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  1. #41
    Community Member Aerendil's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    Fresh U5 calcs:

    Pure rogue > Tempest rogue in DPS.
    Now parse a 13 Rog (Assassin) / 6 Monk (Ninja) / 1 Fighter or Ranger (doesn't really matter) using shortswords with 5% double-attack rate

  2. #42
    Community Member LookingForABentoBox's Avatar
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    Quote Originally Posted by Auran82 View Post
    I don't think many will really disagree that Tempest I in it's original form was too much for a tier 1 Pre and to be honest pretty much every PRE since has been compared to it.
    Other PrE's don't require one to take 3 garbage feats
    Argonnessen mains: Pinku, Ohtaku

  3. #43
    Community Member Chai's Avatar
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    Quote Originally Posted by Aaxeyu View Post

    Pure rogue > Tempest rogue in DPS.
    Marginal.

    If one of those players even sneezes, they get beat out by the other.

    This is good though. I didnt like seeing rogues getting beat to the point where the pure class was not considered as viable for DPS purposes.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  4. #44
    Community Member ArichValtrahn's Avatar
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    Quote Originally Posted by Krag View Post
    Drastic changes without any reasonable way to respec character (only 5 levels at a time and no GS deconstruction, really?) completely erase this fun from the game.
    This.

    Maybe its because my previous MMO experience was Guild Wars (where you could totally respec your character whenever you were in town) but I find this to be a huge let down in DDO. I wanted to move my lv14 fighter from khopesh (too expensive) to heavy picks (for earthgrab gs soon) and have found the process to be completely ridiculous. It appears I have to swap 5 feats just to change my weapon focus. Completely ridiculous. Im sure it makes sense from a D&D stand point or a realism stand point, but its terrible from a gameplay perspective.

  5. #45
    Community Member Aerendil's Avatar
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    Quote Originally Posted by ArichValtrahn View Post
    This.

    Maybe its because my previous MMO experience was Guild Wars (where you could totally respec your character whenever you were in town) but I find this to be a huge let down in DDO. I wanted to move my lv14 fighter from khopesh (too expensive) to heavy picks (for earthgrab gs soon) and have found the process to be completely ridiculous. It appears I have to swap 5 feats just to change my weapon focus. Completely ridiculous. Im sure it makes sense from a D&D stand point or a realism stand point, but its terrible from a gameplay perspective.
    Best option for multiple-feat swaps is actually lesser reincarnation which you can do at any level.

    Sadly, it costs $$$ in the DDO Store :/
    But just thought I'd throw that out there for you. If you have the points or don't mind spending $10 or so to fix your character, it's an option.

  6. #46
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Chai View Post
    Marginal.

    If one of those players even sneezes, they get beat out by the other.
    Not really. Remember that the tempest rogue got full FE damage in every scenario in that calc.

  7. #47
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    Pure rogue > Tempest rogue in DPS.
    If I'm reading your data right, that's true for zero fort mobs only and reverses for high fort mobs.

  8. #48
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    Fresh U5 calcs:

    Pure rogue
    Code:
    582,51		Damage Per Second Scenario 1
    357,32		Damage Per Second Scenario 2
    172,08		Damage Per Second Scenario 3
    370,63		Average Damage Per Second

    Tempest Rogue:
    Code:
    (snip)
    0	0	Favored enemy
    6	6	Ram's might 
    2	2	Divine favor
    (snap)
    
    545,71		Damage Per Second Scenario 1
    355,18		Damage Per Second Scenario 2
    206,16		Damage Per Second Scenario 3
    369,01		Average Damage Per Second
    Pure rogue > Tempest rogue in DPS.
    Thank you for making these calculations open to the public. (+1 for this.)
    So, depending on the level of fortification, both variants will have certain advantages and disadvantages, the pure rogue having a slight overall advantage.

    And if I lose some dmg against some squishies, that's perfectly fine for me if I gain some versatility as a trade-off.

    There is one thing which I didn't understand in the tempest part of the calculations. Why is there no additional damage against favored enemies, but some Divine Favor? Why does Ram's Might grant 6 extra damage?

