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  1. #1
    The Mad Multiclasser Failedlegend's Avatar
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    Default Post Update 5 Repeater Rogue (Pure w/ New Capstone)

    OK with this small little sentence "Rogue Mechanic I can now add their Intelligence bonus to damage with crossbows of all types" I'm going to try something that might just be crazy. I'm wondering if its Int+Str bonus or one or the other (I'm assuming it's one or the other)

    Renja Karudo True Neutral Halfling Pure Rogue "Hellfire"

    Code:
    Stats:
    
    Str: 6+6 (Item) = 12
    Dex: 18+6 (Item) +3(Rogue Dex) +2(Halfling Dex) +5(Lvls) +2(Tome) = 36
    Con: 14+6 (Item) = 20
    Int: 18+6(Item) +2(Tome) +2(Capstone) = 28
    Wis: 8
    Cha: 8+6(Item) = 14
    
    Skills:
    
    
    Rogue 1 48sp
    
    4 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search,Spot,Tumble,UMD
    
    Rogue 2-7 12sp
    
    1 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search,Spot,Tumble,UMD
    
    ***ASSUME +2 INT TOME***
    
    Rogue 8-19 13sp
    
    1 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search,Spot,Tumble,UMD,Heal
    
    Rogue20 13sp
    
    1 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search,Spot,Tumble,UMD,Swim
    
    
    
    Final Tally (Base at 20)
    
    Disable Device - 40+15 = 55
    Move Silently - 39
    Open Lock - 44+15 = 59
    Diplomacy - 27
    Balance - 37
    Tumble - 37
    Haggle - 27
    Search - 37+15 = 52
    Jump - 28+15 = 43
    Spot - 28+15 = 43
    UMD - 30 (See Below Calculation)
    Hide - 39
    
    
    30 ranks
    3 Bunny Hat/Cartouche (Bunny Hat only works for wands)
    1 VoM
    2 Cha SKill Bonus
    ---
    36 Unbuffed/Easy Loot
    1 Head of Good Fortune (+2 but Replaces VoM Bonus)
    2 Seven Fingered Glove (+5 but Replaces Cartouche bonus so only +2)
    5 Cha Skill bonus (cloak or greensteel item)
    ---
    42 Unbuffed/ Great Loot
    4 GH
    5 Rogue Skill Boost IV
    ---
    51 Buffed w/ Great Loot
    
    
    Level Order & Feats:
    
    1-Rogue- Point Blank Shot
    2-Rogue-
    3-Rogue- Heavy Repeater Prof (Swap for Toughness at 6)
    4-Rogue- Trapmaking(Auto), + Dex
    5-Rogue-
    6-Rogue- Precise Shot, Mechanic 1
    7-Rogue- 
    8-Rogue- +Dex
    9-Rogue- Rapid Reload
    10-Rogue-  Improved Evasion
    11-Rogue-  
    12-Rogue- +Dex, IC: Ranged
    13-Rogue-  Slippery Mind
    14-Rogue-  
    15-Rogue- Improved Precise Shot
    16-Rogue-  +Dex, Skill Mastery
    17-Rogue-  
    18-Rogue- SF: UMD????
    19-Rogue-  Skill Mastery
    20-Rogue- +Dex
    
    
    Enhancements (At 20)
    
    Rogue Skill Boost 4
    Rogue Deadly Shadow
    Rogue Fire Resist 1
    Halfling Dex 2
    Halfling Cunning 4
    Halfling Guile 3
    Halfling Will 2
    Halfling Toughness 2
    Rouge Mechanic 2
    Rogue SA Training 3
    Rogue DD 3
    Rogue OL 3
    Rogue Dex 3
    Rogue Trap Sense 2
    Oh and here's the update 5 changes relevant to this build:


    Rogue Mechanic I

    - Adds Int Bonus to Damage

    - Now grants proficiency with Repeating Light Crossbows.

    - Doubles the chance of receiving scavenged components (for trapmaking) when disabling traps.


    Rogue Mechanic II

    - Now grants proficiency with Repeating Heavy Crossbows.


    Trapmaking

    Prereqs: Trapfinding and any one of the following: Skill Focus: Disable Device, Nimble Fingers, or Least Dragonmark of Making
    Benefit: You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own.
    Special: Automatically granted to rogues at level 4.

