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Character Plan by DDO Character Planner Version 3.34
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Level 20 Neutral Good Human Female
(3 Rogue \ 17 Wizard)
Hit Points: 158
Spell Points: 1317
BAB: 10\10\15\20
Fortitude: 6
Reflex: 12
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 16 18
Constitution 10 10
Intelligence 16 25
Wisdom 12 12
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 9
Bluff 3 5
Concentration 2 10
Diplomacy 3 7.5
Disable Device 7 29
Haggle -1 -1
Heal 1 1
Hide 7 22
Intimidate -1 -1
Jump 0 0
Listen 5 5
Move Silently 7 26
Open Lock 7 27
Perform n/a n/a
Repair 3 7
Search 7 24
Spot 5 10
Swim 0 0
Tumble n/a n/a
Use Magic Device 3 11
Level 1 (Rogue)
Feat: (Human Bonus) Stealthy
Feat: (Selected) Two Weapon Fighting
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Move Silently I
Level 2 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Enhancement: Rogue Open Lock I
Enhancement: Wizard Energy of the Scholar I
Level 3 (Rogue)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I
Level 4 (Wizard)
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Concentration I
Enhancement: Rogue Hide I
Enhancement: Rogue Search I
Enhancement: Wizard Intelligence I
Level 5 (Rogue)
Enhancement: Human Adaptability Dexterity I
Level 6 (Wizard)
Feat: (Selected) Skill Focus: Open Lock
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Level 7 (Wizard)
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Subtle Spellcasting I
Level 8 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Level 9 (Wizard)
Feat: (Selected) Toughness
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeletal Knight
Level 10 (Wizard)
Enhancement: Wizard Intelligence II
Level 11 (Wizard)
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Level 12 (Wizard)
Feat: (Selected) Skill Focus: Disable Device
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Subtle Spellcasting II
Level 13 (Wizard)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Enhancement: Human Greater Adaptability Intelligence I
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Nimble Fingers
Enhancement: Wizard Intelligence III
Enhancement: Wizard Pale Master II
Level 16 (Wizard)
Enhancement: Summon Blackbone Knight
Enhancement: Shroud of the Wraith
Level 17 (Wizard)
Enhancement: Wizard Subtle Spellcasting III
Level 18 (Wizard)
Feat: (Wizard Bonus) Eschew Materials
Feat: (Selected) Skill Focus: Move Silently
Enhancement: Wizard Subtle Spellcasting IV
Level 19 (Wizard)
Enhancement: Wizard Energy of the Scholar IV
Level 20 (Wizard)
So I wanted to make a character who's like a warlock in some ways. I took all the rogue skills for utility and because they were there, not because of any warlock thing.
I took three levels of rogue to get 2 sneak attack bonuses and because for a wizard, you get level 9 spells at wizard level 17. What I would mainly do, is for ranged use any of the ray spells I have. I would want to use summon monster and the skeletal knight so that there are more tanks who don't even have to live. This would hopefully stop enemies from targeting me as much. Once enemies were closer or I felt like attacking up close, I would sneak attack.
For equipment I'd use two daggers and probably equip leather or padded armor.
This is my first multiclass build, so it may make some n00b mistakes. I wasn't entirely sure when to multiclass, but this looks like it works. Please help and give constructive criticism or comments. Thanks!