    Is the attack value part of the calculations or do we just assume that every attack hits?

  9. #49
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    Thank you for making these calculations open to the public. (+1 for this.)
    So, depending on the level of fortification, both variants will have certain advantages and disadvantages, the pure rogue having a slight overall advantage.

    And if I lose some dmg against some squishies, that's perfectly fine for me if I gain some versatility as a trade-off.

    There is one thing which I didn't understand in the tempest part of the calculations. Why is there no additional damage against favored enemies, but some Divine Favor? Why does Ram's Might grant 6 extra damage?

    Is the attack value part of the calculations or do we just assume that every attack hits?
    You're welcome. Expect to see the calc up for download within a few days.


    lol, my bad. I added thedamage on the wrong lines. It's supposed to be 6 favoured enemy damage and 2 rams might damage. it doesn't affect the results however.

  10. #50
    The Hatchery karl_k0ch's Avatar
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    I'm not trying to nit-pick, but shouldn't it be 3 damage from Ram's might since the increase of Str (+2 Str) adds another +1 Damage?

    If you are in the mood, I'd be interested how much damage a Tempest Rog does against a non-favored enemy.

    Any chance one could see the Calc as a Java-based or even Web-based application?

    Gimped? I'll call it leveled. And if a thf barb/pal/kensai gets similar dps, I'd be really happy about the nerf.
    Last edited by karl_k0ch; 06-07-2010 at 11:06 AM.

  11. #51
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    Quote Originally Posted by Sinni View Post
    i'd say weighted 5% was flavor of the month. that, according to you, rogues, paladins, battle-clerics, fvs and warchanters used them as primary weapons enforces my point.
    ....they doing to 5% weighted dare I ask. If they muck with that to much my monk will be ****ed.

  12. #52
    Community Member Aerendil's Avatar
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    Quote Originally Posted by DelverRootnose View Post
    ....they doing to 5% weighted dare I ask. If they muck with that to much my monk will be ****ed.
    It looks as though all weighteds have been changed to 3%, with the target having to fail a saving throw to be stunned (which brings them in line with all other weapons with special effects, such as smiters, banishers, paralyzers, etc.).
    The previous % on them looks to translate towards to the DC bonus for stunning fist/blow, so 5%s = +10 to DC.

  13. #53
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    Fresh U5 calcs:

    Pure rogue
    Code:
    Rog 20, Min Khop	Halfling	Build
    TWF	TWF	Fighting Style
    		Weapon
    Khopesh	Khopesh	Weapon Type (Green steel)
    0	0	Extra Critical Threat Range
    0	0	Extra Critical Multiplier
    1	1	<Element> Burst Effects
    1	1	<Element> Blast Effects
    0	0	<Alignment> Burst Effects
    0	0	<Alignment> Blast Effects
    		
    		Weapon Adjustments
    0	0	Weapon base damage adjustment
    0	0	Weapon critical threat range adjustment
    0	0	Weapon critical multiplier adjustment
    		
    		Scenarios
    		Scenario 1
    0	0	Fortification
    0	0	Damage reduction
    0	0	Elemental resistance
    		Scenario 2
    50	50	Fortification
    0	0	Damage reduction
    20	20	Elemental resistance
    		Scenario 3
    100	100	Fortification
    0	0	Damage reduction
    30	30	Elemental resistance
    		
    		Prestige Enhancements
    0	0	Kensai Rank
    0	0	Frenzied Berserker Rank
    0	0	Knight of the Chalice Rank
    3	3	Assassin Rank
    0	0	Tempest Rank
    		
    		Base Damage
    5,5	5,5	Weapon base damage
    5	5	Weapon modifier
    38	38	Strength
    14	7	Total strength damage
    5	5	Power attack (Double bonus for THF)
    0	0	Litany
    2	2	Frenzied berserker set
    2	2	Shintao monk set
    0	0	Racial damage enhancement
    0	0	Fighter damage enhancements
    0	0	Kensai Damage
    0	0	Weapon specialization
    0	0	Monk True Reincarnation
    0	0	Favored enemy
    0	0	Ram's might 
    0	0	Divine favor
    0	0	Divine might
    9	9	Song
    1	1	Prayer
    No	No	Bladesworn
    43,5	36,5	Total Base
    		    
    		Sneak attack
    Yes	Yes	Rogue Capstone
    20	20	Rogue levels
    12	12	SA enhancements
    0	0	
    8	8	Item
    8	8	Halfling
    0	0	Rogue True Reincarnation
    10,5	10,5	Assassin bonus
    87,5	87,5	Total
    		
    		Effects
    7	7	<Alignment>
    3,5	3,5	<Element>
    0	0	Tempest set
    0	0	Henshin monk set
    87,5	87,5	Sneak attack
    0	0	Frenzied Berserker vicious
    0	0	Knight of the Chalice EO damage
    0	0	Paladin Capstone
    0	0	Knight of the Chalice Set bonus
    2,5	2,5	Slicing
    0	0	Other effects (Bane, L-strike average, etc.)
    1	1	Force ritual
    101,5	101,5	Effects Total Scenario 1
    54,25	54,25	Effects Total Scenario 2
    10,5	10,5	Effects Total Scenario 3
    145	138	Total Base With Effects Scenario 1
    97,75	90,75	Total Base With Effects Scenario 2
    54	47	Total Base With Effects Scenario 3
    		
    		Glancing Blows
    Yes		Barbarian Capstone
    3		Warforged Great Weapon Aptitude Rank
    0		Kensai Rank
    0		Frenzied Berserker Rank
    0	0	Base Damage Scenario 1
    0	0	Base Damage Scenario 2
    0	0	Base Damage Scenario 3
    0	0	Vicious / Kotc / capstone / kotc set
    0	0	Effects scenario 1
    0	0	Effects scenario 2
    0	0	Effects scenario 3
    1		Number of targets hit by glancings
    0	0	Average Damage Per Hit Scenario 1
    0	0	Average Damage Per Hit Scenario 2
    0	0	Average Damage Per Hit Scenario 3
    		
    		Critical Hits
    8	8	Seeker from item
    4	4	Critical threat range
    3	3	Critical multiplier
    130,5	109,5	Base critical damage scenario 1
    87	73	Base critical damage scenario 2
    43,5	36,5	Base critical damage scenario 3
    101,5	101,5	Effects scenario 1
    54,25	54,25	Effects scenario 2
    10,5	10,5	Effects scenario 3
    11	11	<Element> Burst scenario 1
    0	0	<Element> Burst scenario 2
    0	0	<Element> Burst scenario 3
    11	11	<Element> Blast scenario 1
    0	0	<Element> Blast scenario 2
    0	0	<Element> Blast scenario 3
    0	0	<Alignment> Burst
    0	0	<Alignment> Blast
    14	14	Natural 20 scenario 1
    0	0	Natural 20 scenario 2
    0	0	Natural 20 scenario 3
    24	24	Total seeker damage scenario 1
    12	12	Total seeker damage scenario 2
    0	0	Total seeker damage scenario 3
    292	271	Critical Total Scenario 1
    153,25	139,25	Critical Total Scenario 2
    54	47	Critical Total Scenario 3
    167,85	158,4	Average Damage Scenario 1
    103,96	95,91	Average Damage Scenario 2
    51,3	44,65	Average Damage Scenario 3
    		
    		Relevant Attack Data
    5	5	Minutes lapsed
    Yes	Yes	Madstone
    20	20	Base Attack Bonus
    5	5	BAB Tier
    0,62	0,62	Unarmed Duration
    0,56	0,56	THF-Twitch Duration
    0,67	0,67	Armed Duration
    		Attack speed increases
    7	7	Number of haste boosts
    30	30	Haste boost amount
    0	0	Competence (Acrobat)
    0	0	Insight
    0	0	Sacred
    0,81	0,76	Duration Modifier, Unboosted
    0,57	0,53	Duration Modifier, Boosted
    0,67	0,67	Base Duration
    1,19	1,24	Unboosted Rate Increase
    1,55	1,62	Boosted Rate Increase
    0,125	0,125	Offset
    		Double strikes
    0	0	Competence (Fighter Capstone)
    0	0	Insight (Windstance)
    0	0	Insight (Windstance)
    0	0	Sacred (Zeal)
    0	0	Chance to double strike
    		Offhand proc
    0	0	Competence (Tempest 1 / 2)
    80	80	Chance to proc Offhand
    		Smites
    0	0	Extra Smite Rank
    0	0	Number of Smites
    0	0	Divine Sacrifice Interval
    		
