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  1. #1
    Community Member Zaodan's Avatar
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    Sep 2009
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    Default Suggestion for showing damage dice

    I don't really like the way you've changed how you show damage. Here is my suggestion for an improvement. I will give 1 Spell example to demonstrate:

    Sonic Blast
    Spell point cost: 77 (base 10)
    Target: Foe, Directional, Breakable
    Duration: 2 seconds
    Spell Resistance: No
    Save: 30 (Will, negates effect but not damage)
    Description: Blasts an enemy with loud, high pitched sounds, dealing Sonic damage and potentially dazing the target.
    Effect(s): The target must make a successfull Will save or be dazed for a short period of time, or until they are damaged.
    Damage: (Sonic) 1-4 per two caster levels (up to a max of 20 damage at 10th level)
    Current Damage: 15-20 (5d2+10) (<- this would display based on the characters current level/abilities)

    Notice that I separated "Damage" and "Effect(s)" from "Description". This allows the player to read what the spell does descriptively, and then look at what the spell does functionally.

    Also, I added a new field, "Current Damage:" This would be different if you were level 5 vs if you were level 10. i.e. it would show the actual damage YOUR spell would do if YOU cast it. It also uses the range notation PLUS the actual dice notation, so the player knows not only the range of damage, but also the statistical min, max and avg.
    Last edited by Zaodan; 06-04-2010 at 11:26 AM.

  2. #2
    Community Member ArichValtrahn's Avatar
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    Default

    Current damage would be nice. Especially on wands/etc that have fixed levels and dont change.

  3. #3
    2015 DDO Players Council Seikojin's Avatar
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    Default

    That would be alot better. Unfortunately, I am sure the system couldn't be changed in function as this change would require.

    What I mean is they would need to change the way everything is coded to work with that format and also code would have to be added to report the current damage possabilities.

  4. #4
    Community Member Zaodan's Avatar
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    Default

    Quote Originally Posted by ArichValtrahn View Post
    Current damage would be nice. Especially on wands/etc that have fixed levels and dont change.
    Yes, that would be another great benefit.

  5. #5
    Community Member Rubiconn's Avatar
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    Default

    Perhaps I am a little too old school but whatever happened to just being able to figure stuff out for yourself. Its not like your toon blows through levels every hour or maybe it does. Why does everything have to be spoon fed to people? Yes it would be nice if it displayed that way sure, why not make the battles easier too just a quick roll if you hit it wont show you how much damage you do it will just state "AHHHH ya kill it" That will solve dps lag, no need for a twf nerf everything can be vorpal with a roll of 1 or more. The ultimate easy button.

    Sorry for the rant too much coffee and too much reading the complaining about the nerf before we have even played it.

  6. #6
    Community Member Zaodan's Avatar
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    Quote Originally Posted by Rubiconn View Post
    Why does everything have to be spoon fed to people?
    Being clear instead of horribly vague now counts as "spoon fed" ?


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