I was thinking about making a Halfling 9 monk/6 fighter/5 ranger build. The 9 monk (dark path) for touch of death. Should be some good DPS The 6 fighter for kensai I and extra feats and HP, and 5 ranger for dex points, and rams might. I have started out already 3 monk/2 fighter. My progression would be.
1- monk
2 - fighter
3-4 monk
5 fighter
6-11 monk
12-15 fighter
16-20 ranger
My starting stats are
str 12 +2 tome +6 item +2 enhancement +2 rams = 24 str/26 with rage
dex 17 +2 tome +6 item +3 enhancement +adept of wind bonus = 30
con 14 +2 tome +6 item = 20 (plus racial toughness/fighter toughness is nice for hp
int 10 +2 tome +6 item = 20
wis 16 +2 tome +2 enhancement +6 item = 26 wiz
cha 8 +2 tome + 6 item? (dump stat)= 16 cha (not concerned about this)
balance/concentration would be maxed as well as spot being high. UMD not needed for me for being lawful good, i already have some nice wraps from my other pure monk.
What do you think? I have taken dodge, mobility (given), toughness, power attack (coming next feat), weapon finess, weapon focus (bludgeoning), and i will take the ITWF, GTWF (at lvl 15), and I will have more toughness splashed in.
With the wind stance. I will still have 420+ HP before false life items. Saves will be up there and such.
Any pros and cons? let me know some critiques. I would love all feedback. I took ranger 5 for spells. Should be fun. Just hoping the nerf doesn't hurt it too bad.