    		Activations & Feats
    No	No	Frenzy activation
    No	No	Death Frenzy activation
    No	No	Power Surge activation
    No	No	Divine Might activation
    GTWF	GTWF	TWF feat (TWF, ITWF, GTWF, STWF)
    None	None	THF feat (THF, ITHF, GTHF)
    Yes	Yes	Quick draw
    		
    0	0	Loss per minute due to activations
    		
    		Attackspeed
    7		Number of haste boosts used
    88,98		Normal
    105,53		Haste/ Other
    137,78		Haste/ Other/ Boost
    593,24	474,6	Total Amount of Attacks
    99576,03	 75175,9	Total Damage Scenario 1
    61675	45519     Total Damage Scenario 2
    30433	21190     Total Damage Scenario 3
    331,92	250,59	Damage/S Scenario 1
    205,58	151,73	Damage/S Scenario 2
    101,44	70,64	Damage/S Scenario 3
    582,51		Damage Per Second Scenario 1
    357,32		Damage Per Second Scenario 2
    172,08		Damage Per Second Scenario 3
    370,63		Average Damage Per Second

    Tempest Rogue:
    Code:
    Rog 20, Min Khop	Halfling	Build
    TWF	TWF	Fighting Style
    		Weapon
    Khopesh	Khopesh	Weapon Type (Green steel)
    0	0	Extra Critical Threat Range
    0	0	Extra Critical Multiplier
    1	1	<Element> Burst Effects
    1	1	<Element> Blast Effects
    0	0	<Alignment> Burst Effects
    0	0	<Alignment> Blast Effects
    		
    		Weapon Adjustments
    0	0	Weapon base damage adjustment
    0	0	Weapon critical threat range adjustment
    0	0	Weapon critical multiplier adjustment
    		
    		Scenarios
    		Scenario 1
    0	0	Fortification
    0	0	Damage reduction
    0	0	Elemental resistance
    		Scenario 2
    50	50	Fortification
    0	0	Damage reduction
    20	20	Elemental resistance
    		Scenario 3
    100	100	Fortification
    0	0	Damage reduction
    30	30	Elemental resistance
    		
    		Prestige Enhancements
    0	0	Kensai Rank
    0	0	Frenzied Berserker Rank
    0	0	Knight of the Chalice Rank
    2	2	Assassin Rank
    1	1	Tempest Rank
    		
    		Base Damage
    5,5	5,5	Weapon base damage
    5	5	Weapon modifier
    38	38	Strength
    14	7	Total strength damage
    5	5	Power attack (Double bonus for THF)
    0	0	Litany
    2	2	Frenzied berserker set
    2	2	Shintao monk set
    0	0	Racial damage enhancement
    0	0	Fighter damage enhancements
    0	0	Kensai Damage
    0	0	Weapon specialization
    0	0	Monk True Reincarnation
    0	0	Favored enemy
    6	6	Ram's might 
    2	2	Divine favor
    0	0	Divine might
    9	9	Song
    1	1	Prayer
    No	No	Bladesworn
    51,5	44,5	Total Base
    		    
    		Sneak attack
    No	No	Rogue Capstone
    13	13	Rogue levels
    12	12	SA enhancements
    0	0	0
    8	8	Item
    8	8	Halfling
    0	0	Rogue True Reincarnation
    7	7	Assassin bonus
    59,5	59,5	Total
    		
