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  1. #1
    Community Member nbennet's Avatar
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    Default U5 changes: best "one-size-fits-all" weapon

    With the new implementation of Master's Touch, I have to seriously rethink the weapon selection for my Warchanter. Since it will no longer be feasible to carry a variety of situationally useful weapons, I am trying to identify the single most widely effective weapon, or pair of weapons (for TWF).

    I am thinking a pair of Mineral II Warhammers. This will bypass all the important DR's in the game (yes?) and will also be realtively useful for general purpose dps (yes?). Can anyone think of a better option?

  2. #2
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    Quote Originally Posted by nbennet View Post
    it will no longer be feasible to carry a variety of situationally useful weapons
    Why isn't it feasible? The first time per dungeon that you equip a weapon you also click Master's Touch. How bad is that, really?

  3. #3
    Community Member Doxmaster's Avatar
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    IBFTL

    That said, a good hint as to what Master touch might soon be like can be found in PnP "Master's touch. Go look at it, look at the one we have in game, look at the PnP one, look at the weapons you carry, look at the one in game and then look at PnP 1 more time. It will make you kinda sad.

  4. #4
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    Quote Originally Posted by Angelus_dead View Post
    Why isn't it feasible? The first time per dungeon that you equip a weapon you also click Master's Touch. How bad is that, really?
    For each one of the six different weapon sets you might carry?

    It might not be THAT bad, but it's definitely going result in a lot more spells cast. I'd rather just deal with the momentary lag that hits when the current version gets cast....
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  5. #5
    Community Member Asketes's Avatar
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    Quote Originally Posted by Doxmaster View Post
    IBFTL

    That said, a good hint as to what Master touch might soon be like can be found in PnP "Master's touch. Go look at it, look at the one we have in game, look at the PnP one, look at the weapons you carry, look at the one in game and then look at PnP 1 more time. It will make you kinda sad.
    *warning WALL of TEXT*

    The following is from the D&D spellbook I found online when i googled Master's Touch.
    I liked it the way it was.. It does seem like this game is supposed to be DnD themed, not based, thus they can bend the rules. It also seems as *some people in Turbine* cannot pick whether they want to follow certian DnD rules, or bend them to make them more effective in a gaming environment.


    http://www.wizards.com/dnd/article.a...sb/sb20010216a

    Master’s touch is a spell often found in the repertoire of the adventurers that specialize in casting arcane spells. It grants casters the knowledge and experience to claim proficiency in whatever single weapon or shield they hold in their hands when the spell is cast. The lack of a somatic component means the spell may be cast in the midst of a fight while keeping ready whatever items stand between the caster and danger.

    Proficiency is granted for only a single, specific item, although multiple castings allow for multiple proficiencies. For example, a sorcerer holding a short sword and rapier, with a buckler strapped to his off hand, could cast the spell three times, once for each weapon and shield.

    Note that this spell does not grant proficiency for a class of item, but only for the one specific item held in the hand at the time the spell is cast. Should the caster set that item down or otherwise lose his or her grip on it, proficiency does not fade away; the proficiency is due to knowledge gained, not due to any transmutation of the caster or the item. The caster may therefore recover that specific item and continue to use it with proficiency until the spell’s effect runs out.
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  6. #6
    Community Member nbennet's Avatar
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    This is getting slightly off topic...

    My question was genuine: if a person wanted to use the absolute minimum number of weapons, what should one use? (Assuming TWF, simple or martial only, access to greensteel and raid items, but not epics)

    Any suggestions?

  7. #7
    Community Member DToNE's Avatar
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    A Ghost Touch Silver Warhammer is one, Mineral II Warhammer, Banishing Rapier/Scimitar/Falchion of Disruption, Vorpal Rapier/Scimitar/Falchion of Puncturing/Enfeebling, Paralyzing Adamantine Warhammer of Weighted 5%, Icy+Holy Burst R/S/F of Pure Good, Everbright Maul. Those're my suggestions.

  8. #8
    Community Member Khellendros13's Avatar
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    Quote Originally Posted by nbennet View Post
    This is getting slightly off topic...

    My question was genuine: if a person wanted to use the absolute minimum number of weapons, what should one use? (Assuming TWF, simple or martial only, access to greensteel and raid items, but not epics)

    Any suggestions?
    Well, for my Barb, I have found Min2 Greataxe better than bane weapons (feels like best dps for me vs fire ellies) and even on Clay golems even though acid heals them.

    I would just make a set of Min2 Warhammers, and get some spectral gloves if you haven't. Then some T2 pos pos warhammer for undead. I only switch between my pos pos maul, min2 g axe and weighted maul 95% of the time.
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  9. #9
    Founder Matuse's Avatar
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    Banishing Rapier/Scimitar/Falchion of Disruption, Vorpal Rapier/Scimitar/Falchion of Puncturing/Enfeebling
    Are we ignoring that several of these combinations are impossible?

  10. #10
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    Wink

    I admit that I'm quite new to DDO, but I'm not sure why this is a big deal. Even my pure bard have never used Master's Touch, and I just stick to weapons that I'm already proficient with. If there's a weapon with a nice effect but I do not have a proficiency in, *shrugs* too bad and I hope I can find some other weapon which have an equivalent effect. Or if not, some other useful effect.

    I guess I just skew towards the more traditional flavour of classes and rules in D&D.

  11. #11
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    Quote Originally Posted by nbennet View Post
    I am thinking a pair of Mineral II Warhammers.
    personally i would go heavy/light picks instead.. higher crit and iirc better over all dmg

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