    Rogue Deadly Shadow
    Cost 2 AP
    AP spent: 74
    Rogue 20 required

    A master rogue can strike from the shadows like no other. You have +2 Intelligence and 4 additional sneak attack dice.
    Last edited by Failedlegend; 06-05-2010 at 04:36 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  2. #2
    Community Member kanbeki's Avatar
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    I would not go with 6 STR, you will not be able to carry very many repeaters with such a low score without becoming encumbered.
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  3. #3
    Community Member wolfy42's Avatar
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    Already made a build like this for someone else.

    My suggestion is you go with this build:

    12 fighter/7 rogue/1 barbarian

    Mechanic 1 is all you need for int bonus and free light repeating xbow (only 1 point difference in damage between light and heavy and light repeaters are usually cheaper (although that may change, you can of course stock up now).

    12 fighter levels gives you weapon spec 2 and kensi 2 on your repeating xbow along with weapon spec enhancement.

    7 rogue levels gives you int bonus to xbow and free feat along with nice sneak attack damage bonus.

    barbarian level is for the extra power attack bonus, movement speed bonus, sprint boost and slight boost from rage for 1 combat per rest.

    Race is really up to you, any of them work really. WF gets the nice power attack feats for when you do melee but human or drow can boost int a bit more to pump damage just a bit higher. Halfling gets the nice +1 universal ac and extra sneak damage.

    So yeah any race pretty much works, heck even elf could work (you could even go AA and just switch between AA for multishot and repeating xbow for when multi is off).

    Oh stats I wouldn't spend more then 10 points on int (16 or 18 for drow). I'd say something like:

    14 strength (06)
    14 dex (06)
    14 con (06)
    16 int (10)
    base wis/cha

    For a 28 point. Pump strength to 16 for a 32.

    Then apply any racial bonuses/penalties to that except for elf/drow who keeps a 14 strength and pumps con to 14 as well instead.

    If you really want to maximize your repeating damage drop strength to 12 and pump int to 18.

    If you pump int with your level ups this can net you:

    18 base + 1 human enhancement + 2 tome + 5 level up + 6 item + 4 insight = 36 int

    For a 13 point bonus to your repeating xbow damage.

    Weapon spec + greater weapon spec + weapon spec enhancement + kensie 1 & 2= 9 more damage

    so +22 damage for your reapeating xbow.

    I think AA's will still average more damage then you once you factor in manyshot (even saying you only use it 1/3rd of the time while in combat. Not even factoring in slaying arrows manyshot almost averages 2x base arrow damage per shot and strength is far easier to boost then int.

    But you can certainly make a repeating build that works a bit better, has some decent sneak attack damage and can now set traps!!

  4. #4
    Community Member Executie's Avatar
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    I've had the same idea, currently leveling a WF 13rog/7wiz that will take advantage of the mechanic line and all its goodies come update 5. Will be TR'd later as a pure 20 Rogue Mechanic..

    If I'm not mistaken Rapid Shot will increase your attack rate along with Rapid Reload so you might want to reorder your feats and drop SF:UMD.

    My Feats:

    1 - Point Blank
    3 - Rapid Shot
    6 - Toughness
    9 - Precise Shot
    12 - Rapid Reload
    15 - Imp. Ranged Crit
    18 - Imp. Precise Shot

    I also agree that 6 STR might be a tad low. I would drop int to 16 and pump STR.
    Quote Originally Posted by Gunga View Post
    Well, Brick Wall, I'm not saying you'd have to stop calling people idiots while you solo.


  5. #5
    Community Member Hercanic's Avatar
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    Cha: 8+6(Item) = 16
    Should be 14, unless using a tome or somesuch.

  6. #6
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Hercanic View Post
    Should be 14, unless using a tome or somesuch.
    Hmmppph thats what I get for copying and editing a different build of mine thanks for the catch.

    Quote Originally Posted by Executie View Post
    If I'm not mistaken Rapid Shot will increase your attack rate along with Rapid Reload so you might want to reorder your feats and drop SF:UMD.
    IIRC that feat doesn't work with repeaters only Rapid Reload does...SF: UMD was an after thought since I had an extra feat


    Quote Originally Posted by Executie View Post
    I also agree that 6 STR might be a tad low. I would drop int to 16 and pump STR.
    My Int was originally 16 and various combinations of Cha and Str...I just wanted to see how bad 6 Str would be (I get along just fine with an 8 Str Wiz and I've never hit the capacity (actually I kinda forgot about it) because aside from capacity its kind of a waste of points.

    Quote Originally Posted by wolfy42 View Post
    12 fighter/7 rogue/1 barbarian
    I already have a monster build (and theres plenty of them floating around) but I wanted to make a pure rogue
    Last edited by Failedlegend; 06-05-2010 at 04:04 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  7. #7
    Community Member Executie's Avatar
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    Quote Originally Posted by Failedlegend View Post
    IIRC that feat doesn't work with repeaters only Rapid Reload does...SF: UMD was an after thought since I had an extra feat
    Rapid shot allows you to fire ranged attacks faster and reload faster when using a ranged weapon.

    Rapid shot effects thrown weapons, crossbows (normal and repeating) and bows and stacks with Quick draw and Rapid Reload.

    A fighter may select this as one of his fighter bonus feats.

    A ranger automatically gains this feat at 2nd level, even if he does not have the prerequisite for it.

    http://ddowiki.com/page/Rapid_shot

    Also: http://forums.ddo.com/showthread.php?t=154189
    Quote Originally Posted by Gunga View Post
    Well, Brick Wall, I'm not saying you'd have to stop calling people idiots while you solo.


  8. #8
    The Mad Multiclasser Failedlegend's Avatar
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    Ok here's the new one with the feats changed...when I roll it I'm gonna test the carrying capacity and if I cant fill my inventory without being encumbered ill reroll and drop Dex by 2 and make Str 10.

    Any suggestions on feat order are welcome Oh and halfling is kinda of a flavour choice it just seems right to make a halfling rogue (the extra SA is nice too) oh and is it true that SA only works for 30 or so ft?...either way no biggie

    Renja Karudo True Neutral Halfling Pure Rogue "Hellfire"

    Code:
    Stats:
    
    Str: 6+6 (Item) = 12
    Dex: 18+6 (Item) +3(Rogue Dex) +2(Halfling Dex) +5(Lvls) +2(Tome) = 36
    Con: 14+6 (Item) = 20
    Int: 18+6(Item) +2(Tome) +2(Capstone) = 28
    Wis: 8
    Cha: 8+6(Item) = 14
    
    Skills:
    
    
    Rogue 1 48sp
    
    4 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search,Spot,Tumble,UMD
    
    Rogue 2-7 12sp
    
    1 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search,Spot,Tumble,UMD
    
    ***ASSUME +2 INT TOME***
    
    Rogue 8-19 13sp
    
    1 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search,Spot,Tumble,UMD,Heal
    
    Rogue20 13sp
    
    1 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search,Spot,Tumble,UMD,Swim
    
    
    
    Final Tally (Base at 20)
    
    Disable Device - 40+15 = 55
    Move Silently - 39
    Open Lock - 44+15 = 59
    Diplomacy - 27
    Balance - 37
    Tumble - 37
    Haggle - 27
    Search - 37+15 = 52
    Jump - 28+15 = 43
    Spot - 28+15 = 43
    UMD - 30 (See Below Calculation)
    Hide - 39
    
    
    27 ranks
    3 Bunny Hat/Cartouche (Bunny Hat only works for wands)
    1 VoM
    2 Cha SKill Bonus
    ---
    33 Unbuffed/Easy Loot
    1 Head of Good Fortune (+2 but Replaces VoM Bonus)
    2 Seven Fingered Glove (+5 but Replaces Cartouche bonus so only +2)
    5 Cha Skill bonus (cloak or greensteel item)
    ---
    39 Unbuffed/ Great Loot
    4 GH
    5 Rogue Skill Boost IV
    ---
    48 Buffed w/ Great Loot
    
    
    Level Order & Feats:
    
    1-Rogue- Point Blank Shot
    2-Rogue-
    3-Rogue- Heavy Repeater Prof (Swap for Toughness at 6)
    4-Rogue- Trapmaking(Auto), + Dex
    5-Rogue-
    6-Rogue- Precise Shot, Mechanic 1
    7-Rogue- 
    8-Rogue- +Dex
    9-Rogue- Rapid Reload
    10-Rogue-  Improved Evasion
    11-Rogue-  
    12-Rogue- +Dex, Rapid Shot
    13-Rogue-  Slippery Mind
    14-Rogue-  
    15-Rogue- Improved Precise Shot
    16-Rogue-  +Dex, Skill Mastery
    17-Rogue-  
    18-Rogue- IC: Ranged
    19-Rogue-  Skill Mastery
    20-Rogue- +Dex
    
    
    Enhancements (At 20)
    
    Rogue Skill Boost 4
    Rogue Deadly Shadow
    Rogue Fire Resist 1
    Halfling Dex 2
    Halfling Cunning 4
    Halfling Guile 3
    Halfling Will 2
    Halfling Toughness 2
    Rouge Mechanic 2
    Rogue SA Training 3
    Rogue DD 3
    Rogue OL 3
    Rogue Dex 3
    Rogue Trap Sense 2
    Last edited by Failedlegend; 06-05-2010 at 04:32 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  9. #9
    Community Member Xyfiel's Avatar
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    A base 6 str halfling will get encumbered carrying 2-3 repeaters, you want to start at 12 minimum, and even that is risky if you plan to have 10+.

  10. #10
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Xyfiel View Post
    A base 6 str halfling will get encumbered carrying 2-3 repeaters, you want to start at 12 minimum, and even that is risky if you plan to have 10+.
    Quote Originally Posted by Failedlegend View Post
    When I roll it I'm gonna test the carrying capacity and if I cant fill my inventory without being encumbered ill reroll and drop Dex by 2 and make Str 10.
    My Lvl 13, 8 Str Warforged Wiz/Rog has no problems carrying 4 bags full of random junk I've never even really payed attention to it...hell even if he gets knocked down to 4 (by a spell or something) he still moves fine (avg weight 160-200lb,). A 6 Str Halfling get 225 lb carrying capacity. Its a serious waste of points just to raise carrying capacity...beside that's what +X Str items are for if I really need it. Especially when Repeaters are only 6-12lbs.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  11. #11
    Community Member Aerendil's Avatar
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    Quote Originally Posted by Failedlegend View Post
    My Lvl 13, 8 Str Warforged Wiz/Rog has no problems carrying 4 bags full of random junk I've never even really payed attention to it...hell even if he gets knocked down to 4 (by a spell or something) he still moves fine (avg weight 160-200lb,). A 6 Str Halfling get 225 lb carrying capacity. Its a serious waste of points just to raise carrying capacity...beside that's what +X Str items are for if I really need it. Especially when Repeaters are only 6-12lbs.
    It's not so much about carrying capacity as it is about not being rendered completely useless from one Ray of Enfeeblement (1d6+5 STR damage) or poison damage.

    A level 3 kobold shaman could completely take out a build with 6 starting str with little to no effort.

    IMO, drop starting INT to 16. 18 = too many build points, for a mere +1 damage.

  12. #12
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    Quote Originally Posted by Aerendil View Post
    IMO, drop starting INT to 16. 18 = too many build points, for a mere +1 damage.
    Agreed. I'm going the more far-ranged route, just taking Rogue 7 and the rest Ranger for long-range damage. I find the +1 damage from 18 Int a little more important there and am going to try it out, but for someone who is doing the close-range Sneak Attack route, the +1 damage on top of the...****, I don't know any more...but +1 damage on top of the +100 Sneak Attack or whatever, hehe...it's just unnoticeable.

    What are they up to now?

    10d6 Rogue
    4d6 Capstone
    12 Rogue Sneak Attack Training IV
    8 Halfling Guile IV
    8 Tharne's Goggles
    ----
    77 just from Sneak Attack? More maybe from ToD rings?

  13. #13
    The Mad Multiclasser Failedlegend's Avatar
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    Hmmmm...I really didn't want to do this since Str is almost useless but I guess being helpless all the time would make me well "helpless" so how about this

    Renja Karudo True Neutral Halfling Pure Rogue "Hellfire"

    Code:
    Stats:
    
    Str: 10
    Dex: 18+6 (Item) +3(Rogue Dex) +2(Halfling Dex) +5(Lvls) +2(Tome) = 36
    Con: 14+6 (Item) = 20
    Int: 16+6 (Item) +2(Tome) +2(Capstone) = 26
    Wis: 8
    Cha: 10+6 (Item) = 16
    
    Skills:
    
    
    Rogue 1 44sp
    
    4 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search,Spot,UMD
    
    Rogue 2-7 11sp
    
    1 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search,Spot,UMD
    
    ***ASSUME +2 INT TOME***
    
    Rogue 8-19 12sp
    
    1 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search,Spot,Tumble,UMD
    
    Rogue20 12sp
    
    1 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search,Spot,Tumble,UMD
    
    
    
    Final Tally (Base at 20)
    
    Disable Device - 40+15 = 55
    Move Silently - 39
    Open Lock - 44+15 = 59
    Diplomacy - 28
    Balance - 37
    Tumble - 27
    Haggle - 28
    Search - 37+15 = 52
    Jump - 27
    Spot - 28+15 = 43
    UMD - 31 (See Below Calculation)
    Hide - 39
    
    
    31 ranks
    3 Bunny Hat/Cartouche
    1 VoM
    2 Cha SKill Bonus
    ---
    37 Unbuffed/Easy Loot
    1 Head of Good Fortune (+2 but Replaces VoM Bonus)
    2 Seven Fingered Glove (+5 but Replaces Cartouche bonus so only +2)
    5 Cha Skill bonus (cloak or greensteel item +3 over easy cha item)
    ---
    43 Unbuffed/ Great Loot
    4 GH
    5 Rogue Skill Boost IV
    ---
    52 Buffed w/ Great Loot
    
    
    Level Order & Feats:
    
    1-Rogue- Point Blank Shot
    2-Rogue-
    3-Rogue- Heavy Repeater Prof (Swap for Toughness at 6)
    4-Rogue- Trapmaking(Auto), + Dex
    5-Rogue-
    6-Rogue- Precise Shot, Mechanic 1
    7-Rogue- 
    8-Rogue- +Dex
    9-Rogue- Rapid Reload
    10-Rogue-  Improved Evasion
    11-Rogue-  
    12-Rogue- +Dex, Rapid Shot
    13-Rogue-  Slippery Mind
    14-Rogue-  
    15-Rogue- Improved Precise Shot
    16-Rogue-  +Dex, Skill Mastery
    17-Rogue-  
    18-Rogue- IC: Ranged
    19-Rogue-  Skill Mastery
    20-Rogue- +Dex
    
    
    Enhancements (At 20)
    
    Rogue Skill Boost 4
    Rogue Deadly Shadow
    Rogue Fire Resist 1
    Halfling Dex 2
    Halfling Cunning 4
    Halfling Guile 3
    Halfling Will 2
    Halfling Toughness 2
    Rouge Mechanic 2
    Rogue SA Training 3
    Rogue DD 3
    Rogue OL 3
    Rogue Dex 3
    Rogue Trap Sense 2
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  14. #14
    The Mad Multiclasser Failedlegend's Avatar
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    A few slight changes...nothing major really.

    Renja Karudo True Neutral Halfling Pure Rogue "Hellfire"

    Code:
    Stats:
    
    Str: 10
    Dex: 18+6 (Item) +3(Rogue Dex) +2(Halfling Dex) +1(Lvls) +2(Tome) = 32
    Con: 14+6 (Item) = 20
    Int: 16+6 (Item) +2(Tome) +2(Capstone) +4 (Lvls) = 30
    Wis: 8
    Cha: 10+6 (Item) = 16
    
    Skills:
    
    Take at least Balance,OL,Search,Spot,UMD than take whatever suits your style
    
    
    Level Order & Feats:
    
    1-Rogue- Point Blank Shot
    2-Rogue-
    3-Rogue- Heavy Repeater Prof (Swap for Toughness at 6)
    4-Rogue- Trapmaking(Auto), +Int
    5-Rogue-
    6-Rogue- Precise Shot, Mechanic 1
    7-Rogue- 
    8-Rogue- +Int
    9-Rogue- Rapid Reload
    10-Rogue-  Improved Evasion
    11-Rogue-  
    12-Rogue- +Dex, Rapid Shot
    13-Rogue-  Slippery Mind
    14-Rogue-  
    15-Rogue- Improved Precise Shot
    16-Rogue-  +Int, Skill Mastery
    17-Rogue-  
    18-Rogue- IC: Ranged
    19-Rogue-  Skill Mastery
    20-Rogue- +Int
    
    
    Enhancements (At 20)
    
    Rogue Skill Boost 4
    Rogue Deadly Shadow
    Rogue Fire Resist 1
    Halfling Dex 2
    Halfling Cunning 4
    Halfling Guile 3
    Halfling Will 2
    Halfling Toughness 2
    Rouge Mechanic 2
    Rogue SA Training 3
    Rogue DD 3
    Rogue OL 3
    Rogue Dex 3
    Rogue Trap Sense 2
    To-Hit

    15 BAB
    5 Base Repeater Enhancement
    11 Dex Mod (32 Dex)
    4 Halfling cunning 4
    1 Point Blank Shot
    --------
    36 Base no equip/buffs
    5 Thrane's Goggles (extra SA too :P)
    2 Spectral Gloves (+4 if epic)
    1 Litany of the Dead
    44 Raid Equipment/No Buffs
    -------
    4 Greater Herosim
    5 Divine Power
    ------
    53 Raid Equip/Self-Buffed





    Hit Points:

    20 Heroic Durability
    10 Draconian favor
    120 Rogue
    43 Toughness + Racial toughness II
    30 Greater False Life
    45 Greensteel Accesory
    120 6 con modifier (14+6+2 = 22con = 6 con mod)
    20 Minos Legens
    ---
    408 HP UNBUFFED



    UMD


    31 ranks
    3 Bunny Hat/Cartouche
    1 VoM
    2 Cha Skill Bonus
    ---
    37 Unbuffed/Easy Loot
    1 Head of Good Fortune (+2 but Replaces VoM Bonus)
    2 Seven Fingered Glove (+5 but Replaces Cartouche bonus so only +2)
    5 Cha Skill bonus (cloak or Greensteel item +3 over easy Cha item)
    ---
    43 Unbuffed/ Great Loot
    4 GH
    5 Rogue Skill Boost IV
    ---
    52 Buffed w/ Great Loot
    Last edited by Failedlegend; 06-17-2010 at 05:55 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  15. #15
    Founder Tyrande's Avatar
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    Quote Originally Posted by wolfy42 View Post
    Already made a build like this for someone else.

    My suggestion is you go with this build:

    12 fighter/7 rogue/1 barbarian
    [...]

    So yeah any race pretty much works, heck even elf could work (you could even go AA and just switch between AA for multishot and repeating xbow for when multi is off).

    [...]
    MInor point: AAs won't work here. No Spell Points in the 12 fighter/7 rogue/1 barbarian build.

    With Great Power Comes Great Responsibility

  16. #16
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Tyrande View Post
    MInor point: AAs won't work here. No Spell Points in the 12 fighter/7 rogue/1 barbarian build.
    While I'm gonna stick with my Pure rogue because its turned out quite well if you replaced barbarian 1 with wizard 1 you could take MT as a bonus feat if you REALLY want AA.

    There's probably a better way but I'm sure someone can make their own thread (or go to WOlfy42s builds) to ask. Anyways here's some breakdowns of Hp & to-hit for the build...feel free to comment I've not done many of these and I'll probably screw something up.



    To-Hit

    15 BAB
    5 Base Repeater Enhancement
    11 Dex Mod (32 Dex)
    4 Halfling cunning 4
    1 Point Blank Shot
    --------
    36 Base no equip/buffs
    5 Thrane's Goggles (extra SA too :P)
    2 Spectral Gloves (+4 if epic)
    1 Litany of the Dead
    44 Raid Equipment/No Buffs
    -------
    4 Greater Herosim
    5 Divine Power
    ------
    53 Raid Equip/Self-Buffed

    There's even more buffs than that such as bard songs but IIRC 50 is the target to-hit for Epic so no need to include





    Hit Points:

    20 Heroic Durability
    10 Draconian favor
    120 Rogue
    43 Toughness + Racial toughness II
    30 Greater False Life
    45 Greensteel Accesory
    120 6 con modifier (14+6+2 = 22con = 6 con mod)
    20 Minos Legens
    ---
    408 HP UNBUFFED

    On top of that it's a ranged SA based toon if your getting hit your doing it wrong AND you have Improved Evasion/Slippery Mind (On top of a Phenomenal Reflex save) meaning AOE/Controlling attacks shouldn't affect you too often
    Last edited by Failedlegend; 06-17-2010 at 06:06 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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