    		Effects
    7	7	<Alignment>
    3,5	3,5	<Element>
    0	0	Tempest set
    0	0	Henshin monk set
    59,5	59,5	Sneak attack
    0	0	Frenzied Berserker vicious
    0	0	Knight of the Chalice EO damage
    0	0	Paladin Capstone
    0	0	Knight of the Chalice Set bonus
    2,5	2,5	Slicing
    0	0	Other effects (Bane, L-strike average, etc.)
    1	1	Force ritual
    73,5	73,5	Effects Total Scenario 1
    40,25	40,25	Effects Total Scenario 2
    10,5	10,5	Effects Total Scenario 3
    125	118	Total Base With Effects Scenario 1
    91,75	84,75	Total Base With Effects Scenario 2
    62	55	Total Base With Effects Scenario 3
    		
    		Glancing Blows
    Yes		Barbarian Capstone
    3		Warforged Great Weapon Aptitude Rank
    0		Kensai Rank
    0		Frenzied Berserker Rank
    0	0	Base Damage Scenario 1
    0	0	Base Damage Scenario 2
    0	0	Base Damage Scenario 3
    0	0	Vicious / Kotc / capstone / kotc set
    0	0	Effects scenario 1
    0	0	Effects scenario 2
    0	0	Effects scenario 3
    1		Number of targets hit by glancings
    0	0	Average Damage Per Hit Scenario 1
    0	0	Average Damage Per Hit Scenario 2
    0	0	Average Damage Per Hit Scenario 3
    		
    		Critical Hits
    8	8	Seeker from item
    4	4	Critical threat range
    3	3	Critical multiplier
    154,5	133,5	Base critical damage scenario 1
    103	89	Base critical damage scenario 2
    51,5	44,5	Base critical damage scenario 3
    73,5	73,5	Effects scenario 1
    40,25	40,25	Effects scenario 2
    10,5	10,5	Effects scenario 3
    11	11	<Element> Burst scenario 1
    0	0	<Element> Burst scenario 2
    0	0	<Element> Burst scenario 3
    11	11	<Element> Blast scenario 1
    0	0	<Element> Blast scenario 2
    0	0	<Element> Blast scenario 3
    0	0	<Alignment> Burst
    0	0	<Alignment> Blast
    14	14	Natural 20 scenario 1
    0	0	Natural 20 scenario 2
    0	0	Natural 20 scenario 3
    24	24	Total seeker damage scenario 1
    12	12	Total seeker damage scenario 2
    0	0	Total seeker damage scenario 3
    288	267	Critical Total Scenario 1
    155,25	141,25	Critical Total Scenario 2
    62	55	Critical Total Scenario 3
    152,05	142,6	Average Damage Scenario 1
    99,86	91,81	Average Damage Scenario 2
    58,9	52,25	Average Damage Scenario 3
    		
    		Relevant Attack Data
    5	5	Minutes lapsed
    Yes	Yes	Madstone
    20	20	Base Attack Bonus
    5	5	BAB Tier
    0,62	0,62	Unarmed Duration
    0,56	0,56	THF-Twitch Duration
    0,67	0,67	Armed Duration
    		Attack speed increases
    6	6	Number of haste boosts
    30	30	Haste boost amount
    0	0	Competence (Acrobat)
    0	0	Insight
    0	0	Sacred
    0,81	0,76	Duration Modifier, Unboosted
    0,57	0,53	Duration Modifier, Boosted
    0,67	0,67	Base Duration
    1,19	1,24	Unboosted Rate Increase
    1,55	1,62	Boosted Rate Increase
    0,125	0,125	Offset
    		Double strikes
    0	0	Competence (Fighter Capstone)
    0	0	Insight (Windstance)
    0	0	Insight (Windstance)
    0	0	Sacred (Zeal)
    0	0	Chance to double strike
    		Offhand proc
    10	10	Competence (Tempest 1 / 2)
    90	90	Chance to proc Offhand
    		Smites
    0	0	Extra Smite Rank
    0	0	Number of Smites
    0	0	Divine Sacrifice Interval
    		
    		Activations & Feats
    No	No	Frenzy activation
    No	No	Death Frenzy activation
    No	No	Power Surge activation
    No	No	Divine Might activation
    GTWF	GTWF	TWF feat (TWF, ITWF, GTWF, STWF)
    None	None	THF feat (THF, ITHF, GTHF)
    Yes	Yes	Quick draw
    		
    0	0	Loss per minute due to activations
    		
    		Attackspeed
    6		Number of haste boosts used
    88,98		Normal
    105,53		Haste/ Other
    137,78		Haste/ Other/ Boost
    583,87	525,49	Total Amount of Attacks
    88777,95	74934,32	Total Damage Scenario 1
    58307,06	48246,19	Total Damage Scenario 2
    34390,14	27456,65	Total Damage Scenario 3
    295,93	249,78	Damage/S Scenario 1
    194,36	160,82	Damage/S Scenario 2
    114,63	91,52	Damage/S Scenario 3
    545,71		Damage Per Second Scenario 1
    355,18		Damage Per Second Scenario 2
    206,16		Damage Per Second Scenario 3
    369,01		Average Damage Per Second
    Pure rogue > Tempest rogue in DPS.
    By 1 point of damage? That's hardy gimped.

  14. #54
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by grodon9999 View Post
    By 1 point of damage?
    That depends on how you interpet the "average damage per second" line. It's not accurate from a gameplay point of view, as the 3 scenarios are not exactly of equal frequency or importance in game. They are in the calc however.

  15. #55
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    Default oh that...

    Quote Originally Posted by Aerendil View Post
    It looks as though all weighteds have been changed to 3%, with the target having to fail a saving throw to be stunned (which brings them in line with all other weapons with special effects, such as smiters, banishers, paralyzers, etc.).
    The previous % on them looks to translate towards to the DC bonus for stunning fist/blow, so 5%s = +10 to DC.
    ..really bites. If my real life wasn't a wastland of boredom I would have quite this game long ago. I mean how many times can you run the same quest before it gets old.

  16. #56
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    I'm not trying to nit-pick, but shouldn't it be 3 damage from Ram's might since the increase of Str (+2 Str) adds another +1 Damage?

    If you are in the mood, I'd be interested how much damage a Tempest Rog does against a non-favored enemy.

    Any chance one could see the Calc as a Java-based or even Web-based application?

    Gimped? I'll call it leveled. And if a thf barb/pal/kensai gets similar dps, I'd be really happy about the nerf.
    You are correct about the strength, I forgot to add it -.-

  17. #57

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    Not dead I think.

    You get 5 good feats and a good buffing spell in 6 levels which is quite good, not to mention the favored enemy and up to +2 dex via enhancements and solid saves etc... Its still a lot of gain for 6 levels. Ranger 6 was common long before Tempest showed up.

    What is more in danger of falling out of style is Tempest 1, which lost half its DPS advantage. Still, it only lost half, and it still has its AC bonus. Spring attack is a decent feat, as is dodge so some will stick with Tempest 1 and they will still be getting a benefit. However if there are other good feats to pick up, then they may drop Tempest for those other feats.

    Fighters may find better uses for those levels, but most other classes are less likely to because they were making good use of the free feats. If you only had it for TWF, and you didn't care about AC, then it may be better to drop it. That's many buts however.
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  18. #58
    Community Member Sinni's Avatar
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    don't forget proficiency with healing wands (and others)

  19. #59
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Sinni View Post
    don't forget proficiency with healing wands (and others)
    Rogues have all that through UMD pretty quickly.

  20. #60
    Community Member Chai's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    Not really. Remember that the tempest rogue got full FE damage in every scenario in that calc.
    And its still very close. Rogue DPS is purely situational depending on SA, as is ranger depending on FE. As I have stated, this is a heck of alot more of a debate now than it was with rangers getting 10% haste and hook attacks, which were alot less situational.

    If ranger chooses undead as one of their FE, and they would be foolish not to, they completely own rogues in the DPS department. There is enough undead in this game that you could practically level off of them alone. As far as end game content, there is currently Rayium, and I am sure epic orchard quests including abbot are in the works, as this seems to be the pattern.

    This goes for anything with 100% fort, which are major issues for rogues.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

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