
Originally Posted by
Crann
There are many popular MMO's that feature PvP. They also have huge issues balancing said combat and for the most part, it's just not that fun for most who have found their way here.
I played Warhammer Online for its first few months of life, and let me tell you, it was the coolest thing I have ever seen. To be standing on the ramparts of a keep, looking down at dozens....even hundreds sometimes....of enemies crashing into your defenses, then raining death down on them until they bashed their way in, it was breathtaking.
For the first few times that is. Then it was exactly the same thing, only it was one of two extremes. You were either rolling over much smaller groups, or you were being rolled over by much bigger groups. The level of enjoyment quickly faded, as there was very seldom any challenge, you were either winning with no effort, or you were losing with no chance of victory.
DnD and subsequently DDO are focused on Player Versus Enviroment (PVE). There are many options available to give players of any skill level the chance to tailor their experiences to give them the challenge level they desire. It is never dependant on masses of other players being coordinated to provide enjoyment for your individual gaming enjoyment. I know that at anytime of the day or night, I can get online and have an enjoyable game experience, whether I solo quests, or find groups to join.
The strength of DDO as an MMO is this focus on PvE......they will maintain their client base, and expand it as long as there are gamers who prefer the PvE experience over PvP. They, IMHO, are the best at that. If they begin to divert resources to expand the PvP aspect of the game, then not only do they risk losing out to more established PvP games, but they will also suffer a lack of developement (through diverted resources) in what is their main strength.