law, and their own personal values.
I do think violent games give some a sense of pride and a bizarre sense of self-esteem. You won't see Grandma crowing at the senior rec center, "C'mon b*tche$!!! Whose up for Scrabble!?! I'll takez ya'll on!!" Nor will you see that coming from Mario Cart Players, Minesweepers, or Free Cell Addicts.
I responded to your post as it made me remember two incidents of true violence: The Columbine Massacre and the Virginia Tech shootings. Between each of these incidents, there were scores of cases of school violence--many of which included the death of a faculty member.
These incidents didn't get much press outside of the Associated Press. Virginia Tech did though and the only reason was that we had a new "high score!" A new body count. Twelve hours after the incident, round the clock coverage continued with no new answers, not much of a story; except that it was the greatest loss of life since Columbine--a new high score.
So as a society, we're a little guilty too. The deaths in the other incidents were no less tragic, but we paid them no heed until we had a new high score.
In closing, it's overly simplistic to state that violent video games promote violent behavior. In some cases/personalities, I think they could be a contributing factor, but not the whole cause. I hope that in your paper, you'll also talk a bit about MMOs and online gaming. I don't think they are entirely emotionally healthy. "Friendships" being made with disembodied voices doesn't seem right. But the same can also be said of texting.
Totally agree. Physical fitness and martial arts IMHO are a great way to ensure that you won't get in fights to start with.
Here I disagree. The first response, I think, should be the proper social channels. Tell the teacher in school. Call the police later in life. However...
Stupid rules make people LESS likely to report an issue. (if there's a chance you'll be suspended too.)
They did studies years ago where a person was placed face down and unmoving in hallway of institutions and offices. Many people simply passed by. Seems to be human nature. But with the increase of stupid lawsuits etc and other factors the "spectator" culture seems to just be getting worse.
tldr
I hate any laws that force people to not be able to think and consider the details of each circumstance. Lawmakers want to pass some sweeping legislation that takes blame off of them. It seems to not matter if someone is suspended for having a set of folding boyscout utensils (a resent case). It falls under the category of a weapon so bu bye little boy.
I feel that last point brings this back to the topic of this thread. It seems to be the motivation behind the desire for video game bans. Pass a law, take action, don't worry about the ramifications, don't worry if a freedom or two is lost, don't worry if a few poor saps get railroaded.
BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.
Lots of threads out there such as...
http://en.wikipedia.org/wiki/Video_game_controversy
http://en.wikipedia.org/wiki/Dungeon..._controversies
I remember when pen and paper D&D came under fire as being satanic and evil and playing it would cause you to become violent or even suicidal.
http://en.wikipedia.org/wiki/Patricia_Pulling
Patrica Pulling became an activist against D&D when her son committed suicide, it caused a big stir at the time. All kinds of studies were done but eventually resulted in no causal link between the game and violence.
Personally I think violence in gaming or television has no correlation to real violence itself.
As a kid we grew up with John Wayne western re-runs, all the way through to movies like Star Wars. We would go outside and use sticks to emulate guns and light sabres. But no one went out and got a real gun or swords or steel pipes to beat people maliciously. We were looking to have fun, a break from the boring reality of life.
Video gaming requires more calm control and patience. Video Games may be a way to introduce these skills to overactive kids, but i suspect many kids need sports to get their physical energy out. A balance between a good physical activity and gaming would be the goal.
Most kids recognize the difference between games and reality. I am sure there are a few kids that have difficulty with that differentiation, parents and peers need to recognize this in others and help them to understand acceptible and unacceptible behavior. Kids left to their own devices without some sort of guideance will eventually do something stupid. It what kids do.
We learn our best lessons when we make mistakes. Thankfully most lessons are learned early and only have to be learned once.
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I don't think there's a binary answer of yes or no to this question. NO - games don't create violence or violent people, but YES - engaging children in a culture full of violent entertainment at a young age and throughout their lives does create a desensitized society and helps remove the sense of responsibility and impact of violent acts. But that's also for some people - one person will become desensitized, the other won't. No clear cut answer. I grew up and love games as my primary form of entertainment, but honestly I wouldn't let my kids play video games until they are first given the opportunity to discover the joys of reading books and creating things themselves. Pretend army play outside is better than a military video game, IMO, especially at a young age.
I just wanted to post a recent article published by the American Psychological Association with respect to violence and videogames.
As an experienced scientific researcher, I particularly like this review, as it considers a wide variety of studies from both sides without appearing to have started with a bias on one side or the other. As a result, their determination was almost exactly what was described by MockDuck above... namely that this isn't a it does/it doesn't question, but rather that it depends on the child and the environment of the child.
http://www.apa.org/news/press/releas...deo-games.aspx
How did the paper go?? I'm curious.
And Bandy as for you, and whoever wrote about moral compass, the youth of today, starting with those born around 1975 to the present, not ALL, but SOME, just have no idea what respect means. what it means to drive respectfully, or hold a door open, etc etc. So many people have lost all sense of others and are focused only on themselves, that the rest of the world was put there to serve them.
Anyways, I hope you did well on yer paper.
Hands you a Cupcake One of Many of the O'Rum Ferretus's
HEY, I'M TRYING TO SOLVE THAT!
STOP TOUCHING MY PUZZLE!
TOUCH MY PUZZLE ONE MORE TIME AND YOU'LL BE SORRY!
PEOPLE LIKE YOU ARE WHAT'S WRONG WITH THIS GAME -- I QUIT! AND YOU SHALL DIE!