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  1. #1
    Community Member Visty's Avatar
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    Default holy aura got fixed!

    "Holy Aura will now affect multiple targets as intended, and will now blind nearby enemies when cast."

    quick, somebody log in and test it

    thats a very nice change
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    *insert axe*
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  2. #2

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    I haven't tested the "works on multiple targets" part, but it will indeed blind things near you when cast.
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  3. #3

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    Played with it a bit more.

    When cast, it will buff yourself, nearby allies, and blind nearby enemies. it still doesn't grant Spell Resistance against spells cast by evil foes. The blindness is not discriminant against alignment, thus I can do things like so:

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  4. #4
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    One question, the blinding effect doesnt has a st right?

  5. #5
    Community Member Visty's Avatar
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    i think my intimicleric will like that esp as it doesnt care about aligment

    intimidate all mobs, quicken holy aura, BAM all blind -> 50% misschance

    like that really
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    *insert axe*
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  6. #6
    Community Member Hendrik's Avatar
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    This AND the PrE!

    One happy CLR!

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    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

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  7. #7

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    Quote Originally Posted by Gercho
    One question, the blinding effect doesnt has a st right?
    If I knew what you meant by an "st" I might be able to answer you in a manner that helps.
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  8. #8
    Community Member Ranmaru2's Avatar
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    saving throw if I interpreted that correctly
    Quote Originally Posted by Thomas Huxley
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  9. #9
    Community Member Zion_Halcyon's Avatar
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    Default

    HOLY $#!T!

    Sorry, after reading the ops title, had to say it

  10. #10

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    Quote Originally Posted by Ranmaru2
    saving throw if I interpreted that correctly
    Nope, no saving throw right now.
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  11. #11
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    Quote Originally Posted by MrCow View Post
    If I knew what you meant by an "st" I might be able to answer you in a manner that helps.
    yes sorry, a saving throw i mean, can the enemies save, or just need to penetrate spell resistance?
    nevermind, answered on the previous post...

  12. #12

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    Quote Originally Posted by Gercho
    or just need to penetrate spell resistance?
    Nope, no spell resistance check currently. Otherwise I wouldn't have been able to show a blinded flesh golem.
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  13. #13
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by MrCow View Post
    Nope, no saving throw right now.
    /chuckles

    Remember when we used to used to run through Tor blinding everything?

    That won't last.

  14. #14
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    Quote Originally Posted by MrCow View Post
    Nope, no spell resistance check currently. Otherwise I wouldn't have been able to show a blinded flesh golem.
    well, that seems a little overpowered...

  15. #15

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    Quote Originally Posted by Gercho
    well, that seems a little overpowered...
    In its current state it is. Although, part of that is because it works on any target, and part of that is because it lacks the fortitude save it should have.
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  16. #16
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    Was the large saving throw bonus removed?

  17. #17

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    Quote Originally Posted by Angelus_dead
    Was the large saving throw bonus removed?
    Its still intact and as large as it ever was.
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  18. #18

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    smells like they will nerf it down a little. But still, nice change.
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  19. #19
    Community Member samho's Avatar
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    Various tests reveal some interesting fact, so far:

    (1) It doesn't change the fact that the specific type of resistance still function as pre update (i.e. stack with everything but protection from X)

    (2) Holy Aura affect ally now, include the specific resistance type ( I can foresee ppl yeild their cleric/fvs bring that spell on raid )

    (3) Holy Aura (blind) have the same duration as buff itself

    (4) Holy Aura (blind) can't be remove unless (A) the timer expired or (B) the victim dead. Both Heal and Break Enhancement won't remove it.

    (5) Looks like Holy Aura (blind) have no saving throw (or the CR 13 kobold simply have not enough saving throw against my spell) against the spell, either initial or mid-debuff.

    (6) Sneak attack apply for those victim of Holy Aura (blind)

    (7) I fail to find the maximum targets could be affected by a single holy aura, so I would assume there is no such limit exist. ( 18+ blinded kobold hopping around make the counting really difficult, you know.

    (8) Holy Aura (blind) doesn't works like "blind target when you getting hit" as some might assume (as per PnP rule: causing evil creatures to become blinded when they strike the subjects.). The blind part behaves like a single one-off AoE spell and it will affact anything close enough.

    (9) [edit] Greater Dispell do remove holy aura (blind), but not panacea. Havn't tried Unyielding Sovereignty yet (probably do it tomorrow if I still remember it )
    Last edited by samho; 06-03-2010 at 04:20 PM. Reason: Add new effect cause by Greater Dispell
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  20. #20
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    I want blind when hit, cant be hard to impelment the spell as it is in PnP, come one they already have radience guards in the game allready, just up the chance from 15% to 100% on this spell, now that would be a awesome spell, dont like this when cast stuff to blind, gimme PnP spell =)

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