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  1. #1
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    Quote Originally Posted by Solmage View Post
    I like this idea, but unfortunately it's flawed: you don't recall out, you simply disconnect, bring in another caster, system bypassed. Sadly the people who have no business being in epic are doing this and more.
    Ok, let me repeat it more clearly:
    XP penalties based on quest entry are converted into a chance to not receive epic loot (which also prevents you from going on epic timer).

    A character who joined late would have a significant chance for no epic loot (80%), and someone who was extremely late would have no chance for loot at all.

    And here's another suggestion: A character who is on epic timer for a quest can still enter it, but can't get any epic loot.

    Quote Originally Posted by Solmage View Post
    I agree, but I can't think of any other way to stop the exploits. Can you?
    Yes I can, as explained before.
    Last edited by Angelus_dead; 06-08-2010 at 09:39 AM.

  2. #2
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    Quote Originally Posted by Angelus_dead View Post
    Ok, let me repeat it more clearly:
    XP penalties based on quest entry are converted into a chance to not receive epic loot (which also prevents you from going on epic timer).

    A character who joined late would have a significant chance for no epic loot (80%), and someone who was extremely late would have no chance for loot at all.

    And here's another suggestion: A character who is on epic timer for a quest can still enter it, but can't get any epic loot.


    Yes I can, as explained before.
    Forgive me if I still fail to see how this stops people from simply recalling out in the middle of the quest, dropping group, getting mana, re-joining, and going back in (or switching to another alt before), and since the quest is only 50% done, their -80% penalty will go down to 0% by the time the quest is done.

    Also, I fail to see how this would address the issue of people simply going to guildies/friends and saying "Well, it's your turn to take one for the team, but you can still roll on our stuff - I'll bring MY cleric for run #2, then I'll take one for the team"
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  3. #3
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    Quote Originally Posted by Solmage View Post
    Forgive me if I still fail to see how this stops people from simply recalling out in the middle of the quest, dropping group, getting mana, re-joining, and going back in (or switching to another alt before), and since the quest is only 50% done, their -80% penalty will go down to 0% by the time the quest is done.
    It does not attempt to do that, since that is unnecessary. The players in that example are making a small tradeoff in time for an uncertain reward.

    Quote Originally Posted by Solmage View Post
    I fail to see how this would address the issue of people simply going to guildies/friends and saying "Well, it's your turn to take one for the team, but you can still roll on our stuff - I'll bring MY cleric for run #2, then I'll take one for the team"
    It does not attempt to do that, since that is unnecessary. The players in that example are making a huge tradeoff in time.

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