0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
I'm sure it has, my point was simply how can you effectively evaluate it in its current bugged state? you have classes with 100% proc chance, you have a dev saying its mainhand only and should not proc offhand, and you have Shade saying endless cycle blah blah blah
actually i see a trend here:
bugged new feature
clueless dev (or they plopped down a very much outdated preview server again)
and a player completely speaking out his ***
Shadowsteel [TR train wreck]
Actually THF has no main hand attack. They only have a bothhand attack so I guess they should not get any double strike according to you. If you think they have a main hand only attack try putting something else in that off hand then attacking with your greataxe
But aside from that it does not change the facts which are THF get the full x% dps boost and TWF gets about (.7)X% dps boost from it.
Now stop play games.
Eladrin stated that THF counts as Main Hand ...
as an aside
Why not allow Bucklers in that off hand for TWF... I mean its what its there for and would make bucklers actually useful.
Just apply an attack penalty say -2 to attack and you get some nifty off hand benefits... probably mostly Guard effects or Resistance effects
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Well actually my sig for the first 2 years of the game was
"Please fix bucklers they are not supposed to take a hand slot"
And instead one day they turned my +5 mithril buckler into a +5 mithril small shieldGuess that was their way of saying NO
But I wasn't thinking buckler +weapon ...I was thinking should be able to hold an item in that hand like a septer as you are supposed to be able to hold something in that hand like a latern and stuff
The offhand doublestrike procs on Lam is a bug and I am sure it will be fixed.
I do think that doublestrike should be more common for THF and not TWF. Like a 20% difference. Maybe 30.
I think items boosting doubestrike is cool.
Genji gloves?
I think it is a nice way to fill the gap made by tweaking the offhand attack system. I think though that barring offhand attacks procing offhand doublestrikes, I think more than the initial mainhand attack should offer a doublestrike chance (going off what is written in the rel notes).
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
If it's an issue, not sure why they can't make the buff on gear to be different for THF than for TWF. Kensai already has different bonuses for TWF and THF styles. I'd think they could do that with gear as well so that it's balanced as needed.
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
Yes, it's true that's a big balance problem. In the official feedback thread I complained a lot about how the Warchanter Doublestrike song will probably be overpowered (unless it's too weak to be noticeable, which is also bad).
Uh, it is already the case that THF and TWF combat styles benefit to a different extent from better gear and buffs.
Simply imagine you provide the character with a Red Dragon item which adds 1d6 Flaming to all his attacks. In the time it takes for a THF to get 100d6 extra from that, the TWF gets 180d6 (assuming "twitching" is fixed). Effects which provide a bonus on each hit naturally favor TWF more. You could say that Inspire Courage is biased towards TWF, for example.
So maybe the devs are trying to add this Doublestrike bonus to counterbalance that, by making an effect which favors THF more. I am very skeptical it can balance it completely (especially since the amount of preparation effort is itself imbalanced), but that may be the idea.
Last edited by Angelus_dead; 06-08-2010 at 08:31 AM.
I thought about those comments quite a bit too. I think you are right if there are too many stacking bonuses those can get way out of hand. A 5% bonus at the tier III warchanter sound better than the 10% I was thinking. A BAB bonus like you suggested at the tier II as a self only buff sounds reasonable. Both do seem to be the spirit of the PrE.
Keeping the duration of either bonus shorter or longer can smooth balance issues.
In Addition: I am starting to think by the way Eladrin has posted Double Strike falling under the 110% for Fighter Alacrity and 105% for Ranger Tempest III, that if a Bonus gets to say 205% you now have a 100% chance for a Double Strike and a 5% Chance for a Triple Strike. But the likeliness of someone getting that high a bonus is not very likely.
But if that becomes true then it would make sense that someone should Off Hand Strike on a Double Strike/Triple Strike.