Page 6 of 6 FirstFirst ... 23456
Results 101 to 104 of 104
  1. #101
    Community Member Deamus's Avatar
    Join Date
    Jun 2009
    Posts
    0

    Default

    Well imo Tempest was broken in the first place . its not logical a first tier pre to have so much power like 10% alacrity which paladins have to reach (if i remember right) 14 lvl and the fighters 20lvl. Not mentioning monk that need to reach 18 lvl so as to get grandmaster air.

    Tempest I also when it was released if i remember right rangers were not invited to parties because they had lower dps . So tempest I pre released which was a big overpowering mistake that broke other classes so for that reason Devs had to give alacrity to Fighters, Paladins , Monks.

    Tempest I pre is like the firewall spell and its snowball effect all over again ....

    They only reason that they didn't nerf tempest I when tier II and III was released was because there were no respecs.That had to be done to tempest and this was a chance for devs to do it by nerfing also everyone else .

    As you all mentioned there was a serious DPS advantage to take 6 ranger in the 95% multi class DPS builds and that makes the PRE broken and overpowering. No other PRE was so powerful like tempest I .

    I don't believe that 6 lvl rangers multi are dead cause you gain free feats and viable ranged combat which makes the hybrid more versatile .

    PS.1 I still dont agree with the twf and thf nerf as a whole.
    PS.2 And yes ofc you can neg rep me :P .... , after all I'm telling the truth....
    Last edited by Deamus; 06-08-2010 at 08:30 AM.
    One Monk To Gimp Them All
    Europe Devourer Beta Player
    Arise Founder
    Daemus, Daemons, Daemonicus Thelanis Server

  2. #102
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by Deamus View Post
    Well imo Tempest was broken in the first place . its not logical a first tier pre to have so much power like 10% alacrity which paladins have to reach (if i remember right) 14 lvl and the fighters 20lvl. Not mentioning monk that need to reach 18 lvl so as to get grandmaster air.

    Tempest I also when it was released if i remember right rangers were not invited to parties because they had lower dps . So tempest I pre released which was a big overpowering mistake that broke other classes so for that reason Devs had to give alacrity to Fighters, Paladins , Monks.

    Tempest I pre is like the firewall spell and its snowball effect all over again ....

    They only reason that they didn't nerf tempest I when tier II and III was released was because there were no respecs.That had to be done to tempest and this was a chance for devs to do it by nerfing also everyone else .

    As you all mentioned there was a serious DPS advantage to take 6 ranger in the 95% multi class DPS builds and that makes the PRE broken and overpowering. No other PRE was so powerful like tempest I .

    I don't believe that 6 lvl rangers multi are dead cause you gain free feats and viable ranged combat which makes the hybrid more versatile .

    PS.1 I still dont agree with the twf and thf nerf as a whole.
    PS.2 And yes ofc you can neg rep me :P .... , after all I'm telling the truth....

    it's hard to refute that, tempest I is over powering. Instead of breaking the whole combat system they should have given tempest I a 5% speed boost and the other 5% at tempest II.

  3. #103
    Community Member Absolute-Omniscience's Avatar
    Join Date
    Jun 2009
    Posts
    1,483

    Default

    Quote Originally Posted by Xyfiel View Post
    A_O I was having issues trying to figure out the dps calculator. I trust it over my paper work also. Wondering what bribe I need to offer to get you to run thru:
    Drow Monk12/tempest/rogue2 with shortswords
    30 str, +2 from Drow, shintao set, with and without Favored damage, power attack, tharnes, 4d6+3 sneak, hasted, no seeker bonus
    107.5% main hand/90% off hand
    unarmed for 100% fort using touch of death if you have the unarmed attacks/minute

    Or whatever your normal setup is so I have a basis to work from.
    Sorry, not gonna post any singular calcs until U5 hits the live. As it can be and probably will be subject to change, and takes a while to post singular builds. Will post some charts now and then, one can be found in the fighter forums under the newest monster thread.

    Quote Originally Posted by Grodon9999
    it's hard to refute that, tempest I is over powering. Instead of breaking the whole combat system they should have given tempest I a 5% speed boost and the other 5% at tempest II.
    Imo, this system is a lot better, especially balance-wise. Only problem at the moment is no glancings on thf twitch, they should just have dropped the attackspeed on twitching (again) to fix it. Cause at the moment with the current U5 plans Fighters are way ahead of barbarians in thf as they barely lose anything with glancings, but gain all the advantages of twitch.
    Active
    EU player since release, US player since the summer of 2009.

  4. #104
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Got a silly question for the better number crunchers - with the current numbers being used on U5 Lamaland, would an Arcane Archer who used as a Lightning II bow while Manyshot was up and then switched to Mineral II melee weapons when manyshot was on timer do more damage over time than a tempest III? My caveman numbers so far say yes but my accounting can be wrong.

    A ranger 20 with capstone can fire 96 arrows in a manyshot while hasted.

Page 6 of 6 FirstFirst ... 23456

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload