We're really just trying to make the game more accessible...
...Speaking of accessibility, this is vital for our business model.
I guess it is not the point that we not understand that it is good for the game and business model to be more accessible, but if we play chess it is viable to understand what he mean if he move his knight from b1 to c3, because if he move it to b3 he apparently play the wrong game
I appreciate that most of you don't understand why it's difficult to understand that d6 = 1-6 but we get plenty of feedback from those who don't - or are intimidated by the complexities of D&D. While you might think that they don't deserve to play the game, we respectfully disagree.
Maybe its more that we believe that if the notation is difficult to undertsand, than there is a lack of information to the new player that has to be corrected and not the notation. Also I can't remember to have read any post here that claimed that they not deserve to play the game. But if somone is coming over to this game and then just have negative words and attitudes for it, then it is probably the wrong game for this person. That are two total different views, like every dog is an animal does not mean any animal is a dog.
I myself look at a spell tooltip that says something to the effect of "2d6+1 per caster level (max n)" and think "This is a computer - why do I need to do the math in the middle of an action game? You know my caster level, just tell me the range. And if I'm running maximize, take that into account!" Sure, I want to have access to the formula too, but mostly I want to know the bottom line.
We already have this for the weapons, that it gives us the average of the base damage which is fine for us. But the calculated average is something else then giving a range. Also note that we mostly used 2d6 as an example and not 1d6, as the later indeed may a random value between 1-6, but two dices will not fit in this schema. I agree that it is handy to know what my spell will actualy do on average damage without the need of calculating it, but why then not really give the average, as how it is now it is neither calculating in the caster level nor things like empower inside the range description anyway, so that argument is just flat. Also it is situational totaly different what you get, as one spell may heal one mob but damage the other. That mean if you would want to make it correct you as well would need to calculate it regarding the current target...
Anyway, I'm not trying to tell you how you should feel about this. Your opinions and reactions are yours; all I'm trying to say is that we aren't intentionally trying to remove D&D from the game - we're trying to remove any barriers that prevent non-D&D experienced folks from otherwise enjoying an awesome game.
The point is that you start to screw up something before going to the player base and the way how you implementd it. It is not that we want the toggle button but there where several good suggestions in this thread. It drives us nuts that you behind our backs seem to change the look and feel of something we love, just to avoid a couple of questions about 1d6 that could have solved in mutliple other ways, liek telling new players what this dice description is actualy meaning. If you want to introduce someone to learn swimming you will not remove the water to make it easier for the person. That said, removing a barrier does not mean to make it dumb.