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  1. #41
    Community Member vVAnjilaVv's Avatar
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    Quote Originally Posted by Chaosprism View Post
    Tear could do with 1 x unlocked shrine somewhere out of the way, maybe in the water area near the wisdom rune.

    But the other 2 being locked makes sense in a hobgoblin complex.
    however,.,., you should be able to kill somebody for the key or find it, THAT part never made sense. Locked but NOBODY living there knows how to get in?
    Pretty good idea about a mob dropping a key...there is a named by each one of them too so it would be an easy add in.

    Maybe leave them unlocked for normal......need one key for hard need both keys for elite.

  2. #42
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    Tears is currently an excellent quest and should not be touch. If have to, then at most, add a remote unlocked shrine.

    And don't downgrade the Tear's locks difficulties. My ranger with a 1 level rogue splash can open the shrines on elite on Tears at 7th level (ok, it took a few attempts), so an at level party with a decent rogue or splash rogue should easily handle it. Maybe consider adjusting some locks in other quests to be harder...

    Removing challenges that are reasonable is not a good choice. However can consider adding some info in the quest difficulty hinting that suggest bringing a good locksmith...?

    Breaking down doors and chest via spells and weapon damage could be something else to add. Would have to be take quite a long time to compensate ... enough for quite a few wandering monsters to be curious

  3. #43
    Time Killer TiranBlade's Avatar
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    Another update not listed in any of the release notes is the fact they brought rainy weather back to stormreach!

    Argonnessen - Aruki 6 Monk (Main); Dayher 4 Artificer
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  4. #44
    Founder Pithrin's Avatar
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    Quote Originally Posted by vVAnjilaVv View Post
    Pretty good idea about a mob dropping a key...there is a named by each one of them too so it would be an easy add in.

    Maybe leave them unlocked for normal......need one key for hard need both keys for elite.
    That would be an interesting technique... to actually scale the methods for entry based on dungeon difficulty.

    ~Khyber~

  5. #45
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by vVAnjilaVv View Post
    Pretty good idea about a mob dropping a key...there is a named by each one of them too so it would be an easy add in.

    Maybe leave them unlocked for normal......need one key for hard need both keys for elite.
    I like it.

    Unlocked shrine could be added to the underwater section (too early probably) or maybe the golem room.

    I think the keys that drop should be randomly dropped by named monster within the vicinity: there are typically 1-3 between the first shrine and the pipe we drop down for example.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  6. #46
    Community Member lord_of_rage's Avatar
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    Quote Originally Posted by Zenako View Post
    Well one of the other changes seriously weakened the challenge of Tears of Dhakaan, by making all the shrines unlocked AND adding another shrine.

    WHY? It was not a hard quest, and having some quests not be a cakewalk is a good thing. It should not be enough to merely show up and be able to beat a quest.

    I guess they should be adding a shrine to Shroud Part 4 next since that is too hard for some....sigh
    Wait what????????????????? My toons have been soloing this for quite awhile. The quest took somewhat smart play and sp conservation. If new players wiped it was because of bad play. Im really not happy with this change.
    Toons are in a constant state of flux. Khyber server.

    Quote Originally Posted by Trillea View Post
    Maybe your forum name should be lord_of_halfling_rage then...

  7. #47
    Hero AZgreentea's Avatar
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    Quote Originally Posted by TiranBlade View Post
    Another update not listed in any of the release notes is the fact they brought rainy weather back to stormreach!
    Awsome! How does it cycle with the night/day effects?
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
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  8. #48
    Community Member azrael4h's Avatar
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    Quote Originally Posted by lord_of_rage View Post
    Wait what????????????????? My toons have been soloing this for quite awhile. The quest took somewhat smart play and sp conservation. If new players wiped it was because of bad play. Im really not happy with this change.
    Indeed, I've soloed it with a Paladin at level before. It's a great quest to teach resource conservation and better battle tactics. I'll be glad when my guildies get someone up enough to run it as a group. A few of them could learn not to throw 15 fireballs at a single kobold. Then again, by making it easy to hit the shrines, there goes the value of it.

    I wonder if the existing Catacombs loot will be upgraded? I have that Blade of the Inquisition on my Ranger, as one of two Ghost Touched weapons. If not, I can rerun it easily enough. I've soloed that series with almost every character I've kept, except my Sorcerer.

  9. #49
    Time Killer TiranBlade's Avatar
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    Quote Originally Posted by AZgreentea View Post
    Awsome! How does it cycle with the night/day effects?
    So far it seems to cycle through both day and night, but I haven't been on enough to completely confirm it, I just know I ran into one instance of day, one instance of dusk and one short instance at night, but I might be wrong.

    Argonnessen - Aruki 6 Monk (Main); Dayher 4 Artificer
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  10. #50
    Community Member vVAnjilaVv's Avatar
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    Geez Louise.......if it's that big a deal about the shrines then make everyone commit to NOT using them at all before entering that way you can have your precious challenge back......wow your acting like you do not have to ability to make ur own options.

  11. #51
    Community Member Rabbi_Hordo's Avatar
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    Quote Originally Posted by lord_of_rage View Post
    Wait what????????????????? My toons have been soloing this for quite awhile. The quest took somewhat smart play and sp conservation. If new players wiped it was because of bad play. Im really not happy with this change.
    DING

    We have a winner folks!

    This quest has not only been an XP goldmine from day one, but eminently soloable after the first time or two through it to get your bearings.

    If you really need that shrine, bring a rogue with OL skills, an OL item and some tools...or a caster with knock...sure, we'll think you're gimped but hey, you still got your shrine.


  12. #52
    Community Member Zenako's Avatar
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    Was on Lamannia last night and blasted a character thru Tears. Both of the current shrines were no longer locked (A valve to open the first one and a lever by the door for the second one). HOWEVER, I looked everywhere for the new one EXCEPT for the Golem Room in the City Room. So unless it was there, it appeared to be a myth. Now I did not use either of the other shrines, so if it was only triggered if you for example used the other shrines, then I would not have seen it. I went past every rune and down every side corridor and optional, except the one I mentioned.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  13. #53
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by vVAnjilaVv View Post
    Geez Louise.......if it's that big a deal about the shrines then make everyone commit to NOT using them at all before entering that way you can have your precious challenge back......wow your acting like you do not have to ability to make ur own options.
    Ya, for that reason they should just get rid of shrines and put a "100%health/sp" button on our button bars that way people can use it as much or as little as they want. There is no point creating balanced dungeons.

  14. #54
    Community Member vVAnjilaVv's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    Ya, for that reason they should just get rid of shrines and put a "100%health/sp" button on our button bars that way people can use it as much or as little as they want. There is no point creating balanced dungeons.
    I think that's a little over-exaggerated.

    BTW...whoever gave me the neg rep...get over it and get a life. Remember what it's supposed to be used for and stop trying to make yourself feel superior by dishing it out to whoever does not agree with you.


  15. #55
    Community Member Xeraphim's Avatar
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    Quote Originally Posted by gwlech View Post
    Finally, currency will be referred to in plat instead of gold.
    When was it ever called Gold?

    It's been Plat since launch IIRC...

  16. #56
    Community Member Xeraphim's Avatar
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    Quote Originally Posted by lord_of_rage View Post
    Wait what????????????????? My toons have been soloing this for quite awhile. The quest took somewhat smart play and sp conservation. If new players wiped it was because of bad play. Im really not happy with this change.
    I honestly don't know whether to report you for trolling about soloing shroud or to side with you in that the challenge needs to remain...



    If you want to solo shroud proper, do it with Newb Gear restrictions to keep it real. This means no gear over level 16, no GreenSteel, and very limited Chest Loot(No Scourge Choker or Bloodstone, for example).

  17. #57
    Community Member Xeraphim's Avatar
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    Quote Originally Posted by AZgreentea View Post
    I thought I would take a moment to highlight some of the more interesting (to me) but less talked about changes in U5.
    Every change quoted in this original post is in my book an AWESOME CHANGE!!! I am ecstatic!! Great job Devs!

    I suppose I was just so overwhelmed at first that like everyone else I zeroed in on what I thought was problematic. I apologize

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