Results 1 to 18 of 18

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default Airship Destinations..

    I was gonna cmplain that there wasnt a "Reavers Reach" destination..

    THen I thought.. "Well, Its underwater....... guess it would be immpossible to get to...."

    THen I realized all the explorer/quest areas in Reavers reach have a Sky..

    So where is this area exactly? How do I go underwater to get to the public area, but the instanced areas seem to be surface areas?

    Oh well, who cares...

    Please add a Tower to Reavers Reach or at least Syber Atol.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  2. #2
    Hatchery Founder
    2014 DDO Players Council
    Coldin's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by Impaqt View Post
    I was gonna cmplain that there wasnt a "Reavers Reach" destination..

    THen I thought.. "Well, Its underwater....... guess it would be immpossible to get to...."

    THen I realized all the explorer/quest areas in Reavers reach have a Sky..

    So where is this area exactly? How do I go underwater to get to the public area, but the instanced areas seem to be surface areas?

    Oh well, who cares...

    Please add a Tower to Reavers Reach or at least Syber Atol.
    That doesn't really make sense from a story perspective. It's supposed to be a secluded area with no civilization. I doubt the fish-men people there would like an airship tower.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  3. #3
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Quote Originally Posted by Coldin View Post
    That doesn't really make sense from a story perspective. It's supposed to be a secluded area with no civilization. I doubt the fish-men people there would like an airship tower.
    I think we can take out the Shagaughin if needed.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  4. #4
    Community Member esoitl's Avatar
    Join Date
    Apr 2007
    Posts
    889

    Default

    Don't forget that to get to the adventure areas you must travel through a portal, so it's not like the areas are an extension of the caverns.

    It should be easy enough for an airship to fly by and drop you over the atoll though...

  5. #5
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    ok, Can we at least get an NPC to port us back to a reasonable location?

    The whole fly to the roof, swim to the Lizzard and get proted to the harbor lowbie area makes less sense than docking an airship if ya ask me.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  6. #6

    Default

    Quote Originally Posted by Impaqt View Post
    ok, Can we at least get an NPC to port us back to a reasonable location?

    The whole fly to the roof, swim to the Lizzard and get proted to the harbor lowbie area makes less sense than docking an airship if ya ask me.
    I say let Keeper have more fun with air jets to shoot us out of the cavern Goonies style. Because, yeah.. the whole fly routine is very annoying.

  7. #7
    Founder Grond's Avatar
    Join Date
    Feb 2006
    Posts
    883

    Default

    Quote Originally Posted by Impaqt View Post
    ok, Can we at least get an NPC to port us back to a reasonable location?

    The whole fly to the roof, swim to the Lizzard and get proted to the harbor lowbie area makes less sense than docking an airship if ya ask me.
    At least we've got a tower in the harbor now, right?
    Quote Originally Posted by The unavoidable laws of the natural universe
    Law of Logical Argument: Anything is possible if you don't know what you are talking about.
    Quote Originally Posted by Plato
    You can discover more about a person in an hour of play than in a year of conversation.

  8. #8
    Community Member arminius's Avatar
    Join Date
    Feb 2006
    Posts
    2,225

    Default

    Quote Originally Posted by Impaqt View Post
    ok, Can we at least get an NPC to port us back to a reasonable location?

    The whole fly to the roof, swim to the Lizzard and get proted to the harbor lowbie area makes less sense than docking an airship if ya ask me.
    I forgot you were even supposed to do that. I only leave the area via teleport for a caster/UMD character or death taxi to Meridia for the rest. I guess the extensive therapy is working: I clearly remembered that it was a PITA, but completely forgot how or why.
    __________________
    Gwyneira : Cattari : Gorobei : Berylore : Zelphia : Aanouk : Beatriice : RobotMaria : Dalrymple : Ainouk : Bearatrice
    Dragonmark Alliance : Fernia : Ghallanda

  9. #9
    Community Member ArichValtrahn's Avatar
    Join Date
    Nov 2009
    Posts
    395

    Default

    Quote Originally Posted by Coldin View Post
    That doesn't really make sense from a story perspective. It's supposed to be a secluded area with no civilization. I doubt the fish-men people there would like an airship tower.
    I dont get it.. traditionally, you take an airship to get there. Why cant a guild airship do the same thing? And why would there need to be a tower when you can just jump overboard like we do currently?

  10. #10
    Community Member MalakRevan's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Talking

    Quote Originally Posted by Impaqt View Post
    I was gonna cmplain that there wasnt a "Reavers Reach" destination..

    THen I thought.. "Well, Its underwater....... guess it would be immpossible to get to...."

    THen I realized all the explorer/quest areas in Reavers reach have a Sky..

    So where is this area exactly? How do I go underwater to get to the public area, but the instanced areas seem to be surface areas?

    Oh well, who cares...

    Please add a Tower to Reavers Reach or at least Syber Atol.
    I would say Siber Atoll considering you use portals from within the Refuge to reach the explorable zones :P The explorables do not necessarily have to be within the Refuge just the portals themselves my friend, that should answer your question about why the explorable instances are suface instances.

    Edit: This should continue to be a jump off point like it currently is, no need for a tower just a stop off place for the Guild Airship destination.
    Last edited by MalakRevan; 06-03-2010 at 02:02 PM.

    I hate Kobolds!
    Quote Originally Posted by Boldrin View Post
    Don't ask questions you don't really want the answer to... What happens on Khyber...stays on Khyber.

  11. #11

    Default

    So.. you want to create a major docking port to a dragon's "hidden" lair, of which only a few 'speical' NPCs know the location of, and your characters have to jump ship to reach....

    Player convince wise it makes perfect sense. For story believability... not so much.

  12. #12
    Community Member
    Join Date
    Jun 2006
    Posts
    0

    Default

    Quote Originally Posted by Impaqt View Post
    I was gonna cmplain that there wasnt a "Reavers Reach" destination..

    THen I thought.. "Well, Its underwater....... guess it would be immpossible to get to...."

    THen I realized all the explorer/quest areas in Reavers reach have a Sky..

    So where is this area exactly? How do I go underwater to get to the public area, but the instanced areas seem to be surface areas?

    Oh well, who cares...

    Please add a Tower to Reavers Reach or at least Syber Atol.
    You leave the Reach via an opened portal to those areas... they aren't part of the actual Reach area by storyline. So it still makes sense. Don't know if they can add an airtower as that would bypass the guy on the spire checking levels in the MP.

  13. #13
    Community Member Skirmish's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    As posted elsewhere about the price sheet for the airships. Navigators give you the following text:

    Grants the ability to hire a navigator for a limited duration on an airship, who will allow transport to any public area for which you have started (or completed) the associated Explorer quest.

    so it looks like we will be able to open more destinations!?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload