I've noticed that many of the complaints about the new damage notations point out that the probability distributions for multiple dice in the same throw, create a non-linear range.
How about if damage information was given as an average value instead of an x-y range?
Many of the other complaints are than by displaying the range damage in the "main" body of text and the xdy notation seemingly as an afterthought, implies disrespect to D&D's roots.
One suggestion that could satisfy people would be to have the xdy notation in the main body of descriptive text, with an "average damage" value in a line at the bottom, as opposed to a x-y range.
This way, people who don't even care about weapon or spell descriptions will only need to glance briefly at the bottom line, see a single average damage value for their given weapon/spell, and decide instantly whether they want to use it or not. No thinking required.
People to take the time to read the descriptions along with the D&D style xdy text will understand how the average damage value at the bottom is calculated, and may even learn to get used to the mental arithmetic to do it in their heads.
One last thing, I feel it's vitally important to take the nature of using "loaded" dice into account when displaying a damage value range/damage average regardless of whether my idea has merit or not.