Results 1 to 8 of 8

Thread: Busted Traps

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member cardmj1's Avatar
    Join Date
    Feb 2007
    Posts
    0

    Default Busted Traps

    I have seen this twice and would like confirmation if anyone else has seen it.

    Someone runs through a trap making it go off and the box explodes making it impossible to disable.

    Has anyone else seen this yet?

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    What dungeon might that happen in?

  3. #3
    Community Member cardmj1's Avatar
    Join Date
    Feb 2007
    Posts
    0

    Default

    It was in the new quest series.

  4. #4
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Well everything else is nerfeds so that's no surprise.

    This is turbines nerf to trap monkeys who don't get invovled in combat.

    They think they can just sit back and casually disable the traps for the xp and trap parts?

    Not anymore suckers!

  5. #5
    Community Member cardmj1's Avatar
    Join Date
    Feb 2007
    Posts
    0

    Default

    I have not seen this in the old quest that I went running through, so I guess it's a bug.

  6. #6
    Community Member Xeraphim's Avatar
    Join Date
    Jan 2010
    Posts
    831

    Default

    Bug? I would say that is a "Feature" to prevent zerging.

    It would kind of force you to stop and wait for the thing to get disabled, or rush through it and take that hit to XP potential.

    Besides, as an intelligent trapsmith, wouldn't you put a bomb on the activator and control module once it had finished its job and was no longer needed? I would of course arm it only after I left the area via a long wire and a trick switch that pulled off and shut the door as I yanked it.

    Heh, sucks to be the one who finds that trap!

  7. #7
    Community Member Bodic's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default

    Quote Originally Posted by Shade View Post
    Well everything else is nerfeds so that's no surprise.

    This is turbines nerf to trap monkeys who don't get invovled in combat.

    They think they can just sit back and casually disable the traps for the xp and trap parts?

    Not anymore suckers!
    Was the box before, after, or in the middle of the trap?
    Was the box visable?

    That will tell you if its a bug and also if you havee to run through or into trap to disable it the control box should never go off without some interaction with it.

    If you want call that the future I hope your non-evasion/ impevade build has 700+ HPs because you will always die on Elite.

  8. #8
    Community Member spyyder976's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by cardmj1 View Post
    I have seen this twice and would like confirmation if anyone else has seen it.

    Someone runs through a trap making it go off and the box explodes making it impossible to disable.

    Has anyone else seen this yet?
    They probably did this on purpose so you can't trigger traps and get free components off them; they want you to actually be in danger of getting trap damage for failing miserably while trying to recover trap parts, not just letting someone set off one-time traps so the damage is no longer dealt, then disabling them.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload