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  1. #41
    Community Member Cyr's Avatar
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    Quote Originally Posted by Borror0 View Post
    Something like that, yeah.
    Hehe, and for your reference you can get +2 to every stat and a +1 I think? to all skills from the ship stuff which is almost as good as the completionist feat...without that few years of grinding out TR's and the feat slot.
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  2. #42
    Community Member ahpook's Avatar
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    Quote Originally Posted by Cyr View Post
    Hehe, and for your reference you can get +2 to every stat and a +1 I think? to all skills from the ship stuff which is almost as good as the completionist feat...without that few years of grinding out TR's and the feat slot.
    And only available to the largest guilds as the small airships won't be able to hold enough small shrines for all the stat boosts and energy resists.

    The big question is how they stack. If they do they are overpowered. If they don't they are useless (except for levelling lowbies).

    Perhaps Turbine should remove those buffs that are useful in quests and only release those items that are convenience (vendors, ah, shared space). Maybe remove the augment slots for items at this time too. I doubt they will though.

    How come when everyone waited years to respec they held back on the Greater and +3 Hearts of Wood but this feature, which is more than anyone asked for, is likely to get rushed out and released all at once? Seeing how guild renown plays out before getting carried away with game changing items seems prudent.

  3. #43
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by ahpook View Post
    And only available to the largest guilds as the small airships won't be able to hold enough small shrines for all the stat boosts and energy resists.

    The big question is how they stack. If they do they are overpowered. If they don't they are useless (except for levelling lowbies).

    Perhaps Turbine should remove those buffs that are useful in quests and only release those items that are convenience (vendors, ah, shared space). Maybe remove the augment slots for items at this time too. I doubt they will though.

    How come when everyone waited years to respec they held back on the Greater and +3 Hearts of Wood but this feature, which is more than anyone asked for, is likely to get rushed out and released all at once? Seeing how guild renown plays out before getting carried away with game changing items seems prudent.
    That's a good idea.

    Release the ships and all convinience items. Wait for a 2 or 3 months to see how that works out, what the balance between small/large/active/casual guilds and unguilded players is. Then, look at if the buff options can/should be added and if that should stack or not. One thing at a time, lets put the system in place, then add to it after we've had time to think it through. As it is, the convinience items are already almost everything people have asked for in guild housing over the years.

  4. #44
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    Quote Originally Posted by ahpook View Post
    Perhaps Turbine should remove those buffs that are useful in quests and only release those items that are convenience (vendors, ah, shared space). Maybe remove the augment slots for items at this time too. I doubt they will though.
    Or they could change the guild bonuses so they don't stack with everything else. That way there can be another way to get equivalent bonuses (such as rare bound potion drops or something). That would mean the guild shrines provide convenience and reduced cost, but don't increase the maximum power to beyond what a non-guild character can achieve.

  5. #45
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Or they could change the guild bonuses so they don't stack with everything else. That way there can be another way to get equivalent bonuses (such as rare bound potion drops or something). That would mean the guild shrines provide convenience and reduced cost, but don't increase the maximum power to beyond what a non-guild character can achieve.
    That would work too. Between items, collectables, House P favor, and yugo pots, pretty much everything else can be duplicated by the ingame actions of the players and thus shouldn't be unbalancing.

  6. #46
    Community Member Cyr's Avatar
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    Quote Originally Posted by ahpook View Post
    And only available to the largest guilds as the small airships won't be able to hold enough small shrines for all the stat boosts and energy resists.

    The big question is how they stack. If they do they are overpowered. If they don't they are useless (except for levelling lowbies).

    Perhaps Turbine should remove those buffs that are useful in quests and only release those items that are convenience (vendors, ah, shared space). Maybe remove the augment slots for items at this time too. I doubt they will though.

    How come when everyone waited years to respec they held back on the Greater and +3 Hearts of Wood but this feature, which is more than anyone asked for, is likely to get rushed out and released all at once? Seeing how guild renown plays out before getting carried away with game changing items seems prudent.
    Oh don't get me wrong.

    Guild rewards need to be useful in quests to be worth getting or provide signifigant convience factor.

    I'm all for decent guild rewards. I just find the relative lack of impressive benefits for a TR's funny. It is not OP to have a +2 damage bonus, otherwise everyone would be bemoaning FB set bonus. These things look like they will be a pain to farm for.
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  7. #47
    Community Member kaelis's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    That's a good idea.

    Release the ships and all convinience items. Wait for a 2 or 3 months to see how that works out, what the balance between small/large/active/casual guilds and unguilded players is. Then, look at if the buff options can/should be added and if that should stack or not. One thing at a time, lets put the system in place, then add to it after we've had time to think it through. As it is, the convinience items are already almost everything people have asked for in guild housing over the years.
    Then a lot of guilds don't have the desire to work towards guild leveling. As much as a lot of people want air ships and all this, quite a few could probably care less, and are only interested in the benefits. Look at star, all he wants is his extra 5% exp.
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  8. #48

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    Quote Originally Posted by kaelis View Post
    Then a lot of guilds don't have the desire to work towards guild leveling.
    Which is why Lorien proposes a tiered approach: if the incentives are good, no need to add stackable buffs; if they are too weak, then it might be a good idea.
    Quote Originally Posted by kaelis View Post
    Look at star, all he wants is his extra 5% exp.
    I don't think any of us oppose to the addition of the +5% XP buff.
    Last edited by Borror0; 06-07-2010 at 04:40 PM.
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  9. #49
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by kaelis View Post
    Then a lot of guilds don't have the desire to work towards guild leveling. As much as a lot of people want air ships and all this, quite a few could probably care less, and are only interested in the benefits. Look at star, all he wants is his extra 5% exp.
    And that's a convinience, that's kool.

  10. #50
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by vindicater View Post
    Is it just me or was every benefit on the ships temporary and you had to rent them. I dont know I was pretty hyped about guildships till I read this. Hope I missunderstood. How could a ship come without at least one chest you dont have to rent.
    The temporary part of most of the guild stuff is a bother to me as well.

    Smaller casual guilds would expect to take a much longer time to build ranking/benefits, and that's cool. However, it sure takes any incentive out of it to work a long time for something that will (relatively) last no time at all.


    Little more +rep for the OP.

    edit:
    Then add to that the "Renown Decay" I just read about, and smaller casual guilds are beat from ever getting top tier stuff anyway. *shrug*
    Last edited by cdbd3rd; 06-07-2010 at 05:12 PM.
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  11. #51
    Community Member kaelis's Avatar
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    Quote Originally Posted by Borror0 View Post
    Which is why Lorien proposes a tiered approach: if the incentives are good, no need to add stackable buffs; if they are too weak, then it might be a good idea.

    I don't think any of us oppose to the addition of the +5% XP buff.
    The resistance buffs etc don't seem so over powered since one can already reach very high levels of resistance anyways.. 9 points ranger tr, 10 points FVS, 40point item (for some), extra from shroud items... Especially with a temporary nature they dont strike me as the end of the world. Especially since I believe guilds will have to choose between the buffs.
    Beaker is self-centered.
    Quote Originally Posted by Phalcon View Post
    Best Piker: Beak: that son of a ***** always scew's me over in every quest im ever in with him. I honestly Don't know why i keep grouping with him!

  12. #52
    Community Member kyebosh's Avatar
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    Yes sir I like it

  13. #53
    Community Member iamsamoth0's Avatar
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    Red face Thank-you.

    I appreciate the effort in putting that together for us. It is good to see some hard facts for this.

    To me the list seems kind of scattered. The 'rewards' seem discordant. Starting at strange spots taking weird jumps. Why are the resists split that way? There seems to be no order fot the order. Would it seem better if the player choose at each iteration what element you want to resist. For example, at the first point where resists are made available why not lower the strength of the resist, and allow the player to choose which they prefer. Then the progression is natural and is not an impediment to play. Then each consecutive shrine addition could be differentiated. I think that made sense.

    Also the list seems pretty empty, there are so many levels that do nothing.
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  14. #54
    Community Member Taojeff's Avatar
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    Default I approve of all these buffs

    I approve of all these buffs, Why because it helps top guilds do top tier items. A good deal of ToD and Epic runs on my server are run only by the high level organized guilds and those guilds can benefit from these things.

    In fact I daresay many of these things will likely not be used except in those cases. I like the guild system. I am in two guilds and I work hard in both guilds to help players and the raiding guild works hard to keep its members raid ready. This is a great reward for that effort. If you do not put forth the effort how can you expect to get the reward? Its part of the mmo grind.

    No one said this should ever be accessible to casual guilds? Should all the items be accessible to casual players, nope. Same with guilds.

    Plus this will be a money draw for Turbine, no doubt.

  15. #55
    Community Member donfilibuster's Avatar
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    Don't forget we are being given free shared bank, with which a haggle toon can use the profit to pay for the expenses.
    Formerly you had to buy the regular shared bank, else you had to move your items via mail.
    Time is gold, they say.

  16. #56
    Community Member Zenako's Avatar
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    Quote Originally Posted by Taojeff View Post
    I approve of all these buffs, Why because it helps top guilds do top tier items. A good deal of ToD and Epic runs on my server are run only by the high level organized guilds and those guilds can benefit from these things.

    In fact I daresay many of these things will likely not be used except in those cases. I like the guild system. I am in two guilds and I work hard in both guilds to help players and the raiding guild works hard to keep its members raid ready. This is a great reward for that effort. If you do not put forth the effort how can you expect to get the reward? Its part of the mmo grind.

    No one said this should ever be accessible to casual guilds? Should all the items be accessible to casual players, nope. Same with guilds.

    Plus this will be a money draw for Turbine, no doubt.
    Tao, are you prepared to perhaps feel the need to dump one of those guilds as the pressure to maintain certain levels of perks in one of the guilds begin to demand a lot more of your time. I know MANY players who have characters in multiple guilds, who choose which one to log onto based on their moods and how they know others like to run. Unless you are in a guild with no real aspirations, only interested in the social end of things, players will get pressure to run with one guild or another all the time. This is compounded with the decay feature of reknown.

    Imagine if FAVOR could decay with time and you would lose your ability to create 32 points characters (unless you just bought it in the store that is). You have to keep earning more favor all the time by running new content all the time.
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  17. #57
    Community Member Primalhowl's Avatar
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    I kind of like the idea of the buffs but I think they are probably a bit overpowered.

    I think the whole list needs to be rearranged. Quite honestly, the first things that should be accessable are the common ammenities, such as bank access, mailboxes, AH, etc... basically the same features one finds in a tavern or in the Marketplace/Portable Hole/Meridia/et al. And these things should NOT decay.

    Once those simple things are available, THEN make the buffing crew members available and they can decay... think of it as paying the crew member to stay a crew member.

    I just think that the basic wants of guild airships (e.g. storage, mail, etc.) should come before the nifty little perks (buff bots), so that even smaller, low-level guilds can have access to the conveniences.

  18. #58
    Community Member iamsamoth0's Avatar
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    Exclamation Woof!!!

    I had no idea that it would be a 500,000 pt threshold for G25. That seems a bit daunting for a largely solo-ist like me. That could take years for me yeah?? Guh.....
    Jeez I hope my buddy Doque comes back to the game one day....
    Last edited by iamsamoth0; 06-09-2010 at 02:44 PM. Reason: typo
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