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  1. #21
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    Quote Originally Posted by esoitl View Post
    Funny how this has played out:
    People started crying for guild housing options, and now that they are in place, people begin crying about it.

    I personally hate guild housing as usually all it entails is sinking currency into playing Barbie`s Dream House decorating your space and then upkeeping it. Although I don`t play on Lamannia, it sounds like it works the same as every other housing system, although at least it offers some convenience.

    I don`t know what people are whining about as it isn`t surprising how it has been done.
    Why would you not want guild bank (chests), crafting altars outside of the shroud, buffs, convenient locations for shops and auction houses and banks, buff shrines and transportation?

  2. #22
    Community Member CountHenri's Avatar
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    Hmmmm as a single person Guild a large plat sink will be kind of painful...

    Even though I run 6 active toons I tend to spend plat as fast as I get it for twinking, crafting ingredients etc...

    While this will improve once I have them all capped its still relatively slow going to get large amounts of plat (the fact I work full time & my peak playing times are in the US downtime doesnt help)...

    So I could end up with some very spartan Guild housing...
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  3. 06-06-2010, 06:11 PM


  4. #23
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    Quote Originally Posted by CountHenri View Post
    Hmmmm as a single person Guild a large plat sink will be kind of painful...

    Even though I run 6 active toons I tend to spend plat as fast as I get it for twinking, crafting ingredients etc...

    While this will improve once I have them all capped its still relatively slow going to get large amounts of plat (the fact I work full time & my peak playing times are in the US downtime doesnt help)...

    So I could end up with some very spartan Guild housing...
    Well, this isn't for single person guilds. The devs encourage larger guilds, since it's an MMO and meant to be a grouping game, not a soloing game.

  5. 06-06-2010, 06:59 PM


  6. #24
    The Hatchery SisAmethyst's Avatar
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    Quote Originally Posted by cdemeritt View Post
    My question, the items with guild augment slots, are these random drops?
    Yes, like any other Minimum Level or Race restricted Item item. However Race Restrcitions you usualy cna overcome via UMD, the Guild Minimum Level you can't overcome. Pulled a Vapor Greataxe with a Guild Slot, and even as I have the right Race and level I can not use it at all as it stay red due to the Guild Level.
    I would love to be able to use it without the Augmentation but well, no way, and as long as we not get free Guild Points on Lama Land it will take to long to reach Guild Level 45 to test this out.
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  7. #25
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    Guild slotted weapons should be useable unless that's also lowering the ml. You just wouldn't be able to use the slot.

  8. #26
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    Default Upkeep Mechanics

    Are they going to add a guild tax or tithe feature in, with a guild warchest to allocate to upkeep?
    (Reference Warhammer Online for a similar model)

  9. #27

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    Since there is a way to donate gold to the guild airship bank account - i would guess there will be an account for donating gold for the amenities.. or perhaps the bank account will be a shared account that can be accessed in order to purchase amenities with the money donated by the players.
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  10. #28
    Community Member Samadhi's Avatar
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    Quote Originally Posted by atxken View Post
    Guild slotted weapons should be useable unless that's also lowering the ml. You just wouldn't be able to use the slot.
    agreed
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  11. #29
    Community Member redgod's Avatar
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    Default once again why

    why do you turbine feel these guild ship add ons need to be tempory i dont and many others dont understand the reasoning

    why not make them permenant but with the ability to be changed.

    if you buy an crafting alter for the ship and place it on a point let it stay until the guild leader or whoever is appointed changes it with a construct and a deconstruct command sure making these expensive would make sence.

    making an alter that lasts a few days at an enormus cost is pointless. guild housing where a chest must be purchased every week or so makes no sence (you bought a ship but rent a box for your stuff)

    ships should come with guild bank slots bigger ships should have more bank space.

    having basic things that dissappear every few days is dumb

    allowing for a combination of the two ideas why not have a much more expensive version of a paticular item be permanent this way you dont have to program a deconstruct feature guilds could try features and when they found the right ones for their needs buy the permenant versions this way while building and growing they can try many different combinations and on the last upgrade to the guilds final ship they can add permenant features
    Last edited by redgod; 06-07-2010 at 08:37 AM.

  12. #30
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    Quote Originally Posted by redgod View Post
    why do you turbine feel these need to be tempory i dont and many others dont understand the reasoning

    why not make them permenant but with the ability to be changed.

    if you buy an crafting alter for the ship let it stay until the guild leader or whoever is appointed changes it with a construct and a deconstruct command sure making these expensive would make sence.

    making an alter that lasts a few days at an enormus cost is pointless. guild housing where a chest must be purchased every week or so makes no sence (you bought a ship but rent a box)

    ships should come with guild bank slots bigger ships should have more bank space.

    having basic things that dissappear every few days is dumb
    It's meant to be a plat sink. It'll drop auction and selling prices significantly.

  13. #31
    Community Member LugnutEU's Avatar
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    Quote Originally Posted by redgod View Post
    why do you turbine feel these need to be tempory i dont and many others dont understand the reasoning

    why not make them permenant but with the ability to be changed.

    if you buy an crafting alter for the ship let it stay until the guild leader or whoever is appointed changes it with a construct and a deconstruct command sure making these expensive would make sence.

    making an alter that lasts a few days at an enormus cost is pointless. guild housing where a chest must be purchased every week or so makes no sence (you bought a ship but rent a box)

    ships should come with guild bank slots bigger ships should have more bank space.

    having basic things that dissappear every few days is dumb
    It works perfectly well in Everquest II and I can't see any reason why it won't work well in this game. People have vast fortunes of plat and need something to spend it on rather than keeping it 'just in case'
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  14. #32
    Community Member donfilibuster's Avatar
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    So far looks good, the augments and the crew buffs are along the lines of hirelings and house buffs.

    The chest may not be affordable for new characters, but then again the whole airship thing is(may be) beyond the scope of low lv characters.
    (or to anyone without a high level toon of course, 125k gp is no plat sink at all at higher levels).
    But strength is in the numbers, and since new players would also get the most benefit it stands to reason that it must be a shared effort.

    As for one man guilds the cost would be 4200 gp per day, which is less than the profit from using a haggle toon with the regular shared bank.
    (or by good old mail, which is poorman's shared bank)
    A haggle toon may be a bother but is a very good and widely used way to save gp.
    Anyways one man guilds typically have multiple toons so haggle shouldn't be an issue.

  15. #33
    Community Member redgod's Avatar
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    Quote Originally Posted by R0cksteady View Post
    Why would you not want guild bank (chests), crafting altars outside of the shroud, buffs, convenient locations for shops and auction houses and banks, buff shrines and transportation?
    the enormity of the cost to maintain alters outside of the shroud makes it more cost effective to wait and just run the shroud

    shops auction houses and transportation are not now an inconvience running to your ship to go somewere else is no different than just running their to start with

    high level guilds and guild leaders for the most part have bank toons established for guild use having an extra 20 slots at giant prices is barely an improvement

    if these additions were permanent and guild banking was of addiquite size i would agree with you but as of its current state its not worth the investment

    that said im all about bragging rights and my ship will be bigger than yours and test dummies are sweet

  16. #34
    Community Member redgod's Avatar
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    Quote Originally Posted by R0cksteady View Post
    It's meant to be a plat sink. It'll drop auction and selling prices significantly.
    how do you figure this will effect ah prices at all people will always get what the market will bear and people sinking tons of plat into ships will be looking for more return on investment not less

  17. #35
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    Quote Originally Posted by redgod View Post
    how do you figure this will effect ah prices at all people will always get what the market will bear and people sinking tons of plat into ships will be looking for more return on investment not less
    People will have less plat to throw on items on the AH. Eventually, when things stop selling for inflated prices, people will drop their sell prices.

    It's basic economics, it applies here just like real life.

  18. #36
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by redgod View Post
    how do you figure this will effect ah prices at all people will always get what the market will bear and people sinking tons of plat into ships will be looking for more return on investment not less
    No, prices will crash.

    Currently there is no use to the vast hordes of platinum anyone with a few level 20s has acquired. So plat is valueless. I'm surprised people are willing to sell good items (like, say, a Bloodstone) for platinum at all, much as noone in the real world would sell their car for sand, no matter how much sand you offered. Large Devil Scales and Flawless Red Scales are the currency of this game, not platinum.

    Now people will want plat. The Bloodstone will still be worth the same amount in trades (~1.75-2 Large Devil Scales on Khyber prices), but platinum will be more valuable, so that Bloodstone may well sell for 200k PP instead of 600k.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  19. #37
    Community Member Hendrik's Avatar
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    Quote Originally Posted by REALb0r3d View Post
    They need to get the timeframe right then. Maybe let us really grind from some uber upgrades that keep the slotted items available for longer with less upkeep.

    If its a plat sink, I'm ALL FOR IT.

    If they sell permanent fixtures from the DDO store it won't work as a plat sink and will instead create an even richer upper echelon.



    Political bashing is likely to get you neg repped. Not a good way to start your forum posting.

    Why I am hoping Llama preview will work and good feedback given for these timeframes/durations.

    And as far as the e-store, IMO, it can sod off. But it is part of our new business model and we should expect unique items to be sold in the store that we cannot get anyplace else.

    Just remember, buyer beware.



    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  20. #38
    Community Member Hendrik's Avatar
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    Quote Originally Posted by moorewr View Post
    Do you care whether you make yourself look foolish and uneducated?
    Shhh! Might interrupt his viewing of FOX News and Glen Beck.


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  21. #39
    Time Killer WestportStan's Avatar
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    It's windy as hell on the airship. Bring a jaket
    Quote Originally Posted by Dagone View Post
    Stay classy DDO
    "It's a strange world. Some people get rich and others eat **** and die" - Hunter S. Thompson

  22. #40
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Sleepingcap View Post
    Since there is a way to donate gold to the guild airship bank account - i would guess there will be an account for donating gold for the amenities.. or perhaps the bank account will be a shared account that can be accessed in order to purchase amenities with the money donated by the players.
    I would suggest PMing that to Eladrin.

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