When an item says, 2d6, you you actually generate 2 six digit random numbers and add them or do you just generate a rnd(max 12, min 2)?
It's a serious question. We've all been saying in the other threads that the 2d6 was important both for tradition and accuracy, but I'm beginning to wonder if the 2-12 is actually what you are doing. I could see some non-D&D programmer deciding that approach was more efficient (especially for 30d6 or something like that) and not thinking through the difference. If so, the new notation is correct and we need to rethink our assumptions about items/spells with the understanding that it is an even distribution and not a nominal distribution.
Since no one wants to roll 2000 times for a random sample that's accurate 95/100 times, dev clarification on this would be very welcome.