Perfectly fine. I really don't see the reason for complaining about it. I think the real reason was the combat nerf and collectible thing (honestly - I like forcing people to take them, but heck, maybe it really won't make you like it... most collectibles are worthless, that's the real problem imho).
I am experienced Dungeon Master but I like to see damage calculated and always thought it should be. Make the content more PnP-like, and such things won't matter to anyone anymore.
People were made so "mechanics oriented" in DDO that they forgot D&D isn't about it. Every edition had this said at the beginning - it's not rules that make D&D, but "gameplay". So quests, lore, dungeon master, stories, being involved, having options, being able to be rewarded for good ideas and having the feel of "living" in a vibrant, living, ever changing D&D setting.
You can even play D&D without dice at all, and still it could feel like real D&D. Yes, DDO made people too concerned about mechanics, because there was no choice but playing that way. As I said, new adventure pack brought some hope for a change. Just read some of the feedback - isn't that new, having people talking here about the story?
That's a big accomplishment for the devs. Even while I know that those posts will soon be buried under mechanic-oriented ones. I'm still impressed and hope for new audience in DDO.