I was asking out of curiosity for whether it was useful in permadeath, which does not seem to be the case and reflects the main ddo game as well.
The reality is that buffing this spell is a good thing. People who see arcanes ruling through melee are not paying attention to the reality that they can just FOD things. This spell opens up the ability to have an actual arcane melee without being OP due to the costs involved, and opens up potential for various build types. (personally would like to see more non wf types)
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
It is a good spell in PD, but you have to consider that as a warforged warrior-mage without anyone backing me up for heals, it is best used sparignly. This is also my highest level character ever. I'm running unfamiliar content. In PD play, we tend to use lots of things "normal" players find useless. The fabric of DDO is D&D. Turb totally screwed the balance with things like auction houses, brokers, monty loot drops, unlimited cheap and powerful magic. Take all the "kick axe" away and a lot of the interesting abilities come back into play. There is an interesting and thoughtful game at the